Hunter: Difference between revisions
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! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Hunter | ! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Hunter | ||
|- | |- | ||
| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:Hunter.png|180px]] | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | Job Base: | ! style="padding:6px; text-align:left;" | Job Base: | ||
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|- | |- | ||
| [[File:Falconry_Mastery.png|24px|link=]] '''[[Falconry Mastery]]''' | | [[File:Falconry_Mastery.png|24px|link=]] '''[[Falconry Mastery]]''' | ||
| | | Trains a Falcon to follow your orders. | ||
| 1 | | 1 | ||
| Active | | Active | ||
|- | |- | ||
| [[File:Blitz_Beat.png|24px|link=]] '''[[Blitz Beat]]''' | | [[File:Blitz_Beat.png|24px|link=]] '''[[Blitz Beat]]''' | ||
| | | Commands the Falcon to attack a targeted and surrouding enemy in an area, This skill has a chance to be used when performing basic attacks. | ||
| 5 | | 5 | ||
| Physical Ranged | | Physical Ranged | ||
|- | |- | ||
| [[File:Steel_Crow.png|24px|link=]] '''[[Steel Crow]]''' | | [[File:Steel_Crow.png|24px|link=]] '''[[Steel Crow]]''' | ||
| | | Increase the critical chance of your Falcon. | ||
| 5 | | 5 | ||
| Passive | | Passive | ||
|- | |- | ||
| [[File:Detect.png|24px|link=]] '''[[Detect]]''' | | [[File:Detect.png|24px|link=]] '''[[Detect]]''' | ||
| | | Commands the Falcon to detect hidden characters from a distance. | ||
| 4 | | 4 | ||
| Supportive | | Supportive | ||
|- | |- | ||
| [[File:Double_Strafe.png|24px|link=]] '''[[Double Strafel]]''' | | [[File:Double_Strafe.png|24px|link=]] '''[[Double Strafel]]''' | ||
| | | Perform a double shot. | ||
| 5 | | 5 | ||
| Physical Ranged | | Physical Ranged | ||
|- | |- | ||
| [[File:Arrow_Shower.png|24px|link=]] '''[[Arrow Shower]]''' | | [[File:Arrow_Shower.png|24px|link=]] '''[[Arrow Shower]]''' | ||
| | | Fires an arrow to a targeted cell damaging all enemies in an area. Enemies that receives damage will be knocked 2 cells backward. | ||
| 5 | | 5 | ||
| Physical Ranged | | Physical Ranged | ||
|- | |- | ||
| [[File:Arrow_Repel.png|24px|link=]] '''[[Charge Arrow]]''' | | [[File:Arrow_Repel.png|24px|link=]] '''[[Charge Arrow]]''' | ||
| | | Draws the bowstring to it's limit to fire a volley of arrows pushing the target 5 cells backward. | ||
| 1 | | 1 | ||
| Physical Ranged | | Physical Ranged | ||
|- | |- | ||
| [[File:Owl's_Eye.png|24px|link=]] '''[[Owl's Eye]]''' | | [[File:Owl's_Eye.png|24px|link=]] '''[[Owl's Eye]]''' | ||
| | | Increase DEX. | ||
| 5 | | 5 | ||
| Passive | | Passive | ||
|- | |- | ||
| [[File:Vulture's_Eye.png|24px|link=]] '''[[Vulture's Eye]]''' | | [[File:Vulture's_Eye.png|24px|link=]] '''[[Vulture's Eye]]''' | ||
| | | Increase Attack Range and HIT with bow. | ||
| 5 | | 5 | ||
| Passive | | Passive | ||
|- | |- | ||
| [[File:Improve_Concentration.png|24px|link=]] '''[[Improve Concentration]]''' | | [[File:Improve_Concentration.png|24px|link=]] '''[[Improve Concentration]]''' | ||
| | | Boost AGI and DEX temporarily and detects nearby hidden characters. | ||
| 5 | | 5 | ||
| Supportive | | Supportive | ||
| Line 84: | Line 84: | ||
|- | |- | ||
| [[File:Fear_Breeze.png|24px|link=]] '''[[Fear Breeze]]''' | | [[File:Fear_Breeze.png|24px|link=]] '''[[Fear Breeze]]''' | ||
| | | Massively increases Movement Speed, FLEE and Perfect Dodge for a short duration. | ||
| 5 | | 5 | ||
| Supportive | | Supportive | ||
|- | |- | ||
| [[File:Remove_Trap.png|24px|link=]] '''[[Remove Trap]]''' | | [[File:Remove_Trap.png|24px|link=]] '''[[Remove Trap]]''' | ||
| | | Removes a trap that was been set on the ground. | ||
| 1 | | 1 | ||
| Supportive | | Supportive | ||
|- | |- | ||
| [[File:Talkie_Box.png|24px|link=]] '''[[Talkie Box]]''' | | [[File:Talkie_Box.png|24px|link=]] '''[[Talkie Box]]''' | ||
| | | Set a trap which will display a prepared message. | ||
| 1 | | 1 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Land_Mine.png|24px|link=]] '''[[Land Mine]]''' | | [[File:Land_Mine.png|24px|link=]] '''[[Land Mine]]''' | ||
| | | Set a trap which will damage and Stun enemies. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Freezing_Trap.png|24px|link=]] '''[[Freezing Trap]]''' | | [[File:Freezing_Trap.png|24px|link=]] '''[[Freezing Trap]]''' | ||
| | | Set a trap which will damage and Freeze enemies. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Blast_Mine.png|24px|link=]] '''[[Blast Mine]]''' | | [[File:Blast_Mine.png|24px|link=]] '''[[Blast Mine]]''' | ||
| | | Set a trap which will explode and damage enemies. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Claymore_Trap.png|24px|link=]] '''[[Claymore Trap]]''' | | [[File:Claymore_Trap.png|24px|link=]] '''[[Claymore Trap]]''' | ||
| | | Set a trap that will explode when triggered. Can be attacked to explode. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Skid_Trap.png|24px|link=]] '''[[Skid Trap]]''' | | [[File:Skid_Trap.png|24px|link=]] '''[[Skid Trap]]''' | ||
| | | Set a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Flasher.png|24px|link=]] '''[[Flasher]]''' | | [[File:Flasher.png|24px|link=]] '''[[Flasher]]''' | ||
| | | Set a trap which will emit intense light. Chance to cause Blind. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Ankle_Snare.png|24px|link=]] '''[[Anklesnare]]''' | | [[File:Ankle_Snare.png|24px|link=]] '''[[Anklesnare]]''' | ||
| | | Set a trap which will bind the enemy to the ground for a short duration. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|- | |- | ||
| [[File:Sandman.png|24px|link=]] '''[[Sandman]]''' | | [[File:Sandman.png|24px|link=]] '''[[Sandman]]''' | ||
| | | Set a trap which once triggered will hits all enemies. Chance to cause Sleep. | ||
| 5 | | 5 | ||
| Trap | | Trap | ||
|} | |} | ||
Revision as of 22:08, 12 May 2026
| Hunter | |
|---|---|
| |
| Job Base: | Hunter |
| Number of Skills: | 22 |
| Total Skill Points: | 93 |
Overview
.
.
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Trains a Falcon to follow your orders. | 1 | Active | |
| Commands the Falcon to attack a targeted and surrouding enemy in an area, This skill has a chance to be used when performing basic attacks. | 5 | Physical Ranged | |
| Increase the critical chance of your Falcon. | 5 | Passive | |
| Commands the Falcon to detect hidden characters from a distance. | 4 | Supportive | |
| Perform a double shot. | 5 | Physical Ranged | |
| Fires an arrow to a targeted cell damaging all enemies in an area. Enemies that receives damage will be knocked 2 cells backward. | 5 | Physical Ranged | |
| Draws the bowstring to it's limit to fire a volley of arrows pushing the target 5 cells backward. | 1 | Physical Ranged | |
| Increase DEX. | 5 | Passive | |
| Increase Attack Range and HIT with bow. | 5 | Passive | |
| Boost AGI and DEX temporarily and detects nearby hidden characters. | 5 | Supportive | |
| Summon a fire ball around the player, fire ball will detect hidden characters nearby. | 5 | Supportive | |
| Massively increases Movement Speed, FLEE and Perfect Dodge for a short duration. | 5 | Supportive | |
| Removes a trap that was been set on the ground. | 1 | Supportive | |
| Set a trap which will display a prepared message. | 1 | Trap | |
| Set a trap which will damage and Stun enemies. | 5 | Trap | |
| Set a trap which will damage and Freeze enemies. | 5 | Trap | |
| Set a trap which will explode and damage enemies. | 5 | Trap | |
| Set a trap that will explode when triggered. Can be attacked to explode. | 5 | Trap | |
| Set a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. | 5 | Trap | |
| Set a trap which will emit intense light. Chance to cause Blind. | 5 | Trap | |
| Set a trap which will bind the enemy to the ground for a short duration. | 5 | Trap | |
| Set a trap which once triggered will hits all enemies. Chance to cause Sleep. | 5 | Trap |
