Super Novice

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Super Novice
Job Base: Super Novice
Number of Skills: 13
Total Skill Points: 56

Overview


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Skills

Skill Description Levels Type
Two-Handed Sword Mastery Increases damage with two-handed swords. 10 Passive
Two-Handed Quicken Increases Attack Speed and Critical . 5 Supportive
Concentration (Spear Dynamo) Gives Endure effect and increased ATK and HIT rate but reduces Defense. 5 Supportive
Head Crush (Traumatic Blow) Strikes an enemy with the chance of causing Bleeding status. 5 Physical Melee
Bowling Bash Hits an enemy with force causing to get knocked back and hiting other enemies. This skill hits twice. 5 Physical Melee
Magnum Break Fire elemental damage around the player. Briefly gives bonus weapon fire damage. 5 Physical Melee
Spear Mastery Increase damage with spears. 10 Passive
Spear Stab Pierces target with a spear inflicting long range physical damage and pushing any enemy nearby. 10 Physical Ranged
Spear Boomerang Throws a spear inflicting long range damage. 5 Physical Ranged
Charge Attack Charges to a distance enemy. 1 Physical Melee
Joint Beat (Vital Strike) Strike an enemy vital point causing a random Injury. Different Injuries cause different debuffs. 10 Physical Melee
Increase HP Recovery Restore HP every 10 seconds. Increase healing effectiveness from all sources. 5 Passive
Endure Give damage reduction and preventing flinching when taking damage. 5 Supportive
Faith Increase MaxHP and resistance against Holy elemental damage. 5 Passive
Cure Cancel various abnormal status. 1 Supportive
Heal Restores the target's HP. 5 Recovery
Holy Cross Strike an enemy with a double hit of Holy elemental physical attack. Chance to cause Blind. 5 Physical Melee
Grand Cross Summon a cross of Holy magical damage on the ground around the caster. 5 Special Magical
Devotion (Sacrifice) Protects a party member by receiving all damage intended for the targeted ally. 5 Supportive
Auto Guard Activates Auto Guard status which has a chance to blocking long and short range physical attacks. 5 Supportive
Shield Charge (Smite) Smashes a Shield to an enemy, pushing it a few cells backwards. 5 Physical Melee
Shield Boomerang Throws your Shield at the target, dealing damage to main target and all enemy in his path. 5 Physical Ranged
Reflect Shield Reflects a certain amount of damage back to enemy after they inflict damage with melee physical attacks. 5 Supportive
Shrink Must be used together with Auto Guard. When the guard effect triggers have a chance to stun the enemy. 1 Supportive
Shield Chain (Rapid Smiting) Strikes an enemy 5 times with Shield. 5 Physical Ranged
Defender (Defending Aura) When active, doubles the chance of Auto Guard to block an attack. 5 Supportive
Spear Quicken Increase Attack Speed when using Spears. 5 Supportive
Cold Bolt Strikes an enemy with bolts of frigid ice inflict Water elemental magic damage. 5 Magical
Frost Diver Inflicts Water elemental magic damage on a target, which has a chance to Freeze the target. 5 Magical
Fire Bolt Attack a target with arrow made of Fire elemental magic damage. 5 Magical
Fire Ball Summons a fire ball to damage a target and all enemies nearby with Fire elemental magic damage. 5 Magical
Fire Wall Create a fire barrier, enemies that walk on it get knocked 2 cells backward. 5 Magical
Lightning Bolt Drops ligthning on a target inflicting Wind elemental magic damage. 5 Magical
Thunder Storm Drops ligthning on a specific location, inflicting Wind elemental magic damage. 5 Magical
Earth Spike Attacks an enemy with the ground beneath them, inflict Earth elemental magic damage. 5 Magical
Heaven's Drive Commands the ground in a area to rise and deals Earth elemental magic damage. Can reveal hidden enemies. 5 Magical
Stone Curse Inflict Stone Curse to a target. 5 Debuff
Sight Summon a fire ball around the player, fire ball will detect hidden characters nearby. 1 Supportive
Free Cast Enables moving and attacking during the casting of magic spells. 1 Passive
Auto Spell Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. 5 Supportive
Double Casting Enables the chance of repeating certain Sage Skills that are cast. 5 Supportive
Advanced Book Increase Attack Speed and damage with Book. 10 Passive
Energy Coat Creates a barrier with spiritual energy for 10 seconds, instead HP barrier utilizes SP. 1 Supportive
Dispell Casting Dispell cancels most of magic effects that have been cast on target. 5 Supportive
Alter Time Records the target's current position and HP. When the duration ends, the target return to their initial location and HP. 5 Supportive
Quagmire Converts a targeted area into a marshland that will reduce Movement Speed, AGI and DEX by half. 5 Debuff
Frost Nova Inflict Water elemental magic damage around the player. Chance to cause Freezing to the enemies. 5 Magical
Storm Gust Summons a blizzard in a target area, inflict Water elemental magic damage. Chance to cause Freezing. 5 Magical
Jupitel Thunder Fires a ball of lightning that inflict Wind elemental magic damage and knock back the target. 5 Magical
Lord of Vermilion Drops a lightning strikes in a target area, inflict Wind elemental damage. Chance to cause Blind. 5 Magical
Fire Wall Create a fire barrier, enemies that walk on it get knocked 2 cells backward. 5 Magical
Meteor Storm Summons meteors in a targeted area, inflict Fire elemental damage. Chance to cause Stun. 5 Magical
Increase SP Recovery Restore SP every 10 seconds. MaxSP affects how much SP is restored. 10 Passive
Napalm Beat Uses telekinesis power to inflict Ghost elemental magic damage. 5 Magical
Soul Strike Consumes half of your current SP to inflict Ghost elemental magic damage. 10 Magical