Night Watch

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Night Watch
Job Base: Gunslinger
Number of Skills: 15
Total Skill Points: 69

Overview

Night Watch is the advanced job for Gunslinger. They have mastered the use of any Gun and are now able to utilize their full potential.

Night Watch use the Bullets system.


Skills

Skill Description Levels Type
Fallen Angel Moves to the targeted location. Cooldown is based on type of equipped Gun. 1 Supportive
Heat Barrel Temporarily empowers the caster's bullets with intense heat, giving attacks's a chance to inflict Burn on enemies hit. This skill cannot be used with Platinum Alter. 4 Supportive
Platinum Alter Empowers the caster with holy energy, increasing ATK and changing their weapon element to Holy while active. Creates a holy barrier around the caster for 10 seconds, based on MaxHP. This skill cannot be used with Heat Barrel. 4 Supportive
Spiral Shooting Fires a bullet with increased rotation power at target, inflicting ranged physical damage to the target and enemies within it's range. This skill can be used with Any Gun and have special effects based on the equipped Gun. 5 Physical ranged
The Vigilante at Night Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. This skill can be used with Any Gun and have special effects based on the equipped Gun. 5 Physical Ranged/Melee
Only One Bullet Fires a single shot to the target, inflicting ranged physical damage. If you have 3 bullets or less left on your magazine, deals bonus damage and consumes all remaining bullets. 5 Physical ranged
Rifle Mastery Improves the caster's proficiency with Rifles. While using a Rifle, Madness Canceller increases attack range to 24 cells. Tracking marks the target, causing them to receive more damage from guns, tripled for Rifle attacks. Only affects Gunslinger Rifle skills. 5 Passive
Magazine for One Lock to your current target and unload the rest of your magazine, shooting extra basic attacks on a fixed interval until you're out of bullets, then reload. Requires Gatling Gun. 5 Physical ranged
Gatling Gun Matery Improves the caster's proficiency with Gatling Guns. While using a Gatling Gun, Madness Canceller has infinite duration and no cooldown. This skill also increases maximum stacks of Gatling Fever. 5 Passive
Fire Rain Fires bullets in a area in front of you, enemies hit have a chance to be stunned. Requires Revolver. 5 Physical ranged
Revolver Mastery Improves the caster's proficiency with Revolvers. Whenever the caster uses Fallen Angel, gain Madness Canceller for 5 seconds. The caster can move while affected by Madness Canceller when using a Revolver. 5 Passive
Wild Fire Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range. This skill explodes any Sharpnel on targets hit. This skill is treated on both Melee and Ranged. Requires Shotgun. 5 Physical ranged
Shotgun Mastery Improves the caster's proficiency with Shotguns. While using a Shotgun, the caster deals bonus damage based on missing HP. Spread Attack has 100% chance to leave Sharpnel, which is no longer consumed when triggered by other skills. 5 Passive
Grenades Dropping Throws a bundle of grenades towards the sky and drops them at random locations around the ground for 4 seconds, inflicting ranged physical damage to targets. Requires Grenade Launcher. 5 Physical ranged
Grenade Launcher Mastery Improves the caster's proficiency with Grenade Launcher. Basic Grenade triggers 3 explosion instead 1. Each subsequence explosion is 1 cell larger than previous one. 5 Passive