Storm Gust: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 27: | Line 27: | ||
Have a internal Cooldown of <span style="color:green">6 Seconds</span> | Have a internal Cooldown of <span style="color:green">6 Seconds</span> | ||
== Damage == | == Damage == | ||
Final Damage is increase by 1% per <span style="color:purple">INT</span>. | |||
Level 1 - <span style="color:#a8325e">MATK</span> 70% each Hit. | Level 1 - <span style="color:#a8325e">MATK</span> 70% each Hit. | ||
Revision as of 21:22, 30 May 2026
| Storm Gust | |
|---|---|
| |
| Max Level: | 5 |
| Element: | Water |
| Number of Hits: | 5 |
Overview
Storm Gust is a Offensive ground magical skill AOE in a 11x11 area used by Wizard only.
Storm Gust have a fixed 4.5 Seconds duration, hiting once every 0.9 seconds, enemies hit are knockback 2 cells, and have a chance to inflict Freezing.
Targets already afflicted with Freezing. can't be hit or receive damage from Storm Gust.
Have a internal Cooldown of 6 Seconds
Damage
Final Damage is increase by 1% per INT.
Level 1 - MATK 70% each Hit.
Level 2 - MATK 90% each Hit.
Level 3 - MATK 110% each Hit.
Level 4 - MATK 130% each Hit.
Level 5 - MATK 150% each Hit.
Requirements
Cold Bolt Level 3
Frost Nova Level 3
