Venomancer: Difference between revisions
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! style="padding:6px; text-align:left;" | Number of Skills: | ! style="padding:6px; text-align:left;" | Number of Skills: | ||
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! style="padding:6px; text-align:left;" | Total Skill Points: | ! style="padding:6px; text-align:left;" | Total Skill Points: | ||
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== Overview == | == Overview == | ||
Venomancer is one of the advanced jobs for [[Assassin]]. They are masters of poison and can inflict letal poison in every wound, until they think you had digested enough poison and decide to implode your insides. | |||
Venomancer has the [[Activity Points|<span style="color:#db1a84">Poison Stack</span>]] system. | |||
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== Skills == | == Skills == | ||
Latest revision as of 04:08, 13 June 2026
| Venomancer | |
|---|---|
| |
| Job Base: | Assassin |
| Number of Skills: | 12 |
| Total Skill Points: | 52 |
Overview
Venomancer is one of the advanced jobs for Assassin. They are masters of poison and can inflict letal poison in every wound, until they think you had digested enough poison and decide to implode your insides.
Venomancer has the Poison Stack system.
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| A ranged strike that inflicts physical damage and applies 2 stacks of Venom to the target. These stacks can be detonated with Venom Implode. | 5 | Physical Ranged | |
| Attacks all enemies around the caster and applies 1 stack of Venom to each target. These stacks can be detonated with Venom Implode. | 5 | Physical Melee | |
| Creates a venomous pool in an area that deals physical damage every second for 5 seconds. Each hit applies 1 stack of Venom. These stacks can be detonated with Venom Implode. | 5 | Physical, AoE | |
| Strikes a target and nearby enemies with a venomous blow, applying 2 stacks of Venom. Deals bonus damage if the target is inside of Pool of Venom. These stacks can be detonated with Venom Implode. | 5 | Physical, AoE | |
| Detonates Venom stacks on all affected enemies, dealing damage per stack and removing them. | 5 | Physical, AoE | |
| Has a chance to block enemy's melee physical attack when skill is active. | 5 | Supportive | |
| Injects a potent venom to heighten perception and reflexes for 7 seconds, increasing FLEE and granting a chance to evade magical attacks. | 5 | Supportive | |
| Endows the caster's weapon with Venomancer's specialized toxins. During the duration, the caster receives different positive effects, and physical attacks have a chance to inflict a negative effect, based on the endowed toxin. | 5 | Supportive | |
| Removes Venomancer's toxin effects on 1 target. | 1 | Supportive | |
| Releases a toxin cloud in an area for 10 seconds. Enemies inside area affected by the active toxin from Toxic Weapon. | 1 | Debuff | |
| Coats the user's weapon with a shadow-infused toxin. Increases CRIT and grants an additional chance to trigger Poison Weapon on basic attacks and on Venomancer's skills. | 5 | Supportive | |
| Coats your weapon with a potent venom. While this effect is active, you have a chance to cause a Venomous Wound when dealing damage. Each Wound increases damage taken by 1% for 10 seconds. | 5 | Supportive |
