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Activity Points is a sub-category stat and a third-bar used on various classes, the purpose of this stat vary and the way to acquire and use it also change with the classes. Some is to increase damage | Activity Points is a sub-category stat and a third-bar used on various classes, the purpose of this stat vary and the way to acquire and use it also change with the classes. Some is to increase damage or to generate bonuses, others may use as a Requisite to cast a skill, and so on. | ||
Some classes may have AP but they wont use it at all, you can check on this page all classes that actually use it. | Some classes may have AP but they wont use it at all, you can check on this page all classes that actually use it. | ||
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=== | === Monk - Sura [[File:Iron_Fists.png|30px]] === | ||
[[File:ComboPoints.gif|thumb||left|Monk Combo|520px]] | [[File:ComboPoints.gif|thumb||left|Monk Combo|520px]] | ||
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[[File:SuraAP.gif|thumb||left|Sura using combos and finalizing with Tiger Cannon|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|On [[Sura]] you keep with the same system but your maximum points is increased to 10. | |||
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|Sura also receive some skills to help with the Combo System: | |||
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|[[Combo Mastery]] enhance all Monk Combo skills and transform [[Tiger Fist]] into a combo generator instead of a finisher. | |||
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|[[Fallen Empire]] and [[Chain Crush Combo]] are combo generators | |||
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|[[Tiger Cannon]] and [[Asura Strike]] are combo finishers. | |||
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------ | |||
=== Ninja - Shinkiro [[File:Mirror_Image.png|30px]] === | |||
[[File:NinjaAP.gif|thumb||left|Ninja using Mirror Images for Killing Strike|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Ninja Activity Points is used with [[Mirror Image]] stacks, with a max of 5 stacks on Ninja and 10 with Shinkiro. | |||
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|Each mirror image function like a defensive stance, having a 50% chance at level 5 to avoid any attack and consume a image. | |||
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|Once you enter the state of mirror image the skill gives you 5 stacks at once, and you can choose to expend it with [[Killing Strike]] or use it passively as a defensive tool. | |||
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<div style="clear: both;"></div> | |||
[[File:ShinkiroAP.gif|thumb||left|Shinkiro stacking mirror images to use with Thousand Weapons|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Shinkiro improve the amount stored of Mirror Image to 10, and also gain new skills to generate it. | |||
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|[[Shadow Hunting]] and [[Double Kunai]] can be used to generate more mirror images. | |||
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|Once you acquire mirror image stacks, you can use it all with [[Thousand Weapons]], a powerful skill exclusive for Shinkiro | |||
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|Or [[Shadow Stalk]] to deal a powerful strike with your mirages in a 13x13 area. | |||
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|You can also stack up to 10 images and expend it with [[Killing Strike]] as a finisher. | |||
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<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
------ | ------ | ||
=== Gunslinger [[File:Single_Action.png|30px]] === | === Gunslinger - Night Watch[[File:Single_Action.png|30px]] === | ||
[[File:GunslingerAP.gif|thumb||left|Gunslinger Bullets|520px]] | [[File:GunslingerAP.gif|thumb||left|Gunslinger Bullets|520px]] | ||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | {| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | ||
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| Gunslinger Activity Points is used in form of a Bullet System. | | Gunslinger Activity Points is used in form of a Bullet System. You have only 10 Bullets in all Guns. | ||
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|They are used with basic attack and skills such as [[Desperado]] and [[Rapid Shower (Trigger Happy Shot)]]. | |They are used with basic attack and skills such as [[Desperado]] and [[Rapid Shower (Trigger Happy Shot)]]. | ||
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|If you run out of bullets you can't attack or use skills that use them, you need to manually Reload your bullets with the [[Reload]] skill. | |If you run out of bullets you can't attack or use skills that use them, you need to manually Reload your bullets with the [[Reload]] skill. | ||
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<div style="clear: both;"></div> | |||
[[File:NightwatchAP.gif|thumb||left|Night Watch using new skills with Revolver|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|On Night Watch you gain 2 new skills to use with any weapon and 1 specialized skill for each weapon. | |||
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|Check [[Night Watch|Skills]] to see each one. | |||
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{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | {| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | ||
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|Saint Activity Points is used to cast a | |Saint Activity Points is used to cast a powerful buff on self and all allies. | ||
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| | |Different from other classes, Saint has only 1 skill to use Activity Points, the [[Competentia]] skill. | ||
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| | |You need to use most of your Supportive Skills and some Offensive ([[Priest|Holy Light and Exorcimus]] too) to acquire the AP, please check [[Saint|Skills]] | ||
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| | |The skill buff is very powerful and can be cast on dangerous situations and even used as a Trump Card. | ||
