Hell Tree: Difference between revisions
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! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:BO_HELLTREE.png]] Hell Tree | ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:BO_HELLTREE.png]] Hell Tree | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:Hell Tree.gif]] | ||
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! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
Revision as of 02:06, 9 June 2026
| File:Hell Tree.gif | |
| Max Level: | 5 |
| Type: | Summon / Supportive |
| Aftercast delay: | None |
| Cooldown: | None |
| Element: | None |
Description
Hell Tree is a EFFECTTYPE skill used by Biochemist only.
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Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.
TYPE
Level 1 - type
Level 2 - type
Level 3 - type
Level 4 - type
Level 5 - type
Requirements
SKILLNAME Level 1