Toxic Weapon: Difference between revisions
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{{PAGENAME}} is a <span style="color:green">Supportive</span> skill for [[Venomancer|Venomancers]]. | {{PAGENAME}} is a <span style="color:green">Supportive</span> skill for [[Venomancer|Venomancers]]. | ||
Applies a specialized toxin to your weapon, granting a passive effect and a chance to apply a negative effect to targets on attacks depending on the chosen toxin. | Applies a specialized toxin to your weapon, granting a passive effect to self and a chance to apply a negative effect to targets on attacks depending on the chosen toxin. | ||
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!5 | !5 | ||
| 20% | | 20% | ||
|- | |||
|} | |||
== Toxins == | |||
{| class=wikitable style="border 1em #aaaaaa solid" | |||
|- | |||
!Toxin | |||
!Passive Effect | |||
!Applied Effect | |||
|- | |||
!Paralysis | |||
| +10% movement speed || Increasingly strong slow, that stuns for 1.5s after 10s | |||
|- | |||
!Pyrexia | |||
| Critical hit base damage is 160% instead of 140% || Interrupts casting and deals 333 fixed damage every 3 seconds | |||
|- | |||
!Death Hurt | |||
| Creates a pool of venom under enemies on kill || Increases damage taken by 15% (3% for bosses) | |||
|- | |||
!Leech End | |||
| Gain 5% HP Omnivamp || Reduces healing received by 30% | |||
|- | |||
!Venom Bleed | |||
| Basic attacks have (AGI/2)% chance to bleed for 35% of the damage || Poison and bleeding are 20% stronger | |||
|- | |||
!Magic Mushroom | |||
| Gain 10% Aftercast delay reduction || Confuses for 1.5 seconds and deals 1~2000 damage every 3 seconds (Players cast a random skill instead of being Confused) | |||
|- | |||
!Oblivion Curse | |||
| You MATK becomes 0 and you gain 20% of the lost MATK as ATK || Whenever a skill is used, the target is silenced for 2s and the effect ends | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 22:41, 10 July 2026
| |
| Max Level: | 5 |
| Type: | Supportive |
| Aftercast delay: | 1 second |
| Cooldown: | None |
| SP Cost: | 15 |
Description
Toxic Weapon is a Supportive skill for Venomancers.
Applies a specialized toxin to your weapon, granting a passive effect to self and a chance to apply a negative effect to targets on attacks depending on the chosen toxin.
| Level | Toxin Effect Chance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Toxins
| Toxin | Passive Effect | Applied Effect |
|---|---|---|
| Paralysis | +10% movement speed | Increasingly strong slow, that stuns for 1.5s after 10s |
| Pyrexia | Critical hit base damage is 160% instead of 140% | Interrupts casting and deals 333 fixed damage every 3 seconds |
| Death Hurt | Creates a pool of venom under enemies on kill | Increases damage taken by 15% (3% for bosses) |
| Leech End | Gain 5% HP Omnivamp | Reduces healing received by 30% |
| Venom Bleed | Basic attacks have (AGI/2)% chance to bleed for 35% of the damage | Poison and bleeding are 20% stronger |
| Magic Mushroom | Gain 10% Aftercast delay reduction | Confuses for 1.5 seconds and deals 1~2000 damage every 3 seconds (Players cast a random skill instead of being Confused) |
| Oblivion Curse | You MATK becomes 0 and you gain 20% of the lost MATK as ATK | Whenever a skill is used, the target is silenced for 2s and the effect ends |
