All Bloom: Difference between revisions
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
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! colspan="2" style="background:# | ! colspan="2" style="background:#EBA277; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:AG_ALL_BLOOM.png]] All Bloom | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File:All Bloom.gif]] | | colspan="2" style="text-align:center; padding:10px;" | [[File:All Bloom.gif]] | ||
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! style="padding:6px; text-align:left;" | Element: | ! style="padding:6px; text-align:left;" | Element: | ||
| style="padding:6px;" | <span style="color: | | style="padding:6px;" | <span style="color:red">Fire</span> | ||
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Revision as of 02:23, 9 June 2026
| |
| Max Level: | 5 |
| Type: | Physical |
| Aftercast delay: | None |
| Cooldown: | None |
| Element: | Fire |
Description
All Bloom is a EFFECTTYPE skill used by Biochemist only.
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Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.
TYPE
Level 1 - type
Level 2 - type
Level 3 - type
Level 4 - type
Level 5 - type
Requirements
SKILLNAME Level 1