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{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | {| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | ||
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|Exorcist Activity Points is acquired using only 1 skill [[Petitio]]. | |Exorcist Activity Points is acquired using only 1 skill: [[Petitio]]. | ||
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|Than she uses the exorcism points to cast [[Effligo]] on targeted enemmies or passively on Basic Attacks. | |Than she uses the exorcism points to cast [[Effligo]] on targeted enemmies or passively on Basic Attacks. | ||
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------ | ------ | ||
=== | === Mechanic [[File:Nc_repair.png|30px]] === | ||
[[File: | [[File:MechanicAP1.gif|thumb||left|Mechanic Axe Points|520px]] | ||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|<div style="text-align: left; font-size:110%; padding:0px;">Mechanics have 2 ways to use Activity Points:</div> | |||
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|<div style="text-align: left; font-size:110%; padding:0px;">Axe Skills [[File:Nc_trainigaxe.png|30px]] </div> | |||
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|<div style="text-align: left; font-size:110%; padding:0px;">Mecha Skills [[File:Nc_boostknuckle.png|30px]] </div> | |||
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|Your points from Axe and Mecha are not shared, if you summon your mecha while with Axe points, all your points will be lost, the same apply from Mecha to Axe. | |||
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|Axe Points are acquired using Axe skills such as [[Power Swing]] and [[Axe Tornado]]. | |||
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|You can store a total of 20, and use it all to cast [[Rush Quake]] a powerful Axe skill. | |||
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<div style="clear: both;"></div> | |||
[[File:MechanicAP2.gif|thumb||left|Mechanic Mecha Overheat|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|For the Mecha, you have an Overheat system. | |||
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|Using Mecha skills grants to your mecha overheat points, with a maximum of 200. | |||
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|Once you reach 200 overheat points your mecha turns into an overheated state and receive a buff for almost all Mecha Skills. | |||
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|Each skill affected by the overheat will have different kind of bonuses and effects, please check the [[Mechanic|Mecha Skills]] | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Arcane Engineer [[File:MT_SUMMON_ABR_BATTLE_WARIOR.png|30px]] === | |||
[[File:EngineerAP1.gif|thumb||left|Engineer using Beam|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Arcane Engineer Activity Points is used with Engineer Points in 2 different skills, one for the Spell section and the other for the Summon section. | |||
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|You can acquire Engineer Points with almost all his skills, please check [[Arcane Engineer|Skills]] | |||
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|The maximum Engineer Points you can store is 20, and each skill use 10. | |||
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|The first skill is [[Quantum Beam]] and is a skill in the spell section with great damage and AOE. | |||
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<div style="clear: both;"></div> | |||
[[File:EngineerAP2.gif|thumb||left|Engineer commanding bots|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|The second skill is [[Focused Fire]] and is a skill in the summon section. | |||
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|The skill can only be used with summons and only have effect on summons, the skill doesn't have damage or any effect on his on. | |||
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|It doesn't have a limit of how many summons can be commanded at a time, and no drawbacks either, its purely a command skill. | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Apothecary [[File:Cr_aciddemonstration.png|30px]] === | |||
[[File:ApothecaryAP.gif|thumb||left|Apothecary Potion Research|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Apothecary Activity Points is used for Potion Research points and have a maximum of 200. | |||
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|You acquire potion search points using most of the apothecary skills, such as [[Acid Demonstration]] and [[Slim Potion Pitcher]]. | |||
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|You need those points to be able to cast 3 necessary skills for the Aphotecary, each one cost 100 points: | |||
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|[[Glistening Coat Synthesis]]: creates glistening coat bottles used for supportive skills. | |||
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|[[White Slim Potion Synthesis]]: creates white slim potion used for supportive skills. | |||
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|[[Elemental Bottle Synthesis]]: creates fire and acid bottles used for offensive skills. | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Biochemist [[File:BO_CREEPER.png|30px]] === | |||
[[File:BiochemistAP2.gif|thumb||left|Passively colecting Gardening Points with Homunculu|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Biochemist Activity Points is used in form of Garden Points. | |||
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|You acquire those points while using plant related skills, such as [[Crazy Weed]] and [[Bio Cannibalize]], please check [[Biochemist|Skills]] | |||
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|You can also acquire it passively with your [[Homunculus]] while using [[Hell's Plant]]. | |||
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|There is 2 ways to use those points, you can summon plant related monsters or use it with the offensive skill called [[All Bloom]]. | |||
