Joint Beat (Vital Strike): Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:Vital_Strike.png Joint Beat |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-align:left;" | El..."
 
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== Description ==
== Description ==
Joint Beat is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Joint Beat is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] and [[Super Novice]].


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Revision as of 17:46, 1 June 2026

Joint Beat
File:FILENAME.gif
Max Level: 5
Element: None
Number of Hits: Not Applicabe


Description

Joint Beat is a EFFECTTYPE skill used by CLASSNAME and Super Novice.

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Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.

TYPE

Level 1 - type

Level 2 - type

Level 3 - type

Level 4 - type

Level 5 - type

Requirements

SKILLNAME Level 1