Negative Statuses
Jump to navigation
Jump to search
Common Status Effects
| Status | Effect |
|---|---|
| Stun | Hard crowd control. The target cannot act while stunned. |
| Silence | Prevents spellcasting and skill use that requires casting. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Sleep | Hard crowd control. The target cannot act while asleep. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Freeze | Hard crowd control. The target is frozen solid and cannot act. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Stone Curse | Hard crowd control. The target is affected by Stone Curse and becomes petrified. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Curse | Sets LUK to 0, reduces base ATK and weapon ATK by 25%, and heavily slows movement. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Blind | Reduces Hit by 25% and Flee by 50%. |
| Fear | Reduces Hit and Flee by 20%. |
| Mini Stun | Very short stun effect, usually 0.5 seconds. Boss/status-immune enemies have the duration reduced to 20% and receive 50% resistance against the application. |
| Binding | Prevents movement while active. |
| Cold | Reduces movement speed by 45%. Against boss/status-immune enemies, the slow is reduced to one third of its normal value. |
| Frostbite | Stacking movement slow. Each stack reduces movement speed by 10%, up to 5 stacks / 50%. Reapplying Frostbite refreshes the status using the duration of the skill that applied it. If the target already has 5 stacks, new applications try to Freeze for 15 seconds at 50% chance. If that Freeze fails and target is also affected by Cold, non-bosses are Frozen for 3 seconds, ignoring Freeze resistance, but reducing stacks back to 1. |
| Blaze | Fire and Wind critical hits against the target deal 25% bonus damage. Blaze does not deal damage by itself. |
| Lightning Strike | Deals 100 fixed damage every 2 seconds. Each tick has a 35% chance to interrupt spellcasting on players and regular monsters. Bosses are not interrupted by this effect. |
| Crystallization | Target receives 5% more magic damage. If a non-boss target dies while affected, it explodes, dealing 10% of its Max HP as damage in a 5x5 area around itself. |
| Burning | Damage over time. Burning stores a damage pool, then deals that damage over rapid 0.1 second ticks. |
| Poison | Damage over time. Poison stores a damage pool, then deals that damage over rapid 0.1 second ticks. |
| Bleeding | Damage over time. Bleeding stores a damage pool, then deals that damage over rapid 0.1 second ticks. |
Buildup Resistance
Some control effects apply a temporary resistance after they end. This is the buildup resistance system.
Each buildup stack gives 50% resistance to that same status. The resistance stacks up to 2 times.
Against boss/status-immune enemies, buildup resistance durations are 3 times longer.
| Stacks | Resistance |
|---|---|
| 0 | 0% |
| 1 | 50% |
| 2 | 100% |
| Status | Resistance Duration |
|---|---|
| Stun | 5 seconds |
| Silence | 5 seconds |
| Blind | 5 seconds |
| Sleep | 10 seconds |
| Stone Curse | 10 seconds |
| Curse | 10 seconds |
| Fear | 10 seconds |
| Freeze | 10 seconds |
Mini Stun does not use the normal stacking buildup table. Instead, it has a 0.5 second cooldown when triggered, preventing immediate repeated Mini Stun procs.
Forced status applications can ignore buildup resistance if they are designed to do so.