Working on It
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Items drop with random options.
Non-Weapons
Top Headgear
| 1st Option
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2nd Option
|
| STR +2~3 |
Melee Damage +3~5%
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| AGI +2~3 |
Ranged Damage +3~5%
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| VIT +2~3 |
MATK +3~5%
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| INT +2~3 |
APM +5~10
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| DEX +2~3 |
Healing Skills +5~10%
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| LUK +2~3 |
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Mid Headgear
| 1st Option
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| STR +1~2
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| AGI +1~2
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| VIT +1~2
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| INT +1~2
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| DEX +1~2
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| LUK +1~2
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Lower Headgear
No options.
Armor
| 1st Option
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2nd Option
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3rd Option
|
| STR +2~3 |
Max HP +3~5% |
Single Element Resist +5~10%
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| AGI +2~3 |
Max SP +3~5% |
All Element Resist +3~5%
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| VIT +2~3 |
DEF +10~20 |
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| INT +2~3 |
MDEF +10~20 |
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| DEX +2~3 |
ATK +5~10 |
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| LUK +2~3 |
MATK +5~10 |
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Shields
| 1st Option
|
2nd Option
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3rd Option
|
| STR +2~3 |
Max HP +3~5% |
Single Element Resist +5~10%
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| AGI +2~3 |
Max SP +3~5% |
All Element Resist +3~5%
|
| VIT +2~3 |
DEF +10~20 |
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| INT +2~3 |
MDEF +10~20 |
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| DEX +2~3 |
|
|
| LUK +2~3 |
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Garment & Shoes
| 1st Option
|
2nd Option
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3rd Option
|
| STR +2~3 |
Max HP +175~350 |
Single Element Resist +5~10%
|
| AGI +2~3 |
Max SP +25~50 |
All Element Resist +3~5%
|
| VIT +2~3 |
RES +3~5 |
|
| INT +2~3 |
MRES +3~5 |
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| DEX +2~3 |
Variable Cast -3~5% |
|
| LUK +2~3 |
APM +5~10 |
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Accessories
| 1st Option
|
2nd Option
|
3rd Option
|
| STR +2~3 |
APM +5~10 |
ATK +5~10
|
| AGI +2~3 |
Aftercast Delay -5~10% |
MATK +5~10
|
| VIT +2~3 |
Variable Cast -3~5% |
CRIT +5~10
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| INT +2~3 |
|
|
| DEX +2~3 |
|
|
| LUK +2~3 |
|
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Shadow Gear
| 1st Option
|
| STR +1~2
|
| AGI +1~2
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| VIT +1~2
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| INT +1~2
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| DEX +1~2
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| LUK +1~2
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Weapons
All weapons can have the same 1st and 2nd options. The 3rd option is a fixed one depending on the weapon type.
| 1st Option
|
2nd Option
|
| ATK +10~20 |
Melee Damage +8~15%
|
| MATK +10~20 |
Ranged Damage +8~15%
|
|
MATK +8~15%
|
|
APM +10~20
|
|
CRIT +8~15
|
|
Critical Damage +8~15%
|
|
Variable Cast -5~10%
|
|
Aftercast Delay -5~10%
|
|
Healing Skills +13~20%
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| Weapon Type
|
3rd Option
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| Dagger |
APM +10~20
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| Sword |
Aftercast Delay -5~10%
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| Two-Handed Sword |
CRIT +8~15
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| Mace |
ATK +10~20 or MATK +10~20
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| Axe |
CRIT +8~15
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| Two-Handed Axe |
Critical Damage +10~20%
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| Bow |
Critical Damage +10~20%
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| Katar |
Critical Damage +10~20%
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| Instrument/Whip |
Ranged Damage +8~15%
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| Knuckles |
APM +10~20
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| Staff |
Variable Cast -5~10%
|
| Two-Handed Staff |
MATK +8~15%
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| Book |
Variable Cast -5~10% and APM +10~20
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| Revolver |
Critical Damage +10~20%
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| Rifle |
Ranged Damage +8~15%
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| Gatling Gun |
APM +10~20
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| Grenade Launcher |
INT +10~20
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| Shotgun |
RES +8~15 and MRES +8~15
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| Huuma Shuriken |
Ranged Damage +8~15%
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