Super Novice: Difference between revisions

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| Magical
| Magical
|-
|-
| [[File:Ruwach.png|24px|link=]] '''[[Ruwach]]'''
| Summons a Holy Spirit that detect hidden characters.
| 1
| Supportive
|-
| [[File:Meditatio.png|24px|link=]] '''[[Meditatio]]'''
| Increase SP and enhances effectiveness of Healing and Shielding skills. Reduces Heal cooldown.
| 10
| Passive
|-
| [[File:Increase_AGI.png|24px|link=]] '''[[Increase Agility]]'''
| Increases the targeted's AGI for a duration.
| 3
| Supportive
|-
| [[File:Kyrie_Eleison.png|24px|link=]] '''[[Kyrie Eleison]]'''
| Creates a barrier around the character that absorb a set amount of damage.
| 10
| Supportive
|-
| [[File:Blessing.png|24px|link=]] '''[[Blessing]]'''
| Temporarily increase STR, INT, DEX and HIT.
| 3
| Supportive
|-
| [[File:Magnus_Exorcismus.png|24px|link=]] '''[[Magnus Exorcismus]]'''
| Deals a AoE Holy magical damage every 3 seconds.
| 5
| Magical
|-
| [[File:Holy_Light.png|24px|link=]] '''[[Holy Light]]'''
| Deals a Holy hybrid damage.
| 5
| Hybrid
|-
| [[File:Lex_Divina.png|24px|link=]] '''[[Lex Divina]]'''
| Inflict the Silence status on an enemy.
| 5
| Debuff
|-
| [[File:Lex_Aeterna.png|24px|link=]] '''[[Lex Aeterna]]'''
| Make the target receive twice damage. On bosses has 1/3 effectiveness.
| 1
| Debuff
|-
| [[File:Status_Recovery.png|24px|link=]] '''[[Status Recovery]]'''
| Cancels abnormal status. Inflict Blind status in Undead monsters.
| 1
| Supportive
|-
| [[File:Resurrection.png|24px|link=]] '''[[Resurrection]]'''
| Revives a KO'ed player.
| 4
| Recovery
|-
| [[File:Impositio_Manus.png|24px|link=]] '''[[Impositio Manus]]'''
| Increases ATK and MATK to all party members.
| 5
| Supportive
|-
| [[File:Suffragium.png|24px|link=]] '''[[Suffragium]]'''
| Reduces variable casting time to all party members.
| 3
| Supportive
|-
| [[File:Aspersio.png|24px|link=]] '''[[Aspersio]]'''
| Endows targeted player weapon with Holy elemental.
| 5
| Supportive
|-
| [[File:Mace_Mastery.png|24px|link=]] '''[[Mace Mastery]]'''
| Increases damage and APM with maces. Improves Holy Light.
| 10
| Passive
|-
| [[File:Iron Fists.png|24px|link=]] '''[[Iron Hand]]'''
| Increases damage with bare hands and knuckles.
| 10
| Passive
|-
| [[File:Summon Spirit Sphere.png|24px|link=]] '''[[Call Spirits]]'''
| Summons a Spirit Sphere that amplify different skills abilities.
| 5
| Supportive
|-
| [[File:Zen.png|24px|link=]] '''[[Dangerous Soul Collect (Zen)]]'''
| Summons 5 Spirit Spheres.
| 1
| Supportive
|-
| [[File:Snap.png|24px|link=]] '''[[Body Relocation]]'''
| Instantly teleport to a target spot.
| 1
| Supportive
|-
| [[File:Sr windmill.png|24px|link=]] '''[[Windmill]]'''
| Low ground round kick that damages AoE. Recovers an amount of damage dealt asp HP.
| 3
| Debuff
|-
| [[File:Raging Quadruple Blow.png|24px|link=]] '''[[Chain Combo]]'''
| Cast a combo that hits an area around the Monk.
| 5
| Physical Melee
|-
| [[File:Raging Thrust.png|24px|link=]] '''[[Combo Finish]]'''
| Uses a powerful strike around the Monk that hits 2 times.
| 5
| Physical Melee
|-
| [[File:Glacier Fist.png|24px|link=]] '''[[Tiger Fist]]'''
| Unleashes a devasting strike around the Monk. Consumes all Combo Points.
| 5
| Physical Melee
|-
| [[File:Occult Impaction.png|24px|link=]] '''[[Investigate]]'''
| Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense.
| 5
| Special Physical
|-
| [[File:Raging Palm Strike.png|24px|link=]] '''[[Palm Strike]]'''
| Strike an enemy pushing him back and causes a delayed damage to him.
| 5
| Physical Melee
|-
| [[File:Throw Spirit Sphere.png|24px|link=]] '''[[Throw Spirit Sphere]]'''
| Fire all avaible Spirit Spheres. Consumes all Combo Points.
| 5
| Physical Ranged
|-
| [[File:Flee (Skill).png|24px|link=]] '''[[Dodge]]'''
| Increases FLEE.
| 10
| Passive
|-
| [[File:Mental Strength.png|24px|link=]] '''[[Steel Body]]'''
| Receives damage reduction.
| 5
| Supportive
|-
| [[File:Root.png|24px|link=]] '''[[Blade Stop]]'''
| Immobilizes the caster and an enemy.
| 5
| Supportive
|}
|}

