Holy Light: Difference between revisions

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Final Damage is increased by 1% per <span style="color:purple">INT</span> and <span style="color:red">STR</span>
Final Damage is increased by 1% per <span style="color:purple">INT</span> and <span style="color:red">STR</span>
Level 1 - <span style="color:#a8325e">MATK</span> / <span style="color:#4a0d15">ATK</span> 100%
Level 2 - <span style="color:#a8325e">MATK</span> / <span style="color:#4a0d15">ATK</span> 125%
Level 3 - <span style="color:#a8325e">MATK</span> / <span style="color:#4a0d15">ATK</span> 150%
Level 4 - <span style="color:#a8325e">MATK</span> / <span style="color:#4a0d15">ATK</span> 175%
Level 5 - <span style="color:#a8325e">MATK</span> / <span style="color:#4a0d15">ATK</span> 200%


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Latest revision as of 19:37, 10 June 2026

Holy Light
Max Level: 5
Type: Hybrid
Aftercast delay: None
Cooldown: None
Element: