Earth Spike: Difference between revisions

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50% <span style="color:#a8325e">MATK</span> per hit.
50% <span style="color:#a8325e">MATK</span> per hit.


Leave the target with <span style="color:#f78b39">Earth Infused</span> for 5 seconds, receiving 10% more damage from bolt skills, if the target is already afected by it has 50% to inflict [[Stone Curse]] at the target.
Leave the target with <span style="color:#f78b39">Earth Infused</span> for 5 seconds, receiving 10% more damage from bolt skills, if the target is already affected by it has 50% to inflict [[Stone Curse]] at the target.


Final Damage is increased by 1% per <span style="color:purple">INT</span>.
Final Damage is increased by 1% per <span style="color:purple">INT</span>.

Latest revision as of 14:09, 10 June 2026

Earth Spike
Max Level: 5
Type: Magical
Aftercast delay: None
Cooldown: 0.75 Seconds
Element: Earth


Description

Earth Spike is a Offensive single target magical skill used by Sage and Wizard. Its one of the 4 bolts available on both classes, and is required to learn Heaven's Drive.

Damage

50% MATK per hit.

Leave the target with Earth Infused for 5 seconds, receiving 10% more damage from bolt skills, if the target is already affected by it has 50% to inflict Stone Curse at the target.

Final Damage is increased by 1% per INT.

Level Hits Total MATK%
1 2 100%
2 4 200%
3 6 300%
4 8 400%
5 10 500%