Negative Statuses

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Common Status Effects

Status Effect
Stun Hard crowd control. The target cannot act while stunned.
Silence Prevents spellcasting and skill use that requires casting. Against boss/status-immune enemies, duration is reduced to 20% of normal.
Sleep Hard crowd control. The target cannot act while asleep. Against boss/status-immune enemies, duration is reduced to 20% of normal.
Freeze Hard crowd control. The target is frozen solid and cannot act. Against boss/status-immune enemies, duration is reduced to 20% of normal.
Stone Curse Hard crowd control. The target is affected by Stone Curse and becomes petrified. Against boss/status-immune enemies, duration is reduced to 20% of normal.
Curse Sets LUK to 0, reduces base ATK and weapon ATK by 25%, and heavily slows movement. Against boss/status-immune enemies, duration is reduced to 20% of normal.
Blind Reduces Hit by 25% and Flee by 50%.
Fear Reduces Hit and Flee by 20%.
Mini Stun Very short stun effect, usually 0.5 seconds. Boss/status-immune enemies have the duration reduced to 20% and receive 50% resistance against the application.
Binding Prevents movement while active.
Cold Reduces movement speed by 45%. Against boss/status-immune enemies, the slow is reduced to one third of its normal value.
Frostbite Stacking movement slow. Each stack reduces movement speed by 10%, up to 5 stacks / 50%. Reapplying Frostbite refreshes the status using the duration of the skill that applied it. If the target already has 5 stacks, new applications try to Freeze for 15 seconds at 50% chance. If that Freeze fails and target is also affected by Cold, non-bosses are Frozen for 3 seconds, ignoring Freeze resistance.
Blaze Fire and Wind critical hits against the target deal 25% bonus damage. Blaze does not deal damage by itself.
Lightning Strike Deals 100 fixed damage every 2 seconds. Each tick has a 35% chance to interrupt spellcasting on players and regular monsters. Bosses are not interrupted by this effect.
Crystallization Target receives 5% more magic damage. If a non-boss target dies while affected, it explodes, dealing 10% of its Max HP as damage in a 5x5 area around itself.
Burning Damage over time. Burning stores a damage pool, then deals that damage over rapid 0.1 second ticks.
Poison Damage over time. Poison stores a damage pool, then deals that damage over rapid 0.1 second ticks.
Bleeding Damage over time. Bleeding stores a damage pool, then deals that damage over rapid 0.1 second ticks.

Buildup Resistance

Some control effects apply a temporary resistance after they end. This is the buildup resistance system.

Each buildup stack gives 50% resistance to that same status. The resistance stacks up to 2 times.

Against boss/status-immune enemies, buildup resistance durations are 3 times longer.

Stacks Resistance
0 0%
1 50%
2 100%
Status Resistance Duration
Stun 5 seconds
Silence 5 seconds
Blind 5 seconds
Sleep 10 seconds
Stone Curse 10 seconds
Curse 10 seconds
Fear 10 seconds
Freeze 10 seconds

Mini Stun does not use the normal stacking buildup table. Instead, it has a 0.5 second cooldown when triggered, preventing immediate repeated Mini Stun procs.

Forced status applications can ignore buildup resistance if they are designed to do so.