Character Stats: Difference between revisions

From Edda Tales Wiki
Jump to navigation Jump to search
Haye (talk | contribs)
No edit summary
Haye (talk | contribs)
No edit summary
Line 1: Line 1:
__TOC__
{| style="float:right; margin-left:20px; border:6px solid #fcc7e1; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:6px solid #fcc7e1; background:#f7f9fa; width:240px; text-align:left;"
|-
|-
Line 6: Line 7:
|-
|-
|}
|}
__TOC__


== Overview ==
== Overview ==

Revision as of 01:34, 31 May 2026

Stats

Overview

Each character stats is responsible for different things, some of them may or may not affect similar traits.

The Special Stats cannot be learned right now but instead is given by some skills.

STR

Gives +1 ATK per point when using a melee weapon +30 weight per point


Base ATK

STR is the main Base ATK stat for melee weapons.


For melee weapons:

Base ATK = STR + floor(DEX / 5) + floor(LUK / 3) + STR breakpoint bonus


For ranged weapons:

Base ATK = DEX + floor(STR / 5) + floor(LUK / 3) + DEX breakpoint bonus


STR / DEX Base ATK breakpoint

The main ATK stat has a cumulative breakpoint every 10 points.

n = floor(main_stat / 10) Breakpoint bonus = n * (n + 1) / 2

Examples:

10 main stat = +1 total

20 main stat = +3 total

30 main stat = +6 total

40 main stat = +10 total

50 main stat = +15 total

60 main stat = +21 total

70 main stat = +28 total

80 main stat = +36 total

90 main stat = +45 total

100 main stat = +55 total


,

AGI

VIT

INT

DEX

LUK

FLEE

HIT

CRIT

APM

MSPD

MDEF

DEF


,


P.Atk

S.Matk

H.Plus

C.Rate

Res

Mres