Super Novice: Difference between revisions
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| Magical | | Magical | ||
|- | |- | ||
| [[File:Ruwach.png|24px|link=]] '''[[Ruwach]]''' | |||
| Summons a Holy Spirit that detect hidden characters. | |||
| 1 | |||
| Supportive | |||
|- | |||
| [[File:Meditatio.png|24px|link=]] '''[[Meditatio]]''' | |||
| Increase SP and enhances effectiveness of Healing and Shielding skills. Reduces Heal cooldown. | |||
| 10 | |||
| Passive | |||
|- | |||
| [[File:Increase_AGI.png|24px|link=]] '''[[Increase Agility]]''' | |||
| Increases the targeted's AGI for a duration. | |||
| 3 | |||
| Supportive | |||
|- | |||
| [[File:Kyrie_Eleison.png|24px|link=]] '''[[Kyrie Eleison]]''' | |||
| Creates a barrier around the character that absorb a set amount of damage. | |||
| 10 | |||
| Supportive | |||
|- | |||
| [[File:Blessing.png|24px|link=]] '''[[Blessing]]''' | |||
| Temporarily increase STR, INT, DEX and HIT. | |||
| 3 | |||
| Supportive | |||
|- | |||
| [[File:Magnus_Exorcismus.png|24px|link=]] '''[[Magnus Exorcismus]]''' | |||
| Deals a AoE Holy magical damage every 3 seconds. | |||
| 5 | |||
| Magical | |||
|- | |||
| [[File:Holy_Light.png|24px|link=]] '''[[Holy Light]]''' | |||
| Deals a Holy hybrid damage. | |||
| 5 | |||
| Hybrid | |||
|- | |||
| [[File:Lex_Divina.png|24px|link=]] '''[[Lex Divina]]''' | |||
| Inflict the Silence status on an enemy. | |||
| 5 | |||
| Debuff | |||
|- | |||
| [[File:Lex_Aeterna.png|24px|link=]] '''[[Lex Aeterna]]''' | |||
| Make the target receive twice damage. On bosses has 1/3 effectiveness. | |||
| 1 | |||
| Debuff | |||
|- | |||
| [[File:Status_Recovery.png|24px|link=]] '''[[Status Recovery]]''' | |||
| Cancels abnormal status. Inflict Blind status in Undead monsters. | |||
| 1 | |||
| Supportive | |||
|- | |||
| [[File:Resurrection.png|24px|link=]] '''[[Resurrection]]''' | |||
| Revives a KO'ed player. | |||
| 4 | |||
| Recovery | |||
|- | |||
| [[File:Impositio_Manus.png|24px|link=]] '''[[Impositio Manus]]''' | |||
| Increases ATK and MATK to all party members. | |||
| 5 | |||
| Supportive | |||
|- | |||
| [[File:Suffragium.png|24px|link=]] '''[[Suffragium]]''' | |||
| Reduces variable casting time to all party members. | |||
| 3 | |||
| Supportive | |||
|- | |||
| [[File:Aspersio.png|24px|link=]] '''[[Aspersio]]''' | |||
| Endows targeted player weapon with Holy elemental. | |||
| 5 | |||
| Supportive | |||
|- | |||
| [[File:Mace_Mastery.png|24px|link=]] '''[[Mace Mastery]]''' | |||
| Increases damage and APM with maces. Improves Holy Light. | |||
| 10 | |||
| Passive | |||
|- | |||
| [[File:Iron Fists.png|24px|link=]] '''[[Iron Hand]]''' | |||
| Increases damage with bare hands and knuckles. | |||
| 10 | |||
| Passive | |||
|- | |||
| [[File:Summon Spirit Sphere.png|24px|link=]] '''[[Call Spirits]]''' | |||
| Summons a Spirit Sphere that amplify different skills abilities. | |||
| 5 | |||
| Supportive | |||
|- | |||
| [[File:Zen.png|24px|link=]] '''[[Dangerous Soul Collect (Zen)]]''' | |||
| Summons 5 Spirit Spheres. | |||
| 1 | |||
| Supportive | |||
|- | |||
| [[File:Snap.png|24px|link=]] '''[[Body Relocation]]''' | |||
| Instantly teleport to a target spot. | |||
| 1 | |||
| Supportive | |||
|- | |||
| [[File:Sr windmill.png|24px|link=]] '''[[Windmill]]''' | |||
| Low ground round kick that damages AoE. Recovers an amount of damage dealt asp HP. | |||
| 3 | |||
| Debuff | |||
|- | |||
| [[File:Raging Quadruple Blow.png|24px|link=]] '''[[Chain Combo]]''' | |||
| Cast a combo that hits an area around the Monk. | |||
| 5 | |||
| Physical Melee | |||
|- | |||
| [[File:Raging Thrust.png|24px|link=]] '''[[Combo Finish]]''' | |||
| Uses a powerful strike around the Monk that hits 2 times. | |||
| 5 | |||
| Physical Melee | |||
|- | |||
| [[File:Glacier Fist.png|24px|link=]] '''[[Tiger Fist]]''' | |||
| Unleashes a devasting strike around the Monk. Consumes all Combo Points. | |||
| 5 | |||
| Physical Melee | |||
|- | |||
| [[File:Occult Impaction.png|24px|link=]] '''[[Investigate]]''' | |||
| Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense. | |||
| 5 | |||
| Special Physical | |||
|- | |||
| [[File:Raging Palm Strike.png|24px|link=]] '''[[Palm Strike]]''' | |||
