Character Stats
Stats
| |
|---|---|
|
Overview
Each character stats is responsible for different things, some of them may or may not affect similar traits.
The Special Stats cannot be learned right now but instead is given by some skills.
STR
Gives +1 ATK per point when using a melee weapon +30 weight per point
Base ATK
STR is the main Base ATK stat for melee weapons.
For melee weapons:
Base ATK = STR + floor(DEX / 5) + floor(LUK / 3) + STR breakpoint bonus
For ranged weapons:
Base ATK = DEX + floor(STR / 5) + floor(LUK / 3) + DEX breakpoint bonus
STR / DEX Base ATK breakpoint
The main ATK stat has a cumulative breakpoint every 10 points.
n = floor(main_stat / 10) Breakpoint bonus = n * (n + 1) / 2
Examples:
10 main stat = +1 total
20 main stat = +3 total
30 main stat = +6 total
40 main stat = +10 total
50 main stat = +15 total
60 main stat = +21 total
70 main stat = +28 total
80 main stat = +36 total
90 main stat = +45 total
100 main stat = +55 total
,
AGI
AGI gives APM and Flee.
Formula
Flee = Base Level + AGI + floor(AGI / 2) + floor(LUK / 5)
For players:
+1 Flee per 1 AGI and 1 extra every 2 points
APM
For melee weapons
Raw APM value += AGI + floor(AGI / 2) + floor(DEX / 5)
For ranged weapons
Raw APM value += AGI + floor(AGI / 3) + floor(DEX / 5)
Melee weapons
1 AGI = +1 raw APM Every 2 AGI = +1 extra raw APM Every 5 DEX = +1 raw APM
Ranged weapons
1 AGI = +1 raw APM Every 3 AGI = +1 extra raw APM Every 5 DEX = +1 raw APM
Huuma special case
Huuma is 60 APM always
After Cast Delay
AGI also reduces ACD
ACD reduction from AGI: Every 3 AGI = 1% ACD reduction
ACD from stats and gear is added additively
Breakpoint
AGI ACD breakpoint table
10 AGI = +1%
20 AGI = +
30 AGI = +3%
40 AGI = +4%
50 AGI = +5%
60 AGI = +7%
70 AGI = +9%
80 AGI = +11%
90 AGI = +13%
100 AGI = +15%
110 AGI = +18%
120 AGI = +21%
130 AGI = +24%
140 AGI = +27%
150 AGI = +30%
160 AGI = +34%
170 AGI = +38%
180 AGI = +42%
190 AGI = +46%
200 AGI = +50%
210 AGI = +55%
220 AGI = +60%
230 AGI = +65%
240 AGI = +70%
250 AGI = +75%
260 AGI = +81%
270 AGI = +87%
280 AGI = +93%
290+ AGI = +100%
,
VIT
VIT increases Max HP
1 VIT = +1% base HP
Soft DEF
VIT increases soft physical defense.
Formula:
DEF2 = VIT + floor(AGI / 5) + VIT breakpoint bonus
1 VIT = +1 Soft DEF
5 AGI = +1 Soft DEF
Soft MDEF
VIT also contributes to soft magical defense.
Formula:
MDEF2 = INT + floor(VIT / 5) + VIT breakpoint bonus
5 VIT = +1 Soft MDEF2
For ranged weapons:
Base ATK = DEX + floor(STR / 5) + floor(LUK / 3) + DEX breakpoint bonus
VIT DEF/MDEF breakpoint
VIT gives the same cumulative breakpoint bonus to both Soft DEF and Soft MDEF.
n = floor(VIT / 10) Breakpoint bonus = 5 * n * (n + 1) / 2
Examples:
10 VIT = +5
20 VIT = +15 total
30 VIT = +30 total
40 VIT = +50 total
50 VIT = +75 total
60 VIT = +105 total
70 VIT = +140 total
80 VIT = +180 total
90 VIT = +225 total
100 VIT = +275 total
,
INT
INT increases Max SP
1 INT = +1% base SP
MATK
INT is the main Base MATK stat.
Formula:
MATK = INT + floor(DEX / 10) + floor(LUK / 3) + INT breakpoint bonus
1 INT = 1 MATK
10 DEX = 1 MATK
3 LUK = 1 MATK
Soft MDEF
INT also increases soft MDEF:
1 INT = +1 MDEF2
INT MATK breakpoint
INT has a cumulative breakpoint every 10 INT.
n = floor(INT / 10) Breakpoint bonus = n * (n + 1) / 2
Examples:
10 INT = +1 MATK
20 INT = +3 total MATK
30 INT = +6 total MATK
40 INT = +10 total MATK
50 INT = +15 total MATK
60 INT = +21 total MATK
70 INT = +28 total MATK
80 INT = +36 total MATK
90 INT = +45 total MATK
100 INT = +55 total MATK
,
DEX
DEX increases HIT
1 DEX = +1 Hit
Variable Cast Time
DEX reduces Variable Cast Time.
1 DEX = 0,5% VCT Reduction
15 DEX = 1% VCT Reduction
Examples:
10 DEX = 5 + 0 = 5% VCT reduction
15 DEX = 7 + 1 = 8% VCT reduction
30 DEX = 15 + 2 = 17% VCT reduction
60 DEX = 30 + 4 = 34% VCT reduction
90 DEX = 45 + 6 = 51% VCT reduction
120 DEX = 60 + 8 = 68% VCT reduction
150 DEX = 75 + 10 = 85% VCT reduction
Base ATK
DEX is the main Base ATK stat for ranged-style weapons.
For ranged weapons:
Base ATK = DEX + floor(STR / 5) + floor(LUK / 3) + DEX breakpoint bonus
1 DEX = +1 Base ATK
10 DEX = breakpoint bonus
For melee weapons, DEX is secondary:
Base ATK = STR + floor(DEX / 5) + floor(LUK / 3) + STR breakpoint bonus
5 DEX = +1 Base ATK
MATK
DEX contributes slightly to MATK
10 DEX = +1 MATK
APM
DEX contributes to APM the same to both Ranged/Melee weapons:
5 DEX = +1 raw APM
,
LUK
LUK contributes to ATK and MATK equally:
3 LUK = +1 ATK and MATK
Flee
LUK contributes to Flee:
5 LUK = +1 Flee
Critical
LUK increases Critical
Critical = 10 + LUK * 3 + floor(LUK / 9)
Examples:
9 LUK:
Base from LUK l = 2.7%
Breakpoint = 1.0%
Total from LUK/breakpoint = 3.7%
90 LUK:
Base from LUK = 27%
Breakpoint = 10%
Total from LUK/breakpoint = 37%
Katar doubles final Critical after calculation.
,
FLEE
Text Text Text Text Text Text Text Text Text
,
HIT
Text Text Text Text Text Text Text Text Text
,
CRIT
Text Text Text Text Text Text Text Text Text
,
APM
Text Text Text Text Text Text Text Text Text
,
MSPD
Text Text Text Text Text Text Text Text Text
,
MDEF
Text Text Text Text Text Text Text Text Text
,
DEF
Text Text Text Text Text Text Text Text Text
,
P.Atk
P.Atk simply increases final physical damage dealt
1 P.ATK = 1% increased physical damage
,
S.Matk
S.Matk simply increases final magical damage dealt
1 S.Matk = 1% increased magical damage
,
H.Plus
Text Text Text Text Text Text Text Text Text
,
C.Rate
Text Text Text Text Text Text Text Text Text
,
Res
Text Text Text Text Text Text Text Text Text
,
Mres
Text Text Text Text Text Text Text Text Text
,

