Second Wind

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Second Wind
Max Level: 5
Type: Supportive
Cast time: 2 seconds
Aftercast delay: 1 second
Cooldown: 10 seconds
SP Cost: 70


Description

Second Wind is a TYPE skill for Oracles.

Manipulates the flow of time of nearby allies, reverting wounds and healing in an area.

If inside a Chrono Field, has an additional effect depending on the field state, these effects cannot stack, only be overwritten by a more powerful instance:

  • Wind Up: Excess healing is converted into charge, increasing the target's next instance of damage.
  • Slow Down: Excess healing is converted into a barrier that absorbs damage.
Level Healing Power
1 1.4 x Temporal Mending heal
2 1.55 x Temporal Mending heal
3 1.7 x Temporal Mending heal
4 1.85 x Temporal Mending heal
5 2 x Temporal Mending heal

Requirements

Temporal Mending Level 3