Toxic Weapon
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| |
| Max Level: | 5 |
| Type: | Supportive |
| Aftercast delay: | 1 second |
| Cooldown: | None |
| SP Cost: | 15 |
Description
Toxic Weapon is a Supportive skill for Venomancers.
Applies a specialized toxin to your weapon, granting a passive effect to self and a chance to apply a negative effect to targets on attacks depending on the chosen toxin.
| Level | Toxin Effect Chance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Toxins
| Toxin | Passive Effect | Applied Effect |
|---|---|---|
| Paralysis | +10% movement speed | Increasingly strong slow, that stuns for 1.5s after 10s |
| Pyrexia | Critical hit base damage is 160% instead of 140% | Interrupts casting and deals 333 fixed damage every 3 seconds |
| Death Hurt | Creates a pool of venom under enemies on kill | Increases damage taken by 15% (3% for bosses) |
| Leech End | Gain 5% HP Omnivamp | Reduces healing received by 30% |
| Venom Bleed | Basic attacks have (AGI/2)% chance to bleed for 35% of the damage | Poison and bleeding are 20% stronger |
| Magic Mushroom | Gain 10% Aftercast delay reduction | Confuses for 1.5 seconds and deals 1~2000 damage every 3 seconds (Players cast a random skill instead of being Confused) |
| Oblivion Curse | You MATK becomes 0 and you gain 20% of the lost MATK as ATK | Whenever a skill is used, the target is silenced for 2s and the effect ends |