| Strike an enemy pushing him back and causes a delayed damage to him. | |||
| 5 | |||
| Physical Melee | |||
|- | |||
| [[File:Throw Spirit Sphere.png|24px|link=]] '''[[Throw Spirit Sphere]]''' | |||
| Fire all avaible Spirit Spheres. Consumes all Combo Points. | |||
| 5 | |||
| Physical Ranged | |||
|- | |||
| [[File:Flee (Skill).png|24px|link=]] '''[[Dodge]]''' | |||
| Increases FLEE. | |||
| 10 | |||
| Passive | |||
|- | |||
| [[File:Mental Strength.png|24px|link=]] '''[[Steel Body]]''' | |||
| Receives damage reduction. | |||
| 5 | |||
| Supportive | |||
|- | |||
| [[File:Root.png|24px|link=]] '''[[Blade Stop]]''' | |||
| Immobilizes the caster and an enemy. | |||
| 5 | |||
| Supportive | |||
|} | |} | ||
Revision as of 22:40, 18 May 2026
| Super Novice | |
|---|---|
| |
| Job Base: | Super Novice |
| Number of Skills: | 13 |
| Total Skill Points: | 56 |
Overview
.
.
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Increases damage with two-handed swords. | 10 | Passive | |
| Increases Attack Speed and Critical . | 5 | Supportive | |
| Gives Endure effect and increased ATK and HIT rate but reduces Defense. | 5 | Supportive | |
| Strikes an enemy with the chance of causing Bleeding status. | 5 | Physical Melee | |
| Hits an enemy with force causing to get knocked back and hiting other enemies. This skill hits twice. | 5 | Physical Melee | |
| Fire elemental damage around the player. Briefly gives bonus weapon fire damage. | 5 | Physical Melee | |
| Increase damage with spears. | 10 | Passive | |
| Pierces target with a spear inflicting long range physical damage and pushing any enemy nearby. | 10 | Physical Ranged | |
| Throws a spear inflicting long range damage. | 5 | Physical Ranged | |
| Charges to a distance enemy. | 1 | Physical Melee | |
| Strike an enemy vital point causing a random Injury. Different Injuries cause different debuffs. | 10 | Physical Melee | |
| Restore HP every 10 seconds. Increase healing effectiveness from all sources. | 5 | Passive | |
| Give damage reduction and preventing flinching when taking damage. | 5 | Supportive | |
| Increase MaxHP and resistance against Holy elemental damage. | 5 | Passive | |
| Cancel various abnormal status. | 1 | Supportive | |
| Restores the target's HP. | 5 | Recovery | |
| Strike an enemy with a double hit of Holy elemental physical attack. Chance to cause Blind. | 5 | Physical Melee | |
| Summon a cross of Holy magical damage on the ground around the caster. | 5 | Special Magical | |
| Protects a party member by receiving all damage intended for the targeted ally. | 5 | Supportive | |
| Activates Auto Guard status which has a chance to blocking long and short range physical attacks. | 5 | Supportive | |
| Smashes a Shield to an enemy, pushing it a few cells backwards. | 5 | Physical Melee | |
| Throws your Shield at the target, dealing damage to main target and all enemy in his path. | 5 | Physical Ranged | |
| Reflects a certain amount of damage back to enemy after they inflict damage with melee physical attacks. | 5 | Supportive | |
| Must be used together with Auto Guard. When the guard effect triggers have a chance to stun the enemy. | 1 | Supportive | |
| Strikes an enemy 5 times with Shield. | 5 | Physical Ranged | |
| When active, doubles the chance of Auto Guard to block an attack. | 5 | Supportive | |
| Increase Attack Speed when using Spears. | 5 | Supportive | |
| Strikes an enemy with bolts of frigid ice inflict Water elemental magic damage. | 5 | Magical | |
| Inflicts Water elemental magic damage on a target, which has a chance to Freeze the target. | 5 | Magical | |
| Attack a target with arrow made of Fire elemental magic damage. | 5 | Magical | |
| Summons a fire ball to damage a target and all enemies nearby with Fire elemental magic damage. | 5 | Magical | |
| Create a fire barrier, enemies that walk on it get knocked 2 cells backward. | 5 | Magical | |
| Drops ligthning on a target inflicting Wind elemental magic damage. | 5 | Magical | |
| Drops ligthning on a specific location, inflicting Wind elemental magic damage. | 5 | Magical | |
| Attacks an enemy with the ground beneath them, inflict Earth elemental magic damage. | 5 | Magical | |
