Windmill: Difference between revisions

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This skill recovers 10% of the damage dealt as HP, increased by <span style="color:#1f7509">VIT</span>.
This skill recovers 10% of the damage dealt as HP, increased by <span style="color:#1f7509">VIT</span>.


This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]


== Damage ==
Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>.
Final Damage is increased by 1% per <span style="color:#4a0d15">STR</span>.
Level 1 - <span style="color:#4a0d15">ATK</span> 125%
Level 2 - <span style="color:#4a0d15">ATK</span> 175%
Level 3 - <span style="color:#4a0d15">ATK</span> 225%


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Revision as of 20:55, 10 June 2026

Windmill
Max Level: 3
Type: Physical
Aftercast delay: None
Cooldown: 5 Seconds
Element: Weapon


Description

Windmill is a Offensive skill used by Monk only.

A ground round kick that will hit enemies in 5x5 area around the caster and force them to Sit. Monsters on the area are Stunned.

This skill recovers 10% of the damage dealt as HP, increased by VIT.

This skill generates 1 Combo Point

Final Damage is increased by 1% per STR.

Level ATK%
1 125%
2 175%
3 225%

Requirements

Call Spirits Level 5

Dangerous Soul Collect (Zen) Level 1

Body Relocation Level 1