Gunslinger: Difference between revisions
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| Enters Gatling Fever status. While on Gatling Fever status, every attack gives a stack of Gatling Fever, increasing APM by 1. Requires Gatling Gun. | | Enters Gatling Fever status. While on Gatling Fever status, every attack gives a stack of Gatling Fever, increasing APM by 1. Requires Gatling Gun. | ||
| 5 | | 5 | ||
| | | Supportive | ||
|- | |- | ||
| [[File:Trigger Happy Shot.png|24px|link=]] '''[[Rapid Shower (Trigger Happy Shot)]]''' | | [[File:Trigger Happy Shot.png|24px|link=]] '''[[Rapid Shower (Trigger Happy Shot)]]''' | ||
Revision as of 02:32, 7 June 2026
| Gunslinger | |
|---|---|
| |
| Job Base: | Gunslinger |
| Number of Skills: | 23 |
| Total Skill Points: | 83 |
Overview
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Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Guns have innate bonuses. Rifle, Gatling Gun, Revolver, Shotgun and Grenade Launcher. | 1 | Gun Mechanic | |
| Reload your gun, instantly recovering all bullets. Basic attacks and gun skills consume bullets based on the equipped gun type. | 1 | Gun Mechanic | |
| Swap to next gun set in your cycle. Replanishes bullets and grants a damage bonus to the new gun based on how many bullets were used before swapping. | 1 | Gun Mechanic | |
| Open the gun settings menu to configure Swap Gun. | 1 | Gun Mechanic | |
| Flip a Coin. If it lands on heads, the caster will again 2 Coin, or 1 Coin if it lands on tails. The caster can have a maximum of 10 Coins. | 1 | Supportive | |
| Adds +100 HIT for 10 seconds. Consumes 1 Coin. | 1 | Supportive | |
| Activates Madness Canceler in which the caster is immobilized, but adds different bonuses based on Gun equipped. Consumes 1 Coin. | 5 | Supportive | |
| Retreat 5 cells backwards and enter Adjustment status for 5 seconds, in which caster has increased FLEE and Damage Reduction. Consumes 1 Coin. | 5 | Supportive | |
| Spends coins to fling them at an enemy to inflict damage and reduces it's DEF. Fling can consume up to 5 Coins in a single cast and reduce more of enemy's DEF. | 1 | Debuff | |
| Plants Gunslinger Mines into the ground that will explode upon enemy approach. Mines have a random element, which have a different effect. | 5 | Trap | |
| Increases Attack Range and HIT when equipped with any Gun. | 5 | Passive | |
| Essential Gunslinger skill that gives different bonuses based on type of Gun equipped. | 5 | Passive | |
| Enables a chance of firing two shots in single attack while attacking enemies when equipped with any type of Gun. | 5 | Passive | |
| Carefully aims at a target to inflict devastating damage. Raising this skill's level increases Casting Time and damage. | 5 | Physical Ranged | |
| Shoot a piercing shot towards your target, dealing damage to all enemies in a 3 cell wide line until it reaches your target. | 5 | Physical Ranged | |
| While Auto Attacking, shoots an enemy with all Gatling Gun basic attack properties, with increased base hits. Requires Gatling Gun. | 5 | Physical Ranged | |
| Enters Gatling Fever status. While on Gatling Fever status, every attack gives a stack of Gatling Fever, increasing APM by 1. Requires Gatling Gun. | 5 | Supportive | |
| Attacks an enemy with 5 rapid fire attacks. Enemies hit receive 10% increased damage from this skill for 5 seconds, stacking up to 50% more damage. Requires Revolver. | 5 | Physical Ranged | |
| Consumes 1 bullet to perform a haphzard attack that damages enemies within a 7 cell radius around the caster. Enemies hit receive 10% increased damage from this skill for 5 seconds, stacking up to 50% more damage. Requires Revolver. | 5 | Physical Ranged | |
| Shoot in a area from caster to the direction, targets hit have a chance to be affected by Sharpnel. Sharpnel can be triggered by Full Buster. Requires Shotgun. | 5 | Physical Ranged | |
| Inflicts devastating damage at once to an enemy by firing multiple bullets. This skill explodes any Sharpnel on a 5x5 area around the caster, damaging a area for half the damage of Spread Attack. | 5 | Physical Ranged | |
| Throws a grenade towards the ground, inflicting ranged physical damage to targets in a area. Requires Grenade Launcher. | 5 | Physical Ranged | |
| Throws a Grenade that damages all enemies in the selected area, and after a short delay pulls all enemies towards the Grenade. Requires Grenade Launcher. | 5 | Physical Ranged |
