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== Overview ==
== Overview ==
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Gunslinger is the only class in the game that use Guns. You have 4 types of Guns in-game and can change between them anytime you want. They also have an advanced job [[Night Watch]].


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Gunslinger uses a unique [[Activity Points|<span style="color:#db1a84">Bullets</span>]] system.
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== Skills ==
== Skills ==

Revision as of 03:49, 7 June 2026

Gunslinger
Job Base: Gunslinger
Number of Skills: 23
Total Skill Points: 83

Overview

Gunslinger is the only class in the game that use Guns. You have 4 types of Guns in-game and can change between them anytime you want. They also have an advanced job Night Watch.

Gunslinger uses a unique Bullets system.


Skills

Skill Description Levels Type
Innate Bonuses Guns have innate bonuses. Rifle, Gatling Gun, Revolver, Shotgun and Grenade Launcher. 1 Gun Mechanic
Reload Reload your gun, instantly recovering all bullets. Basic attacks and gun skills consume bullets based on the equipped gun type. 1 Gun Mechanic
Swap Gun Swap to next gun set in your cycle. Replanishes bullets and grants a damage bonus to the new gun based on how many bullets were used before swapping. 1 Gun Mechanic
Gun Settings Open the gun settings menu to configure Swap Gun. 1 Gun Mechanic
Coin Flip Flip a Coin. If it lands on heads, the caster will again 2 Coin, or 1 Coin if it lands on tails. The caster can have a maximum of 10 Coins. 1 Supportive
Increase Accuracy Adds +100 HIT for 10 seconds. Consumes 1 Coin. 1 Supportive
Madness Canceler (Last Stand) Activates Madness Canceler in which the caster is immobilized, but adds different bonuses based on Gun equipped. Consumes 1 Coin. 5 Supportive
Adjustment (Gunslinger's Panic) Retreat 5 cells backwards and enter Adjustment status for 5 seconds, in which caster has increased FLEE and Damage Reduction. Consumes 1 Coin. 5 Supportive
Fling Spends coins to fling them at an enemy to inflict damage and reduces it's DEF. Fling can consume up to 5 Coins in a single cast and reduce more of enemy's DEF. 1 Debuff
Gunslinger Mine Plants Gunslinger Mines into the ground that will explode upon enemy approach. Mines have a random element, which have a different effect. 5 Trap
Snake Eyes Increases Attack Range and HIT when equipped with any Gun. 5 Passive
Single Action Essential Gunslinger skill that gives different bonuses based on type of Gun equipped. 5 Passive
Chain Action Enables a chance of firing two shots in single attack while attacking enemies when equipped with any type of Gun. 5 Passive
Tracking Carefully aims at a target to inflict devastating damage. Raising this skill's level increases Casting Time and damage. 5 Physical Ranged
Piercing Shot Shoot a piercing shot towards your target, dealing damage to all enemies in a 3 cell wide line until it reaches your target. 5 Physical Ranged
Bullet Madness While Auto Attacking, shoots an enemy with all Gatling Gun basic attack properties, with increased base hits. Requires Gatling Gun. 5 Physical Ranged
Gatling Fever Enters Gatling Fever status. While on Gatling Fever status, every attack gives a stack of Gatling Fever, increasing APM by 1. Requires Gatling Gun. 5 Supportive
Rapid Shower (Trigger Happy Shot) Attacks an enemy with 5 rapid fire attacks. Enemies hit receive 10% increased damage from this skill for 5 seconds, stacking up to 50% more damage. Requires Revolver. 5 Physical Ranged
Desperado Consumes 1 bullet to perform a haphzard attack that damages enemies within a 7 cell radius around the caster. Enemies hit receive 10% increased damage from this skill for 5 seconds, stacking up to 50% more damage. Requires Revolver. 5 Physical Ranged
Spread Attack Shoot in a area from caster to the direction, targets hit have a chance to be affected by Sharpnel. Sharpnel can be triggered by Full Buster. Requires Shotgun. 5 Physical Ranged
Full Buster Inflicts devastating damage at once to an enemy by firing multiple bullets. This skill explodes any Sharpnel on a 5x5 area around the caster, damaging a area for half the damage of Spread Attack. 5 Physical Ranged
Basic Grenade Throws a grenade towards the ground, inflicting ranged physical damage to targets in a area. Requires Grenade Launcher. 5 Physical Ranged
Gravity Grenade Throws a Grenade that damages all enemies in the selected area, and after a short delay pulls all enemies towards the Grenade. Requires Grenade Launcher. 5 Physical Ranged