Night Watch
Jump to navigation
Jump to search
| Night Watch | |
|---|---|
| |
| Job Base: | Gunslinger |
| Number of Skills: | 15 |
| Total Skill Points: | 69 |
Overview
Night Watch is the advanced job for Gunslinger. They have mastered the use of any Gun and are now able to utilize their full potential.
Night Watch use the Bullets system.
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Moves to the targeted location. Cooldown is based on type of equipped Gun. | 1 | Supportive | |
| Temporarily empowers the caster's bullets with intense heat, giving attacks's a chance to inflict Burn on enemies hit. This skill cannot be used with Platinum Alter. | 4 | Supportive | |
| Empowers the caster with holy energy, increasing ATK and changing their weapon element to Holy while active. Creates a holy barrier around the caster for 10 seconds, based on MaxHP. This skill cannot be used with Heat Barrel. | 4 | Supportive | |
| Fires a bullet with increased rotation power at target, inflicting ranged physical damage to the target and enemies within it's range. This skill can be used with Any Gun and have special effects based on the equipped Gun. | 5 | Physical ranged | |
| Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. This skill can be used with Any Gun and have special effects based on the equipped Gun. | 5 | Physical Ranged/Melee | |
| Fires a single shot to the target, inflicting ranged physical damage. If you have 3 bullets or less left on your magazine, deals bonus damage and consumes all remaining bullets. | 5 | Physical ranged | |
| Improves the caster's proficiency with Rifles. While using a Rifle, Madness Canceller increases attack range to 24 cells. Tracking marks the target, causing them to receive more damage from guns, tripled for Rifle attacks. Only affects Gunslinger Rifle skills. | 5 | Passive | |
| Lock to your current target and unload the rest of your magazine, shooting extra basic attacks on a fixed interval until you're out of bullets, then reload. Requires Gatling Gun. | 5 | Physical ranged | |
| Improves the caster's proficiency with Gatling Guns. While using a Gatling Gun, Madness Canceller has infinite duration and no cooldown. This skill also increases maximum stacks of Gatling Fever. | 5 | Passive | |
| Fires bullets in a area in front of you, enemies hit have a chance to be stunned. Requires Revolver. | 5 | Physical ranged | |
| Improves the caster's proficiency with Revolvers. Whenever the caster uses Fallen Angel, gain Madness Canceller for 5 seconds. The caster can move while affected by Madness Canceller when using a Revolver. | 5 | Passive | |
| Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. This skill explodes any Sharpnel on targets hit. This skill is treated on both Melee and Ranged. Requires Shotgun. | 5 | Physical ranged | |
| Improves the caster's proficiency with Shotguns. While using a Shotgun, the caster deals bonus damage based on missing HP. Spread Attack has 100% chance to leave Sharpnel, which is no longer consumed when triggered by other skills. | 5 | Passive | |
| Throws a bundle of grenades towards the sky and drops them at random locations around the ground for 4 seconds, inflicting ranged physical damage to targets. Requires Grenade Launcher. | 5 | Physical ranged | |
| Improves the caster's proficiency with Grenade Launcher. Basic Grenade triggers 3 explosion instead 1. Each subsequence explosion is 1 cell larger than previous one. | 5 | Passive |
