Toxic Weapon: Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Gc_poisoningweapon.png Toxic Weapon |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:lef..."
 
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! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Gc_poisoningweapon.png]] Toxic Weapon
! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Gc_poisoningweapon.png]] Toxic Weapon
|-
|-
| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Toxic Weapon.gif]]
|-
|-
! style="padding:6px; text-align:left;" | Max Level:
! style="padding:6px; text-align:left;" | Max Level:
| style="padding:6px;" | 5
| style="padding:6px;" | 5
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Type:
| style="padding:6px;" | Supportive
|-
! style="padding:6px; text-align:left;" | Aftercast delay:
| style="padding:6px;" | 1 second
|-
! style="padding:6px; text-align:left;" | Cooldown:
| style="padding:6px;" | None
| style="padding:6px;" | None
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | SP Cost:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | 15
|-
|-
|}
|}
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== Description ==
== Description ==
Toxic Weapon is a <span style="color:red">EFFECTTYPE</span> skill used by [[Venomancer]] only.
{{PAGENAME}} is a <span style="color:green">Supportive</span> skill for [[Venomancer|Venomancers]].


Text text text text text text text text text text text text text text text text text text text text text text text text text.
Applies a specialized toxin to your weapon, granting a passive effect to self and a chance to apply a negative effect to targets on attacks depending on the chosen toxin.


Shares a global delay of <span style="color:green">0 Seconds</span> on all skills.
{| class=wikitable style="border 1em #aaaaaa solid"
No Internal Cooldown.
|-
!Level
!Toxin Effect Chance
|-
!1
| 4%
|-
!2
| 8%
|-
!3
| 12%
|-
!4
| 16%
|-
!5
| 20%
|-
|}


== TYPE ==
== Toxins ==
Level 1 - type
{| class=wikitable style="border 1em #aaaaaa solid"
 
|-
Level 2 - type
!Toxin
 
!Passive Effect
Level 3 - type
!Applied Effect
 
|-
Level 4 - type
!Paralysis
 
| +10% movement speed || Increasingly strong slow, that stuns for 1.5s after 10s
Level 5 - type
|-
 
!Pyrexia
== Requirements ==
| Critical hit base damage is 160% instead of 140% || Interrupts casting and deals 333 fixed damage every 3 seconds
[[SKILLNAME]] Level 1
|-
!Death Hurt
| Creates a pool of venom under enemies on kill || Increases damage taken by 15% (3% for bosses)
|-
!Leech End
| Gain 5% HP Omnivamp || Reduces healing received by 30%
|-
!Venom Bleed
| Basic attacks have (AGI/2)% chance to bleed for 35% of the damage || Poison and bleeding are 20% stronger
|-
!Magic Mushroom
| Gain 10% Aftercast delay reduction || Confuses for 1.5 seconds and deals 1~2000 damage every 3 seconds (Players cast a random skill instead of being Confused)
|-
!Oblivion Curse
| You MATK becomes 0 and you gain 20% of the lost MATK as ATK || Whenever a skill is used, the target is silenced for 2s and the effect ends
|-
|}

Latest revision as of 22:41, 10 July 2026

Toxic Weapon
Max Level: 5
Type: Supportive
Aftercast delay: 1 second
Cooldown: None
SP Cost: 15


Description

Toxic Weapon is a Supportive skill for Venomancers.

Applies a specialized toxin to your weapon, granting a passive effect to self and a chance to apply a negative effect to targets on attacks depending on the chosen toxin.

Level Toxin Effect Chance
1 4%
2 8%
3 12%
4 16%
5 20%

Toxins

Toxin Passive Effect Applied Effect
Paralysis +10% movement speed Increasingly strong slow, that stuns for 1.5s after 10s
Pyrexia Critical hit base damage is 160% instead of 140% Interrupts casting and deals 333 fixed damage every 3 seconds
Death Hurt Creates a pool of venom under enemies on kill Increases damage taken by 15% (3% for bosses)
Leech End Gain 5% HP Omnivamp Reduces healing received by 30%
Venom Bleed Basic attacks have (AGI/2)% chance to bleed for 35% of the damage Poison and bleeding are 20% stronger
Magic Mushroom Gain 10% Aftercast delay reduction Confuses for 1.5 seconds and deals 1~2000 damage every 3 seconds (Players cast a random skill instead of being Confused)
Oblivion Curse You MATK becomes 0 and you gain 20% of the lost MATK as ATK Whenever a skill is used, the target is silenced for 2s and the effect ends