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|The maximum Garden Points you can store is 20, all summons cost 10, while the offensive skill cost 5. | |||
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|} | |||
<div style="clear: both;"></div> | |||
[[File:BiochemistAP1.gif|thumb||left|Biochemist summoning plant monsters|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|For summoning, you have 3 options: | |||
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|[[Hell Tree]], [[Creeper]] or [[Wooden Warrior]] | |||
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|You can summon them whenever you want and have more than 1 active. | |||
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|The summons lasts 30 seconds and will be with you until the time is up or they die. Each of them have different capabilities. | |||
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|Check their skill page for more details. | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Lord Knight [[File:DK_SERVANTWEAPON.png|30px]] === | |||
[[File:LordKnightAP.gif|thumb||left|Lord Knight using her Servant Weapons|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Lord Knight Activity Points are used with [[Servant Weapon|Servant Weapons]] and related skills. | |||
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|Instead of the usually points you need to acquire and expend in skills, for Lord Knights the Servant Weapons itself are used. | |||
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|When you summon them you get 5 at once, and after expending a sword you will passively gain more with time. | |||
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|Only skills related to servant weapons will be used, please check [[Lord Knight|Skills]] | |||
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<div style="clear: both;"></div> | |||
------ | |||
=== Dragon Knight [[File:Rk_dragonbreath.png|30px]] === | |||
[[File:DragonKnightAP.gif|thumb||left|Dragon Knight using her Charging Counters|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Dragon Knight Activity Points are used with the Charging Counter system. | |||
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|You can acquire those counters when you activate the [[Charging Pierce]] skill. | |||
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|When the skill is activated almost all of [[Dragon Knight|Dragon Knight skills]] will generate Counters, until you reach 10. | |||
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|Charging Counters can also be received when receiveing damage while the effect is active. | |||
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|With 10 counters, the next Dragon Knight skill (excluding Spiral Pierce and Draconic Ignition) will get strengthened. | |||
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|You can also visualize the counter above your head with the Red Spheres. | |||
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<div style="clear: both;"></div> | |||
------ | |||
=== Bastion [[File:LG_KINGS_GRACE.png|30px]] === | |||
[[File:BastionAP.gif|thumb||left|Bastion with Holy Shield using Shield Chain Rush and Shield Spell|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Bastion Activity Points are used for the Holy Shield system within the [[Holy Shield]] skill. Those shields mitigate any income damage directed to the character, physical or magical. | |||
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|They can be passively restored back after 5 seconds. The maximum shields you can have is 4. | |||
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|The shield health/durability is based on the character MaxHP and skill level, please check [[Holy Shield]] skill. | |||
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|The shield health will be show at your AP count on your character info window. | |||
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|Each shield has the same durability, once one of them break the next one will be used. | |||
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|You can generate 1 shield with full durability with [[Shield Spell]]. | |||
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|You can also consume the shield to deal damage with [[Shield Chain Rush]] or | |||
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|Give them to an ally with [[Guardian Shield]], they behave the same on Allies. | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Ranger [[File:WH_CRESCIVE_BOLT.png|30px]] === | |||
[[File:RangerAP.gif|thumb||left|Ranger Crescive Wind|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Ranger's Activity Points are used in form of Crescive Wind stacks. | |||
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|When using [[Crescive Bolt]], you will acquire Crescive Wind stacks, up to 5. | |||
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|When using [[Aimed Bolt]], [[Arrow Storm]] or [[Gale Storm]], all Crescive Wind stacks are consumed. | |||
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|For these skills, each Crescive Wind stack consumed increases damage by 20%, for a total of +100% damage (double final damage) at max. | |||
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|} | |||
<div style="clear: both;"></div> | |||
[[File:RangerAP2.gif|thumb||left|Ranger using stacks for Gale Storm|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Beast Master [[File:Bestial_Wrath.png|30px]] === | |||
[[File:BeastMasterAP.gif|thumb||left|Beast Master using Bestial Wrath|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Beast Master's Activity Points are built when using Falcon and Warg skills. | |||
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|When manually casting [[Hawk Rush]] and [[Warg Strike]], 1 AP is generated. The stronger [[Hawk Boomerang]] and [[Warg Bite]] generate 2 AP each, but they are cooldown locked. | |||
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|AP is then used to consistently keep [[Bestial Wrath]] active, which is a key damage increase for Beast Masters. Any surplus AP can be used by [[Kill Command]] for additional damage. | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Maestro [[File:MA_DO.png|30px]] === | |||