Revision as of 22:40, 18 May 2026

Super Novice
Job Base: Super Novice
Number of Skills: 13
Total Skill Points: 56

Overview


.


.

Skills

Skill Description Levels Type
Two-Handed Sword Mastery Increases damage with two-handed swords. 10 Passive
Two-Handed Quicken Increases Attack Speed and Critical . 5 Supportive
Concentration (Spear Dynamo) Gives Endure effect and increased ATK and HIT rate but reduces Defense. 5 Supportive
Head Crush (Traumatic Blow) Strikes an enemy with the chance of causing Bleeding status. 5 Physical Melee
Bowling Bash Hits an enemy with force causing to get knocked back and hiting other enemies. This skill hits twice. 5 Physical Melee
Magnum Break Fire elemental damage around the player. Briefly gives bonus weapon fire damage. 5 Physical Melee
Spear Mastery Increase damage with spears. 10 Passive
Spear Stab Pierces target with a spear inflicting long range physical damage and pushing any enemy nearby. 10 Physical Ranged
Spear Boomerang Throws a spear inflicting long range damage. 5 Physical Ranged
Charge Attack Charges to a distance enemy. 1 Physical Melee
Joint Beat (Vital Strike) Strike an enemy vital point causing a random Injury. Different Injuries cause different debuffs. 10 Physical Melee
Increase HP Recovery Restore HP every 10 seconds. Increase healing effectiveness from all sources. 5 Passive
Endure Give damage reduction and preventing flinching when taking damage. 5 Supportive
Faith Increase MaxHP and resistance against Holy elemental damage. 5 Passive
Cure Cancel various abnormal status. 1 Supportive
Heal Restores the target's HP. 5 Recovery
Holy Cross Strike an enemy with a double hit of Holy elemental physical attack. Chance to cause Blind. 5 Physical Melee
Grand Cross Summon a cross of Holy magical damage on the ground around the caster. 5 Special Magical
Devotion (Sacrifice) Protects a party member by receiving all damage intended for the targeted ally. 5 Supportive
Auto Guard Activates Auto Guard status which has a chance to blocking long and short range physical attacks. 5 Supportive
Shield Charge (Smite) Smashes a Shield to an enemy, pushing it a few cells backwards. 5 Physical Melee
Shield Boomerang Throws your Shield at the target, dealing damage to main target and all enemy in his path. 5 Physical Ranged
Reflect Shield Reflects a certain amount of damage back to enemy after they inflict damage with melee physical attacks. 5 Supportive
Shrink Must be used together with Auto Guard. When the guard effect triggers have a chance to stun the enemy. 1 Supportive
Shield Chain (Rapid Smiting) Strikes an enemy 5 times with Shield. 5 Physical Ranged
Defender (Defending Aura) When active, doubles the chance of Auto Guard to block an attack. 5 Supportive
Spear Quicken Increase Attack Speed when using Spears. 5 Supportive
Cold Bolt Strikes an enemy with bolts of frigid ice inflict Water elemental magic damage. 5 Magical
Frost Diver Inflicts Water elemental magic damage on a target, which has a chance to Freeze the target. 5 Magical
Fire Bolt Attack a target with arrow made of Fire elemental magic damage. 5 Magical
Fire Ball Summons a fire ball to damage a target and all enemies nearby with Fire elemental magic damage. 5 Magical
Fire Wall Create a fire barrier, enemies that walk on it get knocked 2 cells backward. 5 Magical
Lightning Bolt Drops ligthning on a target inflicting Wind elemental magic damage. 5 Magical
Thunder Storm Drops ligthning on a specific location, inflicting Wind elemental magic damage. 5 Magical
Earth Spike Attacks an enemy with the ground beneath them, inflict Earth elemental magic damage. 5 Magical
Heaven's Drive Commands the ground in a area to rise and deals Earth elemental magic damage. Can reveal hidden enemies. 5 Magical
Stone Curse Inflict Stone Curse to a target. 5 Debuff
Sight Summon a fire ball around the player, fire ball will detect hidden characters nearby. 1 Supportive
Free Cast Enables moving and attacking during the casting of magic spells. 1 Passive
