Activity Points: Difference between revisions
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|Bastion Activity Points are used for the Holy Shield system. Those shields mitigate any income damage directed to the character, physical or magical. | |Bastion Activity Points are used for the Holy Shield system within the [[Holy Shield]] skill. Those shields mitigate any income damage directed to the character, physical or magical. | ||
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|They can be passively restored back after 5 seconds. The maximum shields you can have is 4. | |They can be passively restored back after 5 seconds. The maximum shields you can have is 4. | ||
Revision as of 01:49, 10 June 2026
Activity Points
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Activity Point
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Activity Points is a sub-category stat and a third-bar used on various classes, the purpose of this stat vary and the way to acquire and use it also change with the classes. Some is to increase damage or to generate bonuses, others may use as a Requisite to cast a skill, and so on.
Some classes may have AP but they wont use it at all, you can check on this page all classes that actually use it.
Activity Points are show on your character information with AP 0/X meaning X is the maximum you can store, different classes have different amount of AP. You can also see your points bellow your SP/HP bars, with a Yellow Color.
Classes
Monks - Sura 

| For Monks your Activity Points will be used as Combo Points, and a maximum of 5 can be stored. |
| While fighting you can see your bar filing up, you can store all the 5 using the monk skills and expend it all at once on a skill that consumes it like Tiger Fist and Throw Spirit Sphere |
| Each Combo Point will buff those skill damage by a % of damage See skills. |
| Combo Points can be used anytime, you dont need to wait it fill up at 5. |
| Combo Points have no Cooldown of any kind, you can acquire points everytime you use skills, meaning the speed you cast those skills is the same you acquire Points. |
| On Sura you keep with the same system but your maximum points is increased to 10. |
| Sura also receive more skills to use and buff your Monk Skills. |
Gunslinger 

| Gunslinger Activity Points is used in form of a Bullet System. You have only 10 Bullets in all Guns. | |
| They are used with basic attack and skills such as Desperado and Rapid Shower (Trigger Happy Shot). | |
| Every Gun has they own Bullet Cartridge and a new one is added everytime you swap your gun. | |
| If you run out of bullets you can't attack or use skills that use them, you need to manually Reload your bullets with the Reload skill. |
Warlock 

| Warlock Activity Points is used in form of Magic Points. |
| When using warlock magical skills, you will store magic points to be used in other warlock skills, such as Nether Portal or Comet |
| In Nether Portal for example, the number of minions summoned trough the gate is equal of the amount of magic points you have stored. |
| Now for Comet all your points will be used as a buff to increase the skill Critical Chance and add damage for all the critical above 100. |
Saint 

| Saint Activity Points is used to cast a powerful buff on self and all allies. |
| Different from other classes, Saint has only 1 skill to use Activity Points, the Competentia skill. |
| You need to use most of your Supportive Skills and some Offensive (Holy Light and Exorcimus too) to acquire the AP, please check Skills |
| The skill buff is very powerful and can be cast on dangerous situations and even used as a Trump Card. |
Exorcist 

| Exorcist Activity Points is acquired using only 1 skill: Petitio. |
| Than she uses the exorcism points to cast Effligo on targeted enemmies or passively on Basic Attacks. |
| Petitio can be used together with Duple Light and Mace Mastery for better performance. |
Mechanic 

Mechanics have 2 ways to use Activity Points:
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| Your points from Axe and Mecha are not shared, if you summon your mecha while with Axe points, all your points will be lost, the same apply from Mecha to Axe. |
| Axe Points is acquired using Axe skills such as Power Swing and Axe Tornado. |
| You can store a total of 20, and use it all to cast Rush Quake a powerful Axe skill. |

| For the Mecha, you have an Overheat system. |
| Using Mecha skills grants to your mecha overheat points, with a maximum of 200. |
| Once you reach 200 overheat points your mecha turns into an overheated state and receive a buff for almost all Mecha Skills. |
| Each skill affected by the overheat will have different kind of bonuses and effects, please check the Mecha Skills |
Arcane Engineer 

