Random Options: Difference between revisions

From Edda Tales Wiki
Jump to navigation Jump to search
Sfyn (talk | contribs)
Haye (talk | contribs)
No edit summary
Line 1: Line 1:
{| style="float:center; margin-left: auto; margin-right: auto; border:6px solid #ff87b9; background:#f7f9fa; width:600px; text-align:center;"
{| style="float:center; margin-left: auto; margin-right: auto; border:4px solid #d3b7eb; outline: 4px solid #b67ce6; padding: 0px; background:#ffffff; width:600px; text-align:center;"
|-
|-
! colspan="2" style="background:white; color:#black; text-align:center; font-size:100%; padding:6px;" | Working on It [[File:Charactersit.png]]
! colspan="2" style="background:#ffffff; color:#black; text-align:center; font-size:100%; padding:6px;" | [[File:AMELIT.gif]] Random Options [[File:TOPALIT.gif]]
|}
|}


__TOC__
__TOC__


<div style="text-align: left; max-width: 20% margin: 0 auto; font-size:110%; padding:0px;">
'''Random Options''' are additional effects added to gear when it is dropped from any monster. Items will have 1 to 4 random options attached to it, depending on the type of equipment.
'''Random Options''' are additional effects added to gear when it is dropped from any monster. Items will have 1 to 4 random options attached to it, depending on the type of equipment.


Random options appear as additional effects after the item description.
Random options appear as additional effects after the item description: [[File:RandomOPT.png|frame|none|Ragamuffin Manteau random options.]]


Each option type (ATK, MATK, stats, etc...) is rolled first with equal chance for each type. The numerical range is then rolled, with an equal chance to all possible values.
Each option type (ATK, MATK, stats, etc...) is rolled first with equal chance for each type. The numerical range is then rolled, with an equal chance to all possible values.
</div>


== Non-Weapons ==


=== Top Headgear ===
== Non-Weapons [[file:4_CAT_SAILOR3.gif]] ==
<div style="text-align: left; font-size:110%; padding:10px;">
Here you can check all available options for Armors, Accessories and Shadow gear.
Each piece of equipment have they own bonus table, and some of them may have more than 1 bonus.


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
Lower headgear is the only equipment without options.
</div>
 
 
=== Top Headgear [[File:Valk5.gif|30px]] ===
<div class="mw-customtoggle-Top" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Top">
 
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 50%;"| 1st Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 50%;"| 2nd Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
|-
|-
| STR +2~3 || Melee Damage +3~5%
| STR +2~3 || Melee Damage +3~5%
Line 33: Line 46:
| LUK +2~3 ||  
| LUK +2~3 ||  
|}
|}
</div>
------
=== Mid Headgear [[File:Mask.gif|30px]] ===
<div class="mw-customtoggle-Mid" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Mid">


=== Mid Headgear ===


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 50%;"| 1st Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
|-
|-
| STR +1~2
| STR +1~2
Line 52: Line 71:
| LUK +1~2
| LUK +1~2
|}
|}
</div>


=== Lower Headgear ===
------
No options.
=== Armor [[File:Valk.gif|30px]] ===
<div class="mw-customtoggle-Armor" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Armor">


=== Armor ===


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 33%;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +2~3 || Max HP +3~5% || Single Element Resist +5~10%
| STR +2~3 || Max HP +3~5% || Single Element Resist +5~10%
Line 76: Line 98:
| LUK +2~3 || MATK +5~10 ||
| LUK +2~3 || MATK +5~10 ||
|}
|}
</div>
------
=== Shields [[File:Valk2.gif|30px]] ===
<div class="mw-customtoggle-Shield" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Shield">


=== Shields ===


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 33%;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +2~3 || Max HP +3~5% || Single Element Resist +5~10%
| STR +2~3 || Max HP +3~5% || Single Element Resist +5~10%
Line 97: Line 125:
| LUK +2~3 ||  ||
| LUK +2~3 ||  ||
|}
|}
</div>


=== Garment & Shoes ===
------
=== Garment & Shoes [[File:Valk3.gif|30px]] [[File:Valk4.gif|30px]] ===
<div class="mw-customtoggle-Garment" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Garment">


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 33%;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +2~3 || Max HP +175~350 || Single Element Resist +5~10%
| STR +2~3 || Max HP +175~350 || Single Element Resist +5~10%
Line 118: Line 152:
| LUK +2~3 || APM +5~10 ||
| LUK +2~3 || APM +5~10 ||
|}
|}
</div>
------
=== Accessories [[File:Accessory.gif|30px]] ===
<div class="mw-customtoggle-Accessories" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Accessories">


=== Accessories ===


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 33%;"| 1st Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 33%;"| 2nd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
!style="width: 33%;"| 3rd Option
!style="width: 33%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| STR +3~5 || APM +5~10 || ATK +5~10
| STR +3~5 || APM +5~10 || ATK +5~10
Line 139: Line 179:
| LUK +3~5 ||  ||
| LUK +3~5 ||  ||
|}
|}
</div>
------
=== Shadow Gear [[File:Shadow.gif|30px]] [[File:Shadow1.gif|30px]] [[File:Shadow2.gif|30px]] ===
<div class="mw-customtoggle-Shadow" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Shadow">