[[File:MaestroAP.gif|thumb||left|Maestro storing and using Notes to perform|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Maestro Activity Points are used in form of Notes. | |||
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|You can perform 3 different notes: <span style="color:#4103fc">DO</span> <span style="color:#7f03fc">RE</span> <span style="color:#c203fc">MI</span> | |||
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|Each note are stored until you have 3 of them, once you have 3 notes, a skill will be available to use. | |||
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|Check [[Compose]] to see all available compostions. | |||
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|You can walk freely when using notes and perform any action, once you use a note they are not gone until you reach 3 notes or you are dead. | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Shadow Cross [[File:ABC_FRENZY_SHOT.png|30px]] === | |||
[[File:ShadowAP.gif|thumb||left|Shadow Cross dancing with umbral and crimson moviments.|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Shadow Cross Activity Points are used with their Crimson moviments. | |||
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|While using Umbral moviments, you are able to store crimson points and expend it within the Crimson Style. | |||
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|Each Umbral moviment generates 1 AP, and the max amount of points you can store with Shadow Cross is 20. | |||
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|You are able to freely utilize [[Crimson Impact]] without points, while [[Crimson Rotation]] and [[Crimson Slash]] consume 2 AP each. | |||
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<div style="clear: both;"></div> | |||
------ | |||
=== Venomancer [[File:So_poison_buster.png|30px]] === | |||
[[File:VenomancerAP.gif|thumb||left|Venomancer stacking poison and imploding it all|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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|Venomancer Activity Points are used with Poison Stacks. | |||
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|Their abilities will leave poison inside enemies body, and those poisons can stack up to 20 times. | |||
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|Once you decide you had enough, or the limit of 20 is reached, you can force your enemies to implode with [[Venom Implode]] skill. | |||
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|The poison can be inflicted and shared between multiple enemies, and all of them will implode at the same time. | |||
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|} | |||
<div style="clear: both;"></div> | |||
------ | |||
=== Emperor [[File:Tk_stormkick.png|30px]] === | |||
[[File:EmpressAP.gif|thumb||left|Empress swiftly fighting with different stances|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | {| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | ||
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| | |Emperor Activity Points are used in form of Martial Stances, and they have 8 different stances, 4 to generate stacks, and 4 to consume those stacks. | ||
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|The max amount of stances you can store is 4, but you can expend it at any stack. | |||
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|4 openers: [[Tornado Kick]], [[Roundhouse Kick]], [[Heel Drop]] and [[Counter Kick]]. Each of them generate one stance stack, and they are visible on the left side of the character. | |||
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|4 Finishers: [[Whirlwind Kick]], [[Shockwave Kick]], [[Fury Strike Kick]] and [[Spiral Kick]]. Finishers consume the stacks to improve the skill, each opener has a different effect on each finisher. Check each skill for more info. | |||
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<div style="clear: both;"></div> | |||
------ | |||
=== Oracle [[File:Chrono_Field.png|30px]] === | |||
[[File:OracleAP.gif|thumb||left|Oracle exploiting time to a double skill cast|520px]] | |||
{| class="article-table" style="text-align:left; border:2px solid #fafafa; background:#f7f9fa; width:500px; padding:0px;" | |||
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| | |Oracle Activity Points are used with Accumulated Time. | ||
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| | |As time passes, Oracles accumulate unspent time as an opportunity to borrow it later for repeated skill usage. | ||
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| | |When Accumulated time is fully stacked, the next Oracle skill is double cast for free, with halved effects. | ||
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| | |Additionally, offensively oriented Oracles can activate [[Temporal Release]] to also exploit Accumulated Time for Sage skills. | ||
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|} | |} | ||
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=== Class [[File:TempIcon.png|30px]] === | === Class [[File:TempIcon.png|30px]] === | ||
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<div style="clear: both;"></div> | |||
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Latest revision as of 16:22, 2 July 2026
Activity Points
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Activity Point
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Activity Points is a sub-category stat and a third-bar used on various classes, the purpose of this stat vary and the way to acquire and use it also change with the classes. Some is to increase damage or to generate bonuses, others may use as a Requisite to cast a skill, and so on.
Some classes may have AP but they wont use it at all, you can check on this page all classes that actually use it.
Activity Points are show on your character information with AP 0/X meaning X is the maximum you can store, different classes have different amount of AP. You can also see your points bellow your SP/HP bars, with a Yellow Color.
Classes
Monk - Sura 

