Windmill: Difference between revisions
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This skill recovers 10% of the damage dealt as HP, increased by <span style="color:#1f7509">VIT</span>. | This skill recovers 10% of the damage dealt as HP, increased by <span style="color:#1f7509">VIT</span>. | ||
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]] | |||
Have a Internal Cooldown of <span style="color:green">5 Seconds</span>. | Have a Internal Cooldown of <span style="color:green">5 Seconds</span>. | ||
Revision as of 06:02, 1 June 2026
| |
| Max Level: | 3 |
| Element: | None |
| Number of Hits: | 1 |
Description
Windmill is a Offensive skill used by Monk only.
A ground round kick that will hit enemies in 5x5 area around the caster and force them to Sit. Monsters on the area are Stunned.
This skill recovers 10% of the damage dealt as HP, increased by VIT.
This skill generates 1 Combo Point
Have a Internal Cooldown of 5 Seconds.
Damage
Final Damage is increased by 1% per STR.
Level 1 - ATK 125%
Level 2 - ATK 175%
Level 3 - ATK 225%
Requirements
Call Spirits Level 5
Dangerous Soul Collect (Zen) Level 1
Body Relocation Level 1
