Character Stats: Difference between revisions

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S.Matk simply increases final magical damage dealt
 
1 S.Matk = 1% increased magical damage


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Revision as of 02:33, 31 May 2026

Stats

Overview

Each character stats is responsible for different things, some of them may or may not affect similar traits.

The Special Stats cannot be learned right now but instead is given by some skills.


STR

Gives +1 ATK per point when using a melee weapon +30 weight per point


Base ATK

STR is the main Base ATK stat for melee weapons.


For melee weapons:

Base ATK = STR + floor(DEX / 5) + floor(LUK / 3) + STR breakpoint bonus


For ranged weapons:

Base ATK = DEX + floor(STR / 5) + floor(LUK / 3) + DEX breakpoint bonus


STR / DEX Base ATK breakpoint

The main ATK stat has a cumulative breakpoint every 10 points.

n = floor(main_stat / 10) Breakpoint bonus = n * (n + 1) / 2

Examples:

10 main stat = +1 total

20 main stat = +3 total

30 main stat = +6 total

40 main stat = +10 total

50 main stat = +15 total

60 main stat = +21 total

70 main stat = +28 total

80 main stat = +36 total

90 main stat = +45 total

100 main stat = +55 total


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AGI

AGI gives APM and Flee.


Formula

Flee = Base Level + AGI + floor(AGI / 2) + floor(LUK / 5)

For players:

+1 Flee per 1 AGI and 1 extra every 2 points


APM

For melee weapons

Raw APM value += AGI + floor(AGI / 2) + floor(DEX / 5)

For ranged weapons

Raw APM value += AGI + floor(AGI / 3) + floor(DEX / 5)

Melee weapons

1 AGI = +1 raw APM Every 2 AGI = +1 extra raw APM Every 5 DEX = +1 raw APM

Ranged weapons

1 AGI = +1 raw APM Every 3 AGI = +1 extra raw APM Every 5 DEX = +1 raw APM

Huuma special case

Huuma is 60 APM always

After Cast Delay

AGI also reduces ACD

ACD reduction from AGI: Every 3 AGI = 1% ACD reduction

ACD from stats and gear is added additively

Breakpoint

AGI ACD breakpoint table

10 AGI = +1%

20 AGI = +

30 AGI = +3%

40 AGI = +4%

50 AGI = +5%

60 AGI = +7%

70 AGI = +9%

80 AGI = +11%

90 AGI = +13%

100 AGI = +15%

110 AGI = +18%

120 AGI = +21%

130 AGI = +24%

140 AGI = +27%

150 AGI = +30%

160 AGI = +34%

170 AGI = +38%

180 AGI = +42%

190 AGI = +46%

200 AGI = +50%

210 AGI = +55%

220 AGI = +60%

230 AGI = +65%

240 AGI = +70%

250 AGI = +75%

260 AGI = +81%

270 AGI = +87%

280 AGI = +93%

290+ AGI = +100%


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VIT

VIT increases Max HP

1 VIT = +1% base HP


Soft DEF

VIT increases soft physical defense.

Formula:

DEF2 = VIT + floor(AGI / 5) + VIT breakpoint bonus

1 VIT = +1 Soft DEF

5 AGI = +1 Soft DEF


Soft MDEF

VIT also contributes to soft magical defense.

Formula:

MDEF2 = INT + floor(VIT / 5) + VIT breakpoint bonus

5 VIT = +1 Soft MDEF2


For ranged weapons:

Base ATK = DEX + floor(STR / 5) + floor(LUK / 3) + DEX breakpoint bonus


VIT DEF/MDEF breakpoint

VIT gives the same cumulative breakpoint bonus to both Soft DEF and Soft MDEF.

n = floor(VIT / 10) Breakpoint bonus = 5 * n * (n + 1) / 2

Examples:

10 VIT = +5

20 VIT = +15 total

30 VIT = +30 total

40 VIT = +50 total

50 VIT = +75 total

60 VIT = +105 total

70 VIT = +140 total

80 VIT = +180 total

90 VIT = +225 total

100 VIT = +275 total


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INT

INT increases Max SP

1 INT = +1% base SP

MATK

INT is the main Base MATK stat.

Formula:

MATK = INT + floor(DEX / 10) + floor(LUK / 3) + INT breakpoint bonus

1 INT = 1 MATK

10 DEX = 1 MATK

3 LUK = 1 MATK

Soft MDEF

INT also increases soft MDEF:

1 INT = +1 MDEF2

INT MATK breakpoint

INT has a cumulative breakpoint every 10 INT.

n = floor(INT / 10) Breakpoint bonus = n * (n + 1) / 2

Examples:

10 INT = +1 MATK

20 INT = +3 total MATK

30 INT = +6 total MATK

40 INT = +10 total MATK

50 INT = +15 total MATK

60 INT = +21 total MATK

70 INT = +28 total MATK

80 INT = +36 total MATK

90 INT = +45 total MATK

100 INT = +55 total MATK


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DEX

DEX increases HIT

1 DEX = +1 Hit

Variable Cast Time

DEX reduces Variable Cast Time.

1 DEX = 0,5% VCT Reduction

15 DEX = 1% VCT Reduction

Examples:

10 DEX = 5 + 0 = 5% VCT reduction

15 DEX = 7 + 1 = 8% VCT reduction

30 DEX = 15 + 2 = 17% VCT reduction

60 DEX = 30 + 4 = 34% VCT reduction

90 DEX = 45 + 6 = 51% VCT reduction

120 DEX = 60 + 8 = 68% VCT reduction

150 DEX = 75 + 10 = 85% VCT reduction

Base ATK

DEX is the main Base ATK stat for ranged-style weapons.

For ranged weapons:

Base ATK = DEX + floor(STR / 5) + floor(LUK / 3) + DEX breakpoint bonus

1 DEX = +1 Base ATK

10 DEX = breakpoint bonus

For melee weapons, DEX is secondary:

Base ATK = STR + floor(DEX / 5) + floor(LUK / 3) + STR breakpoint bonus

5 DEX = +1 Base ATK

MATK

DEX contributes slightly to MATK

10 DEX = +1 MATK

APM

DEX contributes to APM the same to both Ranged/Melee weapons:

5 DEX = +1 raw APM


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LUK

LUK contributes to ATK and MATK equally:

3 LUK = +1 ATK and MATK

Flee

LUK contributes to Flee:

5 LUK = +1 Flee

Critical

LUK increases Critical

Critical = 10 + LUK * 3 + floor(LUK / 9)


Examples:

9 LUK:

Base from LUK l = 2.7%

Breakpoint = 1.0%

Total from LUK/breakpoint = 3.7%


90 LUK:

Base from LUK = 27%

Breakpoint = 10%

Total from LUK/breakpoint = 37%


Katar doubles final Critical after calculation.


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FLEE

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HIT

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CRIT

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APM

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MSPD

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MDEF

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DEF

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P.Atk

P.Atk simply increases final physical damage dealt

1 P.ATK = 1% increased physical damage


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S.Matk

S.Matk simply increases final magical damage dealt

1 S.Matk = 1% increased magical damage


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H.Plus

Text Text Text Text Text Text Text Text Text


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C.Rate

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Res

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Mres

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