Welcome to Edda Tales!: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
<span style="color:#d16821">[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]</span> | <span style="color:#d16821">[[File:4_F_ACOLYTE.gif]] Welcome to Edda Tales Wiki [[File:4_F_MAYSEL.gif]]</span> | ||
</div> | </div> | ||
<div style="text-align: left; margin: 25px 0px 0px 100px; font-size:110%; padding:10px;"> | <div style="text-align: left; margin: 25px 0px 0px 100px; font-size:110%; padding:10px;"> | ||
Edda Tales is a fully custom experience. While it uses classic games as its foundation, almost every part of the game has been designed from the ground up, including classes, skills, formulas, progression, monsters and equipment. | Edda Tales is a fully custom experience. While it uses classic games as its foundation, almost every part of the game has been designed from the ground up, including classes, skills, formulas, progression, monsters and equipment. | ||
Revision as of 03:20, 4 June 2026
Edda Tales is a fully custom experience. While it uses classic games as its foundation, almost every part of the game has been designed from the ground up, including classes, skills, formulas, progression, monsters and equipment.
,
,
The goal of Edda Tales is to keep the charm of the old times while creating a new game around it, with custom class identities, new mechanics, redesigned builds, and content made specifically for this server.
The server is built around experimentation, with many ways to approach combat, farming, solo play, and party play. Players are encouraged to try different classes, builds, and equipment combinations instead of playing in a single fixed way.


