Random Options: Difference between revisions

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| AGI +2~3 || Ranged Damage +3~5%
| AGI +2~3 || Ranged Damage +3~5%
|-
|-
| VIT +2~3 || Magic Damage +3~5%
| VIT +2~3 || MATK +3~5%
|-
|-
| INT +2~3 || APM +5~10
| INT +2~3 || APM +5~10
Line 156: Line 156:


== Weapons ==
== Weapons ==
All weapons can have the same 1st and 2nd options. The 3rd option is a fixed one depending on the weapon type.
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
|-
!style="width: 50%;"| 1st Option
!style="width: 50%;"| 2nd Option
|-
| ATK +10~20  || Melee Damage +8~15%
|-
| MATK +10~20 || Ranged Damage +8~15%
|-
|            || MATK +8~15%
|-
|            || APM +10~20
|-
|            || CRIT +8~15
|-
|            || Critical Damage +8~15%
|-
|            || Variable Cast -5~10%
|-
|            || Aftercast Delay -5~10%
|-
|            || Healing Skills +13~20%
|}
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
|-
!style="width: 50%;"| Weapon Type
!style="width: 50%;"| 3rd Option
|-
| Dagger          || APM +10~20
|-
| Sword            || Aftercast Delay -5~10%
|-
| Two-Handed Sword || CRIT +8~15
|-
| Mace            || ATK +10~20 **or** MATK +10~20
|-
| Axe              || CRIT +8~15
|-
| Two-Handed Axe  || Critical Damage +10~20%
|-
| Bow              || Critical Damage +10~20%
|-
| Katar            || Critical Damage +10~20%
|-
| Instrument/Whip  || Ranged Damage +8~15%
|-
| Knuckles        || APM +10~20
|-
| Staff            || Variable Cast -5~10%
|-
| Two-Handed Staff || MATK +8~15%
|-
| Book            || Variable Cast -5~10% **and** APM +10~20
|-
| Revolver        || Critical Damage +10~20%
|-
| Rifle            || Ranged Damage +8~15%
|-
| Gatling Gun      || APM +10~20
|-
| Grenade Launcher || INT +10~20
|-
| Shotgun          || RES +8~15 **and** MRES +8~15
|-
| Huuma Shuriken  || Ranged Damage +8~15%
|}

Revision as of 00:15, 5 June 2026

Working on It

Items drop with random options.

Non-Weapons

Top Headgear

1st Option 2nd Option
STR +2~3 Melee Damage +3~5%
AGI +2~3 Ranged Damage +3~5%
VIT +2~3 MATK +3~5%
INT +2~3 APM +5~10
DEX +2~3 Healing Skills +5~10%
LUK +2~3

Mid Headgear

1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2

Lower Headgear

No options.

Armor

1st Option 2nd Option 3rd Option
STR +2~3 Max HP +3~5% Single Element Resist +5~10%
AGI +2~3 Max SP +3~5% All Element Resist +3~5%
VIT +2~3 DEF +10~20
INT +2~3 MDEF +10~20
DEX +2~3 ATK +5~10
LUK +2~3 MATK +5~10

Shields

1st Option 2nd Option 3rd Option
STR +2~3 Max HP +3~5% Single Element Resist +5~10%
AGI +2~3 Max SP +3~5% All Element Resist +3~5%
VIT +2~3 DEF +10~20
INT +2~3 MDEF +10~20
DEX +2~3
LUK +2~3

Garment & Shoes

1st Option 2nd Option 3rd Option
STR +2~3 Max HP +175~350 Single Element Resist +5~10%
AGI +2~3 Max SP +25~50 All Element Resist +3~5%
VIT +2~3 RES +3~5
INT +2~3 MRES +3~5
DEX +2~3 Variable Cast -3~5%
LUK +2~3 APM +5~10

Accessories

1st Option 2nd Option 3rd Option
STR +2~3 APM +5~10 ATK +5~10
AGI +2~3 Aftercast Delay -5~10% MATK +5~10
VIT +2~3 Variable Cast -3~5% CRIT +5~10
INT +2~3
DEX +2~3
LUK +2~3

Shadow Gear

1st Option
STR +1~2
AGI +1~2
VIT +1~2
INT +1~2
DEX +1~2
LUK +1~2

Weapons

All weapons can have the same 1st and 2nd options. The 3rd option is a fixed one depending on the weapon type.

1st Option 2nd Option
ATK +10~20 Melee Damage +8~15%
MATK +10~20 Ranged Damage +8~15%
MATK +8~15%
APM +10~20
CRIT +8~15
Critical Damage +8~15%
Variable Cast -5~10%
Aftercast Delay -5~10%
Healing Skills +13~20%
Weapon Type 3rd Option
Dagger APM +10~20
Sword Aftercast Delay -5~10%
Two-Handed Sword CRIT +8~15
Mace ATK +10~20 **or** MATK +10~20
Axe CRIT +8~15
Two-Handed Axe Critical Damage +10~20%
Bow Critical Damage +10~20%
Katar Critical Damage +10~20%
Instrument/Whip Ranged Damage +8~15%
Knuckles APM +10~20
Staff Variable Cast -5~10%
Two-Handed Staff MATK +8~15%
Book Variable Cast -5~10% **and** APM +10~20
Revolver Critical Damage +10~20%
Rifle Ranged Damage +8~15%
Gatling Gun APM +10~20
Grenade Launcher INT +10~20
Shotgun RES +8~15 **and** MRES +8~15
Huuma Shuriken Ranged Damage +8~15%