Venomancer: Difference between revisions
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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;" |- ! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Venomancer |- | colspan="2" style="text-align:center; padding:10px;" | 180px |- ! style="padding:6px; text-align:left;" | Job Base: | style="padding:6px;" | Assassin |- ! style="padding:6px; text-align:left;" | Number of Skil..." |
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Revision as of 23:19, 30 May 2026
| Venomancer | |
|---|---|
| |
| Job Base: | Assassin |
| Number of Skills: | 13 |
| Total Skill Points: | 52 |
Overview
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Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| A ranged strike that inflicts physical damage and applies 2 stacks of Venom to the target. These stacks can be detonated with Venom Implode. | 5 | Physical Ranged | |
| Attacks all enemies around the caster and applies 1 stack of Venom to each target. These stacks can be detonated with Venom Implode. | 5 | Physical Melee | |
| Creates a venomous pool in an area that deals physical damage every second for 5 seconds. Each hit applies 1 stack of Venom. These stacks can be detonated with Venom Implode. | 5 | Physical, AoE | |
| Strikes a target and nearby enemies with a venomous blow, applying 2 stacks of Venom. Deals bonus damage if the target is inside of Pool of Venom. These stacks can be detonated with Venom Implode. | 5 | Physical, AoE | |
| Detonates Venom stacks on all affected enemies, dealing damage per stack and removing them. | 5 | Physical, AoE | |
| Has a chance to block enemy's melee physical attack when skill is active. | 5 | Supportive | |
| Injects a potent venom to heighten perception and reflexes for 7 seconds, increasing FLEE and granting a chance to evade magical attacks. | 5 | Supportive | |
| Endows the caster's weapon with Venomancer's specialized toxins. During the duration, the caster receives different positive effects, and physical attacks have a chance to inflict a negative effect, based on the endowed toxin. | 5 | Supportive | |
| Removes Venomancer's toxin effects on 1 target. | 1 | Supportive | |
| Releases a toxin cloud in an area for 10 seconds. Enemies inside area affected by the active toxin from Toxic Weapon. | 1 | Debuff | |
| Coats the user's weapon with a shadow-infused toxin. Increases CRIT and grants an additional chance to trigger Poison Weapon on basic attacks and on Venomancer's skills. | 5 | Supportive | |
| Coats your weapon with a potent venom. While this effect is active, you have a chance to cause a Venomous Wound when dealing damage. Each Wound increases damage taken by 1% for 10 seconds. | 5 | Supportive |
