Toxic Weapon: Difference between revisions

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{{PAGENAME}} is a <span style="color:green">Supportive</span> skill for [[Venomancer|Venomancers]].
{{PAGENAME}} is a <span style="color:green">Supportive</span> skill for [[Venomancer|Venomancers]].


Applies a specialized toxin to your weapon, granting a passive effect and a chance to apply a negative effect to targets on attacks depending on the chosen toxin.
Applies a specialized toxin to your weapon, granting a passive effect to self and a chance to apply a negative effect to targets on attacks depending on the chosen toxin.


{| class=wikitable style="border 1em #aaaaaa solid"
{| class=wikitable style="border 1em #aaaaaa solid"
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!5
!5
| 20%
| 20%
|-
|}
== Toxins ==
{| class=wikitable style="border 1em #aaaaaa solid"
|-
!Toxin
!Passive Effect
!Applied Effect
|-
!Paralysis
| +10% movement speed || Increasingly strong slow, that stuns for 1.5s after 10s
|-
!Pyrexia
| Critical hit base damage is 160% instead of 140% || Interrupts casting and deals 333 fixed damage every 3 seconds
|-
!Death Hurt
| Creates a pool of venom under enemies on kill || Increases damage taken by 15% (3% for bosses)
|-
!Leech End
| Gain 5% HP Omnivamp || Reduces healing received by 30%
|-
!Venom Bleed
| Basic attacks have (AGI/2)% chance to bleed for 35% of the damage || Poison and bleeding are 20% stronger
|-
!Magic Mushroom
| Gain 10% Aftercast delay reduction || Confuses for 1.5 seconds and deals 1~2000 damage every 3 seconds (Players cast a random skill instead of being Confused)
|-
!Oblivion Curse
| You MATK becomes 0 and you gain 20% of the lost MATK as ATK || Whenever a skill is used, the target is silenced for 2s and the effect ends
|-
|-
|}
|}

Latest revision as of 22:41, 10 July 2026

Toxic Weapon
Max Level: 5
Type: Supportive
Aftercast delay: 1 second
Cooldown: None
SP Cost: 15


Description

Toxic Weapon is a Supportive skill for Venomancers.

Applies a specialized toxin to your weapon, granting a passive effect to self and a chance to apply a negative effect to targets on attacks depending on the chosen toxin.

Level Toxin Effect Chance
1 4%
2 8%
3 12%
4 16%
5 20%

Toxins

Toxin Passive Effect Applied Effect
Paralysis +10% movement speed Increasingly strong slow, that stuns for 1.5s after 10s
Pyrexia Critical hit base damage is 160% instead of 140% Interrupts casting and deals 333 fixed damage every 3 seconds
Death Hurt Creates a pool of venom under enemies on kill Increases damage taken by 15% (3% for bosses)
Leech End Gain 5% HP Omnivamp Reduces healing received by 30%
Venom Bleed Basic attacks have (AGI/2)% chance to bleed for 35% of the damage Poison and bleeding are 20% stronger
Magic Mushroom Gain 10% Aftercast delay reduction Confuses for 1.5 seconds and deals 1~2000 damage every 3 seconds (Players cast a random skill instead of being Confused)
Oblivion Curse You MATK becomes 0 and you gain 20% of the lost MATK as ATK Whenever a skill is used, the target is silenced for 2s and the effect ends