Random Options

From Edda Tales Wiki
Revision as of 00:24, 5 June 2026 by Sfyn (talk | contribs)
Jump to navigation Jump to search
Working on It

Random Options are additional effects added to gear when it is dropped from any monster. Items will have 1 to 4 random options attached to it, depending on the type of equipment.

Random options appear as additional effects after the item description.

Each option type (ATK, MATK, stats, etc...) is rolled first with equal chance for each type. The numerical range is then rolled, with an equal chance to all possible values.

Non-Weapons

Top Headgear

1st Option 2nd Option
STR +2~3 Melee Damage +3~5%
AGI +2~3 Ranged Damage +3~5%
VIT +2~3 MATK +3~5%
INT +2~3 APM +5~10
DEX +2~3 Healing Skills +5~10%
LUK +2~3

Mid Headgear

1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2

Lower Headgear

No options.

Armor

1st Option 2nd Option 3rd Option
STR +2~3 Max HP +3~5% Single Element Resist +5~10%
AGI +2~3 Max SP +3~5% All Element Resist +3~5%
VIT +2~3 DEF +10~20
INT +2~3 MDEF +10~20
DEX +2~3 ATK +5~10
LUK +2~3 MATK +5~10

Shields

1st Option 2nd Option 3rd Option
STR +2~3 Max HP +3~5% Single Element Resist +5~10%
AGI +2~3 Max SP +3~5% All Element Resist +3~5%
VIT +2~3 DEF +10~20
INT +2~3 MDEF +10~20
DEX +2~3
LUK +2~3

Garment & Shoes

1st Option 2nd Option 3rd Option
STR +2~3 Max HP +175~350 Single Element Resist +5~10%
AGI +2~3 Max SP +25~50 All Element Resist +3~5%
VIT +2~3 RES +3~5
INT +2~3 MRES +3~5
DEX +2~3 Variable Cast -3~5%
LUK +2~3 APM +5~10

Accessories

1st Option 2nd Option 3rd Option
STR +2~3 APM +5~10 ATK +5~10
AGI +2~3 Aftercast Delay -5~10% MATK +5~10
VIT +2~3 Variable Cast -3~5% CRIT +5~10
INT +2~3
DEX +2~3
LUK +2~3

Shadow Gear

1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2

Weapons

All weapons can have the same 1st and 2nd options. The 3rd option is a fixed one depending on the weapon type.

General Options

1st Option 2nd Option
ATK +10~20 Melee Damage +8~15%
MATK +10~20 Ranged Damage +8~15%
MATK +8~15%
APM +10~20
CRIT +8~15
Critical Damage +8~15%
Variable Cast -5~10%
Aftercast Delay -5~10%
Healing Skills +13~20%

Specific Options

Weapon Type 3rd Option
Dagger APM +10~20
Sword Aftercast Delay -5~10%
Two-Handed Sword CRIT +8~15
Mace ATK +10~20 or MATK +10~20
Axe CRIT +8~15
Two-Handed Axe Critical Damage +10~20%
Bow Critical Damage +10~20%
Katar Critical Damage +10~20%
Instrument/Whip Ranged Damage +8~15%
Knuckles APM +10~20
Staff Variable Cast -5~10%
Two-Handed Staff MATK +8~15%
Book Variable Cast -5~10% and APM +10~20
Revolver Critical Damage +10~20%
Rifle Ranged Damage +8~15%
Gatling Gun APM +10~20
Grenade Launcher INT +10~20
Shotgun RES +8~15 and MRES +8~15
Huuma Shuriken Ranged Damage +8~15%