| Arcane Engineer Activity Points is used with Engineer Points in 2 different skills, one for the Spell section and the other for the Summon section. |
| You can acquire Engineer Points with almost all his skills, please check Skills |
| The maximum Engineer Points you can store is 20, and each skill use 10. |
| The first skill is Quantum Beam and is a skill in the spell section with great damage and AOE. |

| The second skill is Focused Fire and is a skill in the summon section. |
| The skill can only be used with summons and only have effect on summons, the skill doesn't have damage or any effect on his on. |
| It doesn't have a limit of how many summons can be commanded at a time, and no drawbacks either, its purely a command skill. |
Apothecary 

| Apothecary Activity Points is used for Potion Research points and have a maximum of 200. |
| You acquire potion search points using most of the apothecary skills, such as Acid Demonstration and Slim Potion Pitcher. |
| You need those points to be able to cast 3 necessary skills for the Aphotecary, each one cost 100 points: |
| Glistening Coat Synthesis: creates glistening coat bottles used for supportive skills. |
| White Slim Potion Synthesis: creates white slim potion used for supportive skills. |
| Elemental Bottle Synthesis: creates fire and acid bottles used for offensive skills. |
Biochemist 

| Biochemist Activity Points is used in form of Garden Points. |
| You acquire those points while using plant related skills, such as Crazy Weed and Bio Cannibalize, please check Skills |
| You can also acquire it passively with your Homunculus while using Hell's Plant. |
| There is 2 ways to use those points, you can summon plant related monsters or use it with the offensive skill called All Bloom. |
| The maximum Garden Points you can store is 20, all summons cost 10, while the offensive skill cost 5. |

| For summoning, you have 3 options: |
| Hell Tree, Creeper or Wooden Warrior |
| You can summon them whenever you want and have more than 1 active. |
| The summons lasts 30 seconds and will be with you until the time is up or they die. Each of them have different capabilities. |
| Check their skill page for more details. |
Lord Knight 

| Lord Knight Activity Points are used with Servant Weapons and related skills. |
| Instead of the usually points you need to acquire and expend in skills, for Lord Knights the Servant Weapons itself are used. |
| When you summon them you get 5 at once, and after expending a sword you will passively gain more with time. |
| Only skills related to servant weapons will be used, please check Skills |
Dragon Knight 

| Dragon Knight Activity Points are used with the Charging Counter system. |
| You can acquire those counters when you activate the Charging Pierce skill. |
| When the skill is activated almost all of Dragon Knight skills will generate Counters, until you reach 10. |
| Charging Counters can also be received when receiveing damage while the effect is active. |
| With 10 counters, the next Dragon Knight skill (excluding Spiral Pierce and Draconic Ignition) will get strengthened. |
| You can also visualize the counter above your head with the Red Spheres. |
Bastion 

| Bastion Activity Points are used for the Holy Shield system within the Holy Shield skill. Those shields mitigate any income damage directed to the character, physical or magical. |
| They can be passively restored back after 5 seconds. The maximum shields you can have is 4. |
| The shield health/durability is based on the character MaxHP and skill level, please check Holy Shield skill. |
| The shield health will be show at your AP count on your character info window. |
| Each shield has the same durability, once one of them break the next one will be used. |
| You can generate 1 shield with full durability with Shield Spell. |
| You can also consume the shield to deal damage with Shield Chain Rush or |
| Give them to an ally with Guardian Shield, they behave the same on Allies. |
Ranger 
| Ranger's Activity Points are used in form of Crescive Wind stacks. |
| When using Crescive Bolt, you will acquire Crescive Wind stacks, up to 5. |
| When using Aimed Bolt, Arrow Storm or Gale Storm, all Crescive Wind stacks are consumed. |
| For these skills, each Crescive Wind stack consumed increases damage by 20%, for a total of +100% damage (double final damage) at max. |
Beast Master 
| Beast Master's Activity Points are built when using Falcon and Warg skills. |
| When manually casting Hawk Rush and Warg Strike, 1 AP is generated. The stronger Hawk Boomerang and Warg Bite generate 2 AP each, but they are cooldown locked. |
| AP is then used to consistently keep Bestial Wrath active, which is a key damage increase for Beast Masters. Any surplus AP can be used by Kill Command for additional damage. |
Class 

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Class 

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