Venomancer

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Venomancer
Job Base: Assassin
Number of Skills: 13
Total Skill Points: 52

Overview


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Skills

Skill Description Levels Type
Soul Destroyer A ranged strike that inflicts physical damage and applies 2 stacks of Venom to the target. These stacks can be detonated with Venom Implode. 5 Physical Ranged
Meteor Assault Attacks all enemies around the caster and applies 1 stack of Venom to each target. These stacks can be detonated with Venom Implode. 5 Physical Melee
Pool of Venom Creates a venomous pool in an area that deals physical damage every second for 5 seconds. Each hit applies 1 stack of Venom. These stacks can be detonated with Venom Implode. 5 Physical, AoE
Venom Buster Strikes a target and nearby enemies with a venomous blow, applying 2 stacks of Venom. Deals bonus damage if the target is inside of Pool of Venom. These stacks can be detonated with Venom Implode. 5 Physical, AoE
Venom Implode Detonates Venom stacks on all affected enemies, dealing damage per stack and removing them. 5 Physical, AoE
Weapon Blocking Has a chance to block enemy's melee physical attack when skill is active. 5 Supportive
Hallucination Walk Injects a potent venom to heighten perception and reflexes for 7 seconds, increasing FLEE and granting a chance to evade magical attacks. 5 Supportive
Toxic Weapon Endows the caster's weapon with Venomancer's specialized toxins. During the duration, the caster receives different positive effects, and physical attacks have a chance to inflict a negative effect, based on the endowed toxin. 5 Supportive
Antidote Removes Venomancer's toxin effects on 1 target. 1 Supportive
Toxic Smoke Releases a toxin cloud in an area for 10 seconds. Enemies inside area affected by the active toxin from Toxic Weapon. 1 Debuff
Shadow Toxin Coats the user's weapon with a shadow-infused toxin. Increases CRIT and grants an additional chance to trigger Poison Weapon on basic attacks and on Venomancer's skills. 5 Supportive
Potent Venom Coats your weapon with a potent venom. While this effect is active, you have a chance to cause a Venomous Wound when dealing damage. Each Wound increases damage taken by 1% for 10 seconds. 5 Supportive