Auto Spell Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. 5 Supportive
Double Casting Enables the chance of repeating certain Sage Skills that are cast. 5 Supportive
Advanced Book Increase Attack Speed and damage with Book. 10 Passive
Energy Coat Creates a barrier with spiritual energy for 10 seconds, instead HP barrier utilizes SP. 1 Supportive
Dispell Casting Dispell cancels most of magic effects that have been cast on target. 5 Supportive
Alter Time Records the target's current position and HP. When the duration ends, the target return to their initial location and HP. 5 Supportive
Quagmire Converts a targeted area into a marshland that will reduce Movement Speed, AGI and DEX by half. 5 Debuff
Frost Nova Inflict Water elemental magic damage around the player. Chance to cause Freezing to the enemies. 5 Magical
Storm Gust Summons a blizzard in a target area, inflict Water elemental magic damage. Chance to cause Freezing. 5 Magical
Jupitel Thunder Fires a ball of lightning that inflict Wind elemental magic damage and knock back the target. 5 Magical
Lord of Vermilion Drops a lightning strikes in a target area, inflict Wind elemental damage. Chance to cause Blind. 5 Magical
Fire Wall Create a fire barrier, enemies that walk on it get knocked 2 cells backward. 5 Magical
Meteor Storm Summons meteors in a targeted area, inflict Fire elemental damage. Chance to cause Stun. 5 Magical
Increase SP Recovery Restore SP every 10 seconds. MaxSP affects how much SP is restored. 10 Passive
Napalm Beat Uses telekinesis power to inflict Ghost elemental magic damage. 5 Magical
Soul Strike Consumes half of your current SP to inflict Ghost elemental magic damage. 10 Magical
Ruwach Summons a Holy Spirit that detect hidden characters. 1 Supportive
Meditatio Increase SP and enhances effectiveness of Healing and Shielding skills. Reduces Heal cooldown. 10 Passive
Increase Agility Increases the targeted's AGI for a duration. 3 Supportive
Kyrie Eleison Creates a barrier around the character that absorb a set amount of damage. 10 Supportive
Blessing Temporarily increase STR, INT, DEX and HIT. 3 Supportive
Magnus Exorcismus Deals a AoE Holy magical damage every 3 seconds. 5 Magical
Holy Light Deals a Holy hybrid damage. 5 Hybrid
Lex Divina Inflict the Silence status on an enemy. 5 Debuff
Lex Aeterna Make the target receive twice damage. On bosses has 1/3 effectiveness. 1 Debuff
Status Recovery Cancels abnormal status. Inflict Blind status in Undead monsters. 1 Supportive
Resurrection Revives a KO'ed player. 4 Recovery
Impositio Manus Increases ATK and MATK to all party members. 5 Supportive
Suffragium Reduces variable casting time to all party members. 3 Supportive
Aspersio Endows targeted player weapon with Holy elemental. 5 Supportive
Mace Mastery Increases damage and APM with maces. Improves Holy Light. 10 Passive
Iron Hand Increases damage with bare hands and knuckles. 10 Passive
Call Spirits Summons a Spirit Sphere that amplify different skills abilities. 5 Supportive
Dangerous Soul Collect (Zen) Summons 5 Spirit Spheres. 1 Supportive
Body Relocation Instantly teleport to a target spot. 1 Supportive
Windmill Low ground round kick that damages AoE. Recovers an amount of damage dealt asp HP. 3 Debuff
Chain Combo Cast a combo that hits an area around the Monk. 5 Physical Melee
Combo Finish Uses a powerful strike around the Monk that hits 2 times. 5 Physical Melee
Tiger Fist Unleashes a devasting strike around the Monk. Consumes all Combo Points. 5 Physical Melee
Investigate Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense. 5 Special Physical
Palm Strike Strike an enemy pushing him back and causes a delayed damage to him. 5 Physical Melee
Throw Spirit Sphere Fire all avaible Spirit Spheres. Consumes all Combo Points. 5 Physical Ranged
Dodge Increases FLEE. 10 Passive
Steel Body Receives damage reduction. 5 Supportive
Blade Stop Immobilizes the caster and an enemy. 5 Supportive