Activity Points

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Activity Points

Activity Point

Activity Points is a sub-category stat and a third-bar used on various classes, the purpose of this stat vary and the way to acquire and use it also change with the classes. Some is to increase damage or to generate bonuses, others may use as a Requisite to cast a skill, and so on.

Some classes may have AP but they wont use it at all, you can check on this page all classes that actually use it.

Activity Points are show on your character information with AP 0/X meaning X is the maximum you can store, different classes have different amount of AP. You can also see your points bellow your SP/HP bars, with a Yellow Color.


Classes

Monks - Sura

Monk Combo
For Monks your Activity Points will be used as Combo Points, and a maximum of 5 can be stored.
While fighting you can see your bar filing up, you can store all the 5 using the monk skills and expend it all at once on a skill that consumes it like Tiger Fist and Throw Spirit Sphere
Each Combo Point will buff those skill damage by a % of damage See skills.
Combo Points can be used anytime, you dont need to wait it fill up at 5.
Combo Points have no Cooldown of any kind, you can acquire points everytime you use skills, meaning the speed you cast those skills is the same you acquire Points.
On Sura you keep with the same system but your maximum points is increased to 10.
Sura also receive more skills to use and buff your Monk Skills.

Gunslinger

Gunslinger Bullets
Gunslinger Activity Points is used in form of a Bullet System. You have only 10 Bullets in all Guns.
They are used with basic attack and skills such as Desperado and Rapid Shower (Trigger Happy Shot).
Every Gun has they own Bullet Cartridge and a new one is added everytime you swap your gun.
If you run out of bullets you can't attack or use skills that use them, you need to manually Reload your bullets with the Reload skill.

Warlock

Warlock magic points
Warlock Activity Points is used in form of Magic Points.
When using warlock magical skills, you will store magic points to be used in other warlock skills, such as Nether Portal or Comet
In Nether Portal for example, the number of minions summoned trough the gate is equal of the amount of magic points you have stored.
Now for Comet all your points will be used as a buff to increase the skill Critical Chance and add damage for all the critical above 100.

Saint

Saint AP for her powerful Buff
Saint Activity Points is used to cast a powerful buff on self and all allies.
You need to use most of your Supportive Skills and some Offensive to acquire the AP.
The buff is very powerful and can be cast on dangerous situations and even used as a Trump Card.
Different from other classes Saint has only 1 skill to use Activity Points, the Competentia skill.

Exorcist

Exorcist casting Effligo
Exorcist Activity Points is acquired using only 1 skill: Petitio.
Than she uses the exorcism points to cast Effligo on targeted enemmies or passively on Basic Attacks.
Petitio can be used together with Duple Light and Mace Mastery for better performance.

Mechanic

Mechanic Axe Points
Mechanics have 2 ways to use Activity Points:
Axe Skills
Mecha Skills
Your points from Axe and Mecha are not shared, if you summon your mecha while with Axe points, all your points will be lost, the same apply from Mecha to Axe.
Axe Points is acquired using Axe skills such as Power Swing and Axe Tornado.
You can store a total of 20, and use it all to cast Rush Quake a powerful Axe skill.
Mechanic Mecha Overheat
For the Mecha, you have an Overheat system.
Using Mecha skills grants to your mecha overheat points, with a maximum of 200.
Once you reach 200 overheat points your mecha turns into an overheated state and receive a buff for almost all Mecha Skills.
Each skill affected by the overheat will have different kind of bonuses and effects, please check the Mecha Skills


Apothecary

class
Apothecary Activity Points is used for Potion Research points and have a maximum of 200.
You acquire potion search points using most of the apothecary skills, such as Acid Demonstration and Slim Potion Pitcher.
You need those points to be able to cast 3 necessary skills for the Aphotecary, each one cost 100 points:
Glistening Coat Synthesis: creates glistening coat bottles used for supportive skills.
White Slim Potion Synthesis: creates white slim potion used for supportive skills.
Elemental Bottle Synthesis: creates fire and acid bottles used for offensive Apothecary skills.


Class

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Ranger

File:Ranger AP.gif
Ranger Crescive Wind
Ranger's Activity Points are used in form of Crescive Wind stacks.
When using Crescive Bolt, you will acquire Crescive Wind stacks, up to 5.
When using Aimed Bolt, Arrow Storm or Gale Storm, all Crescive Wind stacks are consumed.
For these skills, each Crescive Wind stack consumed increases damage by 20%, for a total of +100% damage (double final damage) at max.


Beast Master

File:BeastMaster AP.gif
Beast Master AP
Beast Master's Activity Points are built when using Falcon and Warg skills.
When manually casting Hawk Rush and Warg Strike, 1 AP is generated. The stronger Hawk Boomerang and Warg Bite generate 2 AP each, but they are cooldown locked.
AP is then used to consistently keep Bestial Wrath active, which is a key damage increase for Beast Masters. Any surplus AP can be used by Kill Command for additional damage.


Class

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