All Bloom: Difference between revisions

From Edda Tales Wiki
Jump to navigation Jump to search
Haye (talk | contribs)
No edit summary
Haye (talk | contribs)
No edit summary
Line 1: Line 1:
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
|-
|-
! colspan="2" style="background:#a5c7a8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:AG_ALL_BLOOM.png]] All Bloom
! colspan="2" style="background:#EBA277; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:AG_ALL_BLOOM.png]] All Bloom
|-
|-
| colspan="2" style="text-align:center; padding:10px;" | [[File:All Bloom.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:All Bloom.gif]]
Line 18: Line 18:
|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | <span style="color:#969393">Neutral</span>
| style="padding:6px;" | <span style="color:red">Fire</span>
|-
|-
|}
|}

Revision as of 02:23, 9 June 2026

All Bloom
Max Level: 5
Type: Physical
Aftercast delay: None
Cooldown: None
Element: Fire


Description

All Bloom is a EFFECTTYPE skill used by Biochemist only.

Text text text text text text text text text text text text text text text text text text text text text text text text text.

Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.

TYPE

Level 1 - type

Level 2 - type

Level 3 - type

Level 4 - type

Level 5 - type

Requirements

SKILLNAME Level 1