| For Monks your Activity Points will be used as Combo Points, and a maximum of 5 can be stored. |
| While fighting you can see your bar filing up, you can store all the 5 using the monk skills and expend it all at once on a skill that consumes it like Tiger Fist and Throw Spirit Sphere |
| Each Combo Point will buff those skill damage by a % of damage See skills. |
| Combo Points can be used anytime, you dont need to wait it fill up at 5. |
| Combo Points have no Cooldown of any kind, you can acquire points everytime you use skills, meaning the speed you cast those skills is the same you acquire Points. |

| On Sura you keep with the same system but your maximum points is increased to 10. |
| Sura also receive some skills to help with the Combo System: |
| Combo Mastery enhance all Monk Combo skills and transform Tiger Fist into a combo generator instead of a finisher. |
| Fallen Empire and Chain Crush Combo are combo generators |
| Tiger Cannon and Asura Strike are combo finishers. |
Ninja - Shinkiro 

| Ninja Activity Points is used with Mirror Image stacks, with a max of 5 stacks on Ninja and 10 with Shinkiro. |
| Each mirror image function like a defensive stance, having a 50% chance at level 5 to avoid any attack and consume a image. |
| Once you enter the state of mirror image the skill gives you 5 stacks at once, and you can choose to expend it with Killing Strike or use it passively as a defensive tool. |