| Commands the ground in a area to rise and deals Earth elemental magic damage. Can reveal hidden enemies. | 5 | Magical | |
| Inflict Stone Curse to a target. | 5 | Debuff | |
| Summon a fire ball around the player, fire ball will detect hidden characters nearby. | 1 | Supportive | |
| Enables moving and attacking during the casting of magic spells. | 1 | Passive | |
| Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. | 5 | Supportive | |
| Enables the chance of repeating certain Sage Skills that are cast. | 5 | Supportive | |
| Increase Attack Speed and damage with Book. | 10 | Passive | |
| Creates a barrier with spiritual energy for 10 seconds, instead HP barrier utilizes SP. | 1 | Supportive | |
| Casting Dispell cancels most of magic effects that have been cast on target. | 5 | Supportive | |
| Records the target's current position and HP. When the duration ends, the target return to their initial location and HP. | 5 | Supportive | |
| Converts a targeted area into a marshland that will reduce Movement Speed, AGI and DEX by half. | 5 | Debuff | |
| Inflict Water elemental magic damage around the player. Chance to cause Freezing to the enemies. | 5 | Magical | |
| Summons a blizzard in a target area, inflict Water elemental magic damage. Chance to cause Freezing. | 5 | Magical | |
| Fires a ball of lightning that inflict Wind elemental magic damage and knock back the target. | 5 | Magical | |
| Drops a lightning strikes in a target area, inflict Wind elemental damage. Chance to cause Blind. | 5 | Magical | |
| Create a fire barrier, enemies that walk on it get knocked 2 cells backward. | 5 | Magical | |
| Summons meteors in a targeted area, inflict Fire elemental damage. Chance to cause Stun. | 5 | Magical | |
| Restore SP every 10 seconds. MaxSP affects how much SP is restored. | 10 | Passive | |
| Uses telekinesis power to inflict Ghost elemental magic damage. | 5 | Magical | |
| Consumes half of your current SP to inflict Ghost elemental magic damage. | 10 | Magical | |
| Summons a Holy Spirit that detect hidden characters. | 1 | Supportive | |
| Increase SP and enhances effectiveness of Healing and Shielding skills. Reduces Heal cooldown. | 10 | Passive | |
| Increases the targeted's AGI for a duration. | 3 | Supportive | |
| Creates a barrier around the character that absorb a set amount of damage. | 10 | Supportive | |
| Temporarily increase STR, INT, DEX and HIT. | 3 | Supportive | |
| Deals a AoE Holy magical damage every 3 seconds. | 5 | Magical | |
| Deals a Holy hybrid damage. | 5 | Hybrid | |
| Inflict the Silence status on an enemy. | 5 | Debuff | |
| Make the target receive twice damage. On bosses has 1/3 effectiveness. | 1 | Debuff | |
| Cancels abnormal status. Inflict Blind status in Undead monsters. | 1 | Supportive | |
| Revives a KO'ed player. | 4 | Recovery | |
| Increases ATK and MATK to all party members. | 5 | Supportive | |
| Reduces variable casting time to all party members. | 3 | Supportive | |
| Endows targeted player weapon with Holy elemental. | 5 | Supportive | |
| Increases damage and APM with maces. Improves Holy Light. | 10 | Passive | |
| Increases damage with bare hands and knuckles. | 10 | Passive | |
| Summons a Spirit Sphere that amplify different skills abilities. | 5 | Supportive | |
| Summons 5 Spirit Spheres. | 1 | Supportive | |
| Instantly teleport to a target spot. | 1 | Supportive | |
| Low ground round kick that damages AoE. Recovers an amount of damage dealt asp HP. | 3 | Debuff | |
| Cast a combo that hits an area around the Monk. | 5 | Physical Melee | |
| Uses a powerful strike around the Monk that hits 2 times. | 5 | Physical Melee | |
| Unleashes a devasting strike around the Monk. Consumes all Combo Points. | 5 | Physical Melee | |
| Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense. | 5 | Special Physical | |
| Strike an enemy pushing him back and causes a delayed damage to him. | 5 | Physical Melee | |
| Fire all avaible Spirit Spheres. Consumes all Combo Points. | 5 | Physical Ranged | |
| Increases FLEE. | 10 | Passive | |
| Receives damage reduction. | 5 | Supportive | |
| Immobilizes the caster and an enemy. | 5 | Supportive |
