Temporal Mending: Difference between revisions

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If inside a [[Chrono Field]], has an additional effect depending on the field state, these effects cannot stack, only be overwritten by a more powerful instance:
If inside a [[Chrono Field]], has an additional effect depending on the field state, these effects cannot stack, only be overwritten by a more powerful instance:
* [[Wind Up]]: Excess healing is converted into charge, increasing the targets next instance of damage.
* [[Wind Up]]: Excess healing is converted into charge, increasing the target's next instance of damage.
* [[Slow Down]]: Excess healing is converted into a barrier that absorbs damage.
* [[Slow Down]]: Excess healing is converted into a barrier that absorbs damage.



Revision as of 04:09, 24 July 2026

Temporal Mending
Max Level: 5
Type: Passive
Cast time: 1 second
Aftercast delay: 1 second
Cooldown: None
SP Cost: 40


Description

Temporal Mending is a Supportive skill for Oracles.

Manipulates the target's timeline, reverting wounds and healing the target.

If inside a Chrono Field, has an additional effect depending on the field state, these effects cannot stack, only be overwritten by a more powerful instance:

  • Wind Up: Excess healing is converted into charge, increasing the target's next instance of damage.
  • Slow Down: Excess healing is converted into a barrier that absorbs damage.

Heal Formula = (A * Skill_lv) + MATK

Level Healing Power
1 20%
2 40%
3 60%
4 80%
5 100%