Mythic MVPs: Difference between revisions
Created page with "== Mythic MVPs == Mythic MVPs are harder max level versions of regular MVPs. They are meant to give players a stronger version of familiar boss fights, with better gear rewards and scaling difficulty. Mythic difficulty starts at '''Mythic +0'''. Higher Mythic Levels increase the challenge of the fight. === Rewards === Mythic MVPs have improved drop rates for their gear drops. This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops kee..." |
No edit summary |
||
| Line 1: | Line 1: | ||
== Mythic MVPs == | == Mythic MVPs == | ||
Mythic MVPs are harder max level versions of regular MVPs. They are | Mythic MVPs are harder max level versions of regular MVPs. They are instanced boss fights with higher gear drop rates, timed progression and public records. | ||
Mythic difficulty starts at '''Mythic +0'''. Higher Mythic Levels increase | Mythic difficulty starts at '''Mythic +0'''. Higher Mythic Levels increase the fight difficulty. | ||
== Rewards == | |||
Mythic MVPs have improved drop rates for | Mythic MVPs have improved drop rates for gear. | ||
Mythic +0 increases gear drop rates by '''50%''' compared to the regular MVP. | |||
This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops keep their normal drop rates unless stated otherwise on that MVP page. | |||
{| class="wikitable" | |||
! Regular Gear Drop Rate | |||
| ! Mythic Gear Drop Rate | | |||
| ----------------------- | | |||
| 25% | | |||
| 37.5% | | |||
| - | | |||
| 35% | | |||
| 52.5% | | |||
| } | | |||
Mythic Levels do '''not''' increase gear drop rates further. Mythic +10 has the same gear drop chance as Mythic +0. | |||
Instead, Mythic Levels from '''+1 to +10''' improve the odds of gear rolling better random option groups. | |||
Rewards are capped at '''Mythic +10'''. Mythic Levels above +10 can still increase combat difficulty, but they do not improve rewards past the +10 reward cap. | |||
== Random Option Groups == | |||
Mythic gear can roll different random option groups. | |||
Higher groups do not usually increase the maximum possible roll. Instead, they increase the minimum roll, making low rolls less likely. | |||
Example: | |||
{| class="wikitable" | |||
! Group | |||
| ! ATK Roll Example | | |||
| ------------------ | | |||
| Group 1 | | |||
| 1 to 20 | | |||
| - | | |||
| Group 2 | | |||
| 5 to 20 | | |||
| - | | |||
| Group 3 | | |||
| 10 to 20 | | |||
| - | | |||
| Group 4 | | |||
| 15 to 20 | | |||
| } | | |||
== Mythic Level Option Chances == | |||
{| class="wikitable" | |||
! Mythic Level | |||
! Group 1 | |||
! Group 2 | |||
! Group 3 | |||
| ! Group 4 | | |||
| --------- | | |||
| +0 | | |||
| 100% | | |||
| 0% | | |||
| 0% | | |||
| 0% | | |||
| - | | |||
| +1 to +3 | | |||
| 70% | | |||
| 25% | | |||
| 5% | | |||
| 0% | | |||
| - | | |||
| +4 to +6 | | |||
| 35% | | |||
| 45% | | |||
| 17% | | |||
| 3% | | |||
| - | | |||
| +7 to +9 | | |||
| 15% | | |||
| 35% | | |||
| 35% | | |||
| 15% | | |||
| - | | |||
| +10 | | |||
| 5% | | |||
| 20% | | |||
| 45% | | |||
| 30% | | |||
| } | | |||
== Random Option Roll Ranges == | |||
{| class="wikitable" | |||
! Option Type | |||
! Group 1 | |||
! Group 2 | |||
! Group 3 | |||
| ! Group 4 | | |||
| ------------------------------------------------ | | |||
| ATK / MATK | | |||
| 1 to 20 | | |||
| 5 to 20 | | |||
| 10 to 20 | | |||
| 15 to 20 | | |||
| - | | |||
| APM / Critical Damage | | |||
| 1 to 20 | | |||
| 5 to 20 | | |||
| 10 to 20 | | |||
| 15 to 20 | | |||
| - | | |||
| ATK% / MATK% | | |||
| 1% to 15% | | |||
| 4% to 15% | | |||
| 7% to 15% | | |||
| 10% to 15% | | |||
| - | | |||
| Melee Damage / Ranged Damage | | |||
| 1% to 15% | | |||
| 4% to 15% | | |||
| 7% to 15% | | |||
| 10% to 15% | | |||
| - | | |||
| Critical Chance | | |||
| 1% to 15% | | |||
| 4% to 15% | | |||
| 7% to 15% | | |||
| 10% to 15% | | |||
| - | | |||
| Healing | | |||
| 5% to 25% | | |||
| 10% to 25% | | |||
| 15% to 25% | | |||
| 20% to 25% | | |||
| - | | |||
| Cast Time Reduction / After Cast Delay Reduction | | |||
| 1% to 10% | | |||
| 3% to 10% | | |||
| 5% to 10% | | |||
| 7% to 10% | | |||
| } | | |||
Not every gear piece can roll every option. Each Mythic MVP page should list which gear can drop and which random options are available for that gear. | |||
== Timer == | |||
Mythic MVPs use a timed clear system. | |||
If the boss is defeated within the time limit, the run gives rewards based on the selected Mythic Level. | If the boss is defeated within the time limit, the run gives rewards based on the selected Mythic Level. | ||
| Line 25: | Line 163: | ||
For '''Mythic +0''', the timer does not reduce loot. It only matters for unlocking higher Mythic Levels. | For '''Mythic +0''', the timer does not reduce loot. It only matters for unlocking higher Mythic Levels. | ||
== Unlocking Mythic Levels == | |||
Players unlock higher Mythic Levels by clearing timed runs. | Players unlock higher Mythic Levels by clearing timed runs. | ||
| Line 31: | Line 169: | ||
A timed clear unlocks the next Mythic Level. | A timed clear unlocks the next Mythic Level. | ||
Clearing with enough time remaining can unlock extra levels at once | Clearing with enough time remaining can unlock extra levels at once. | ||
{| class="wikitable" | |||
! Clear Result | |||
| ! Unlock Result | | |||
| ----------------------------- | | |||
| Timed clear | | |||
| Unlocks the next Mythic Level | | |||
| - | | |||
| Clear with 20% time remaining | | |||
| Skips 1 extra level | | |||
| - | | |||
| Clear with 40% time remaining | | |||
| Skips 2 extra levels | | |||
| } | | |||
Example: clearing Mythic +0 with 40 | Example: clearing Mythic +0 with 40% time remaining can unlock up to Mythic +3. | ||
== Solo and Party Modes == | |||
Some Mythic MVPs are designed for solo play, while others are designed for parties. The intended mode depends on the MVP. | Some Mythic MVPs are designed for solo play, while others are designed for parties. The intended mode depends on the MVP. | ||
| Line 45: | Line 194: | ||
Solo Mythic runs only allow the creator of the instance to enter and progress the fight. | Solo Mythic runs only allow the creator of the instance to enter and progress the fight. | ||
All solo Mythic MVPs also offer an '''Untimed Party Mythic +0''' mode. | |||
Untimed Party Mythic +0 allows party members to enter, but it does not unlock higher Mythic Levels and does not count for timed records. | |||
== Party Loot Chest == | |||
In Untimed Party Mythic +0 mode, the boss loot is placed into a treasure chest instead of being given directly to one player. | In Untimed Party Mythic +0 mode, the boss loot is placed into a treasure chest instead of being given directly to one player. | ||
| Line 61: | Line 212: | ||
If multiple players tie for the highest roll, only the tied players reroll until there is one winner. | If multiple players tie for the highest roll, only the tied players reroll until there is one winner. | ||
== Records and Leaderboards == | |||
Timed clears | Timed clears are saved as personal records. | ||
All Mythic MVPs have public leaderboards. Leaderboards track timed clears and can show the best overall runs or the best runs for a specific Mythic Level. | |||
Revision as of 18:25, 4 June 2026
Mythic MVPs
Mythic MVPs are harder max level versions of regular MVPs. They are instanced boss fights with higher gear drop rates, timed progression and public records.
Mythic difficulty starts at Mythic +0. Higher Mythic Levels increase the fight difficulty.
Rewards
Mythic MVPs have improved drop rates for gear.
Mythic +0 increases gear drop rates by 50% compared to the regular MVP.
This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops keep their normal drop rates unless stated otherwise on that MVP page.
| Regular Gear Drop Rate |
Mythic Levels do not increase gear drop rates further. Mythic +10 has the same gear drop chance as Mythic +0. Instead, Mythic Levels from +1 to +10 improve the odds of gear rolling better random option groups. Rewards are capped at Mythic +10. Mythic Levels above +10 can still increase combat difficulty, but they do not improve rewards past the +10 reward cap. Random Option GroupsMythic gear can roll different random option groups. Higher groups do not usually increase the maximum possible roll. Instead, they increase the minimum roll, making low rolls less likely. Example:
|
|---|