| Shinkiro improve the amount stored of Mirror Image to 10, and also gain new skills to generate it. |
| Shadow Hunting and Double Kunai can be used to generate more mirror images. |
| Once you acquire mirror image stacks, you can use it all with Thousand Weapons, a powerful skill exclusive for Shinkiro |
| Or Shadow Stalk to deal a powerful strike with your mirages in a 13x13 area. |
| You can also stack up to 10 images and expend it with Killing Strike as a finisher. |
Gunslinger - Night Watch

| Gunslinger Activity Points is used in form of a Bullet System. You have only 10 Bullets in all Guns. | |
| They are used with basic attack and skills such as Desperado and Rapid Shower (Trigger Happy Shot). | |
| Every Gun has they own Bullet Cartridge and a new one is added everytime you swap your gun. | |
| If you run out of bullets you can't attack or use skills that use them, you need to manually Reload your bullets with the Reload skill. |

| On Night Watch you gain 2 new skills to use with any weapon and 1 specialized skill for each weapon. |
| Check Skills to see each one. |
Warlock 

| Warlock Activity Points is used in form of Magic Points. |
| When using warlock magical skills, you will store magic points to be used in other warlock skills, such as Nether Portal or Comet |
| In Nether Portal for example, the number of minions summoned trough the gate is equal of the amount of magic points you have stored. |
| Now for Comet all your points will be used as a buff to increase the skill Critical Chance and add damage for all the critical above 100. |
Saint 

| Saint Activity Points is used to cast a powerful buff on self and all allies. |
| Different from other classes, Saint has only 1 skill to use Activity Points, the Competentia skill. |
| You need to use most of your Supportive Skills and some Offensive (Holy Light and Exorcimus too) to acquire the AP, please check Skills |
| The skill buff is very powerful and can be cast on dangerous situations and even used as a Trump Card. |
Exorcist 

| Exorcist Activity Points is acquired using only 1 skill: Petitio. |
| Than she uses the exorcism points to cast Effligo on targeted enemmies or passively on Basic Attacks. |
| Petitio can be used together with Duple Light and Mace Mastery for better performance. |
Mechanic 

Mechanics have 2 ways to use Activity Points:
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| Your points from Axe and Mecha are not shared, if you summon your mecha while with Axe points, all your points will be lost, the same apply from Mecha to Axe. |
| Axe Points are acquired using Axe skills such as Power Swing and Axe Tornado. |
| You can store a total of 20, and use it all to cast Rush Quake a powerful Axe skill. |

| For the Mecha, you have an Overheat system. |
| Using Mecha skills grants to your mecha overheat points, with a maximum of 200. |
| Once you reach 200 overheat points your mecha turns into an overheated state and receive a buff for almost all Mecha Skills. |
| Each skill affected by the overheat will have different kind of bonuses and effects, please check the Mecha Skills |
Arcane Engineer 

| Arcane Engineer Activity Points is used with Engineer Points in 2 different skills, one for the Spell section and the other for the Summon section. |
| You can acquire Engineer Points with almost all his skills, please check Skills |
| The maximum Engineer Points you can store is 20, and each skill use 10. |
| The first skill is Quantum Beam and is a skill in the spell section with great damage and AOE. |

| The second skill is Focused Fire and is a skill in the summon section. |
| The skill can only be used with summons and only have effect on summons, the skill doesn't have damage or any effect on his on. |
| It doesn't have a limit of how many summons can be commanded at a time, and no drawbacks either, its purely a command skill. |
Apothecary 

| Apothecary Activity Points is used for Potion Research points and have a maximum of 200. |
| You acquire potion search points using most of the apothecary skills, such as Acid Demonstration and Slim Potion Pitcher. |
| You need those points to be able to cast 3 necessary skills for the Aphotecary, each one cost 100 points: |
| Glistening Coat Synthesis: creates glistening coat bottles used for supportive skills. |
| White Slim Potion Synthesis: creates white slim potion used for supportive skills. |
| Elemental Bottle Synthesis: creates fire and acid bottles used for offensive skills. |
Biochemist 

| Biochemist Activity Points is used in form of Garden Points. |
| You acquire those points while using plant related skills, such as Crazy Weed and Bio Cannibalize, please check Skills |
| You can also acquire it passively with your Homunculus while using Hell's Plant. |
| There is 2 ways to use those points, you can summon plant related monsters or use it with the offensive skill called All Bloom. |
| The maximum Garden Points you can store is 20, all summons cost 10, while the offensive skill cost 5. |

| For summoning, you have 3 options: |
| Hell Tree, Creeper or Wooden Warrior |
| You can summon them whenever you want and have more than 1 active. |
| The summons lasts 30 seconds and will be with you until the time is up or they die. Each of them have different capabilities. |
| Check their skill page for more details. |
Lord Knight 

| Lord Knight Activity Points are used with Servant Weapons and related skills. |
| Instead of the usually points you need to acquire and expend in skills, for Lord Knights the Servant Weapons itself are used. |
| When you summon them you get 5 at once, and after expending a sword you will passively gain more with time. |
| Only skills related to servant weapons will be used, please check Skills |
Dragon Knight 

| Dragon Knight Activity Points are used with the Charging Counter system. |
| You can acquire those counters when you activate the Charging Pierce skill. |
| When the skill is activated almost all of Dragon Knight skills will generate Counters, until you reach 10. |
| Charging Counters can also be received when receiveing damage while the effect is active. |
| With 10 counters, the next Dragon Knight skill (excluding Spiral Pierce and Draconic Ignition) will get strengthened. |
| You can also visualize the counter above your head with the Red Spheres. |
Bastion 

| Bastion Activity Points are used for the Holy Shield system within the Holy Shield skill. Those shields mitigate any income damage directed to the character, physical or magical. |
| They can be passively restored back after 5 seconds. The maximum shields you can have is 4. |
| The shield health/durability is based on the character MaxHP and skill level, please check Holy Shield skill. |
| The shield health will be show at your AP count on your character info window. |
| Each shield has the same durability, once one of them break the next one will be used. |
| You can generate 1 shield with full durability with Shield Spell. |
| You can also consume the shield to deal damage with Shield Chain Rush or |
| Give them to an ally with Guardian Shield, they behave the same on Allies. |
Ranger 

| Ranger's Activity Points are used in form of Crescive Wind stacks. |
| When using Crescive Bolt, you will acquire Crescive Wind stacks, up to 5. |
| When using Aimed Bolt, Arrow Storm or Gale Storm, all Crescive Wind stacks are consumed. |
| For these skills, each Crescive Wind stack consumed increases damage by 20%, for a total of +100% damage (double final damage) at max. |

Beast Master 

| Beast Master's Activity Points are built when using Falcon and Warg skills. |
| When manually casting Hawk Rush and Warg Strike, 1 AP is generated. The stronger Hawk Boomerang and Warg Bite generate 2 AP each, but they are cooldown locked. |
| AP is then used to consistently keep Bestial Wrath active, which is a key damage increase for Beast Masters. Any surplus AP can be used by Kill Command for additional damage. |
Maestro 

| Maestro Activity Points are used in form of Notes. |
| You can perform 3 different notes: DO RE MI |
| Each note are stored until you have 3 of them, once you have 3 notes, a skill will be available to use. |
| Check Compose to see all available compostions. |
| You can walk freely when using notes and perform any action, once you use a note they are not gone until you reach 3 notes or you are dead. |
Shadow Cross 

| Shadow Cross Activity Points are used with their Crimson moviments. |
| While using Umbral moviments, you are able to store crimson points and expend it within the Crimson Style. |
| Each Umbral moviment generates 1 AP, and the max amount of points you can store with Shadow Cross is 20. |
| You are able to freely utilize Crimson Impact without points, while Crimson Rotation and Crimson Slash consume 2 AP each. |
Venomancer 

| Venomancer Activity Points are used with Poison Stacks. |
| Their abilities will leave poison inside enemies body, and those poisons can stack up to 20 times. |
| Once you decide you had enough, or the limit of 20 is reached, you can force your enemies to implode with Venom Implode skill. |
| The poison can be inflicted and shared between multiple enemies, and all of them will implode at the same time. |
Emperor 

| Emperor Activity Points are used in form of Martial Stances, and they have 8 different stances, 4 to generate stacks, and 4 to consume those stacks. |
| The max amount of stances you can store is 4, but you can expend it at any stack. |
| 4 openers: Tornado Kick, Roundhouse Kick, Heel Drop and Counter Kick. Each of them generate one stance stack, and they are visible on the left side of the character. |
| 4 Finishers: Whirlwind Kick, Shockwave Kick, Fury Strike Kick and Spiral Kick. Finishers consume the stacks to improve the skill, each opener has a different effect on each finisher. Check each skill for more info. |
Oracle 

| Oracle Activity Points are used with Accumulated Time. |
| As time passes, Oracles accumulate unspent time as an opportunity to borrow it later for repeated skill usage. |
| When Accumulated time is fully stacked, the next Oracle skill is double cast for free, with halved effects. |
| Additionally, offensively oriented Oracles can activate Temporal Release to also exploit Accumulated Time for Sage skills. |
Class 

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