Mythic MVPs
Mythic MVPs
Mythic MVPs are harder max level versions of regular MVPs. They are meant to give players a stronger version of familiar boss fights, with better gear rewards and scaling difficulty.
Mythic difficulty starts at Mythic +0. Higher Mythic Levels increase the challenge of the fight.
Rewards
Mythic MVPs have improved drop rates for their gear drops.
This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops keep their normal rates unless stated otherwise on that MVP page.
Mythic Levels from +1 to +10 improve the odds of gear rolling better random option groups. This means higher Mythic Levels do not make gear drop more often, but they make dropped gear more likely to have better options.
Mythic Levels above +10 can still increase the fight difficulty, but reward quality is capped at Mythic +10.
Timer
Most Mythic MVPs use a timed clear system.
If the boss is defeated within the time limit, the run gives rewards based on the selected Mythic Level.
If the timer expires, the boss can still be defeated, but rewards are treated as Mythic +0 regardless of the selected Mythic Level.
For Mythic +0, the timer does not reduce loot. It only matters for unlocking higher Mythic Levels.
Unlocking Mythic Levels
Players unlock higher Mythic Levels by clearing timed runs.
A timed clear unlocks the next Mythic Level.
Clearing with enough time remaining can unlock extra levels at once:
- Timed clear: unlocks the next Mythic Level
- Clear with 20 percent time remaining: skips 1 extra level
- Clear with 40 percent time remaining: skips 2 extra levels
Example: clearing Mythic +0 with 40 percent time remaining can unlock up to Mythic +3.
Solo and Party Modes
Some Mythic MVPs are designed for solo play, while others are designed for parties. The intended mode depends on the MVP.
Solo Mythic runs only allow the creator of the instance to enter and progress the fight.
Some solo MVPs may also offer an Untimed Party Mythic +0 mode. This mode allows party members to enter, but it does not unlock higher Mythic Levels and does not count for timed records.
Party Loot Chest
In Untimed Party Mythic +0 mode, the boss loot is placed into a treasure chest instead of being given directly to one player.
The chest first shows a short list of all dropped loot. Each player then chooses Roll or Pass for every item.
Players have 2 minutes to choose. Players who do not choose in time are automatically counted as passing. Players who leave the instance are also counted as passing.
Each item is rolled separately.
If everyone passes on an item, the item is randomly given to one eligible player still inside the instance.
If multiple players tie for the highest roll, only the tied players reroll until there is one winner.
Records and Leaderboards
Timed clears can be saved as personal records.
Some Mythic MVPs also have public leaderboards. Leaderboards track timed clears and can show the best overall runs or the best runs for a specific Mythic Level.