Knight: Difference between revisions

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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;" |- ! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Knight |- | colspan="2" style="text-align:center; padding:10px;" | 180px |- ! style="padding:6px; text-align:left;" | Job Base: | style="padding:6px;" | Knight |- ! style="padding:6px; text-align:left;" | Number of Skills: | st..."
 
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Revision as of 02:28, 7 May 2026

Knight
Job Base: Knight
Number of Skills: 13
Total Skill Points: 81

Overview


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Skills

Skill Description Levels Type
Two-Handed Sword Mastery Increases damage with two-handed swords. 10 Passive
Two-Handed Quicken Increases Attack Speed and Critical . 5 Supportive
Concentration (Spear Dynamo) Gives Endure effect and increased ATK and HIT rate but reduces Defense. 5 Supportive
Head Crush (Traumatic Blow) Strikes an enemy with the chance of causing Bleeding status. 5 Physical Melee
Bowling Bash Hits an enemy with force causing to get knocked back and hiting other enemies. This skill hits twice. 5 Physical Melee
Magnum Break Fire elemental damage around the player. Briefly gives bonus weapon fire damage. 5 Physical Melee
Spear Mastery Increase damage with spears. 10 Passive
Spear Stab Pierces target with a spear inflicting long range physical damage and pushing any enemy nearby. 10 Physical Ranged
Spear Boomerang Throws a spear inflicting long range damage. 5 Physical Ranged
Charge Attack Charges to a distance enemy. 1 Physical Melee
Joint Beat (Vital Strike) Strike an enemy vital point causing a random Injury. Different Injuries cause different debuffs. 10 Physical Melee
Increase HP Recovery Restore HP every 10 seconds. Increase healing effectiveness from all sources. 5 Passive
Endure Grans damage reduction and preventing flinching when taking damage. 5 Supportive