=== Shadow Gear ===


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 50%;"| 1st Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
|-
|-
| STR +1~2
| STR +1~2
Line 158: Line 204:
| LUK +1~2
| LUK +1~2
|}
|}
</div>
== Weapons [[file:4_CAT_SAILOR2.gif]] ==
<div style="text-align: left; max-width: 20% margin: 0 auto; font-size:110%; padding:10px;">
Weapons can have the same 1st and 2nd options, meaning you can acquire a weapon with 3 bonuses, and the first 2 bonuses are from the first option table. The 3rd option however is fixed and it depends on the weapon type.
</div>


== Weapons ==
------
All weapons can have the same 1st and 2nd options. The 3rd option is a fixed one depending on the weapon type.
=== General Options [[file:1137.gif|30px]] ===
<div class="mw-customtoggle-General" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-General">


=== General Options ===


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 50%;"| 1st Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 1st Option
!style="width: 50%;"| 2nd Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 2nd Option
|-
|-
| ATK +10~20  || Melee Damage +8~15%
| ATK +10~20  || Melee Damage +8~15%
Line 187: Line 246:
|            || Healing Skills +13~20%
|            || Healing Skills +13~20%
|}
|}
</div>
------
=== Specific Options  [[file:1573.gif|30px]] ===
<div class="mw-customtoggle-Specific" style="cursor:pointer; float: left; margin-left: auto; margin-right: auto; font-weight:bold;">View</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Specific">


=== Specific Options ===


{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable" style="text-align:center; border:4px solid #black; background:#ffffff;"
|-
|-
!style="width: 50%;"| Weapon Type
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| Weapon Type
!style="width: 50%;"| 3rd Option
!style="width: 50%; border-left:3px solid #black; border-right:3px solid #black;"| 3rd Option
|-
|-
| Dagger          || APM +10~20
| Dagger          || APM +10~20
Line 233: Line 298:
| Huuma Shuriken  || Ranged Damage +8~15%
| Huuma Shuriken  || Ranged Damage +8~15%
|}
|}
</div>

Revision as of 04:05, 5 June 2026

Random Options

Random Options are additional effects added to gear when it is dropped from any monster. Items will have 1 to 4 random options attached to it, depending on the type of equipment.

Random options appear as additional effects after the item description:
Ragamuffin Manteau random options.

Each option type (ATK, MATK, stats, etc...) is rolled first with equal chance for each type. The numerical range is then rolled, with an equal chance to all possible values.


Non-Weapons

Here you can check all available options for Armors, Accessories and Shadow gear. Each piece of equipment have they own bonus table, and some of them may have more than 1 bonus.

Lower headgear is the only equipment without options.


Top Headgear

View


1st Option 2nd Option
STR +2~3 Melee Damage +3~5%
AGI +2~3 Ranged Damage +3~5%
VIT +2~3 MATK +3~5%
INT +2~3 APM +5~10
DEX +2~3 Healing Skills +5~10%
LUK +2~3



Mid Headgear

View


1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2



Armor

View


1st Option 2nd Option 3rd Option
STR +2~3 Max HP +3~5% Single Element Resist +5~10%
AGI +2~3 Max SP +3~5% All Element Resist +3~5%
VIT +2~3 DEF +10~20
INT +2~3 MDEF +10~20
DEX +2~3 ATK +5~10
LUK +2~3 MATK +5~10



Shields

View


1st Option 2nd Option 3rd Option
STR +2~3 Max HP +3~5% Single Element Resist +5~10%
AGI +2~3 Max SP +3~5% All Element Resist +3~5%
VIT +2~3 DEF +10~20
INT +2~3 MDEF +10~20
DEX +2~3
LUK +2~3



Garment & Shoes

View


1st Option 2nd Option 3rd Option
STR +2~3 Max HP +175~350 Single Element Resist +5~10%
AGI +2~3 Max SP +25~50 All Element Resist +3~5%
VIT +2~3 RES +3~5
INT +2~3 MRES +3~5
DEX +2~3 Variable Cast -3~5%
LUK +2~3 APM +5~10



Accessories

View


1st Option 2nd Option 3rd Option
STR +3~5 APM +5~10 ATK +5~10
AGI +3~5 Aftercast Delay -5~10% MATK +5~10
VIT +3~5 Variable Cast -3~5% CRIT +5~10
INT +3~5
DEX +3~5
LUK +3~5



Shadow Gear

View


1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2




Weapons

Weapons can have the same 1st and 2nd options, meaning you can acquire a weapon with 3 bonuses, and the first 2 bonuses are from the first option table. The 3rd option however is fixed and it depends on the weapon type.



General Options

View


1st Option 2nd Option
ATK +10~20 Melee Damage +8~15%
MATK +10~20 Ranged Damage +8~15%
MATK +8~15%
APM +10~20
CRIT +8~15
Critical Damage +8~15%
Variable Cast -5~10%
Aftercast Delay -5~10%
Healing Skills +13~20%



Specific Options

View


Weapon Type 3rd Option
Dagger APM +10~20
Sword Aftercast Delay -5~10%
Two-Handed Sword CRIT +8~15
Mace ATK +10~20 or MATK +10~20
Axe CRIT +8~15
Two-Handed Axe Critical Damage +10~20%
Bow Critical Damage +10~20%
Katar Critical Damage +10~20%
Instrument/Whip Ranged Damage +8~15%
Knuckles APM +10~20
Staff Variable Cast -5~10%
Two-Handed Staff MATK +8~15%
Book Variable Cast -5~10% and APM +10~20
Revolver Critical Damage +10~20%
Rifle Ranged Damage +8~15%
Gatling Gun APM +10~20
Grenade Launcher INT +10~20
Shotgun RES +8~15 and MRES +8~15
Huuma Shuriken Ranged Damage +8~15%