Iron Hand: Difference between revisions
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
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! colspan="2" style="background:# | ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:FILENAME.png]] SKILLNAME | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]] | | colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]] | ||
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== | == Description == | ||
SKILL is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only. | SKILL is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only. | ||
Revision as of 22:49, 31 May 2026
| File:FILENAME.png SKILLNAME | |
|---|---|
| File:FILENAME.gif | |
| Max Level: | 5 |
| Element: | None |
| Number of Hits: | Not Applicabe |
Description
SKILL is a EFFECTTYPE skill used by CLASSNAME only.
Text text text text text text text text text text text text text text text text text text text text text text text text text.
Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.
TYPE
Level 1 - type
Level 2 - type
Level 3 - type
Level 4 - type
Level 5 - type
Requirements
SKILLNAME Level 1