Welcome to Edda Tales!: Difference between revisions
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<span style="color:#d16821">[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]</span> | <span style="color:#d16821">[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]</span> | ||
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Edda Tales is a fully custom experience. While it uses classic games as its foundation, almost every part of the game has been designed from the ground up, including classes, skills, formulas, progression, monsters and equipment. | Edda Tales is a fully custom experience. While it uses classic games as its foundation, almost every part of the game has been designed from the ground up, including classes, skills, formulas, progression, monsters and equipment. | ||
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The goal of Edda Tales is to keep the charm of the old times while creating a new game around it, with custom class identities, new mechanics, redesigned builds, and content made specifically for this server. | The goal of Edda Tales is to keep the charm of the old times while creating a new game around it, with custom class identities, new mechanics, redesigned builds, and content made specifically for this server. | ||
Revision as of 16:01, 4 June 2026
Edda Tales is a fully custom experience. While it uses classic games as its foundation, almost every part of the game has been designed from the ground up, including classes, skills, formulas, progression, monsters and equipment.
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Additional Features
| Refining |
Game Info |
Groups and Guilds |
Downloads |
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The goal of Edda Tales is to keep the charm of the old times while creating a new game around it, with custom class identities, new mechanics, redesigned builds, and content made specifically for this server.
The server is built around experimentation, with many ways to approach combat, farming, solo play, and party play. Players are encouraged to try different classes, builds, and equipment combinations instead of playing in a single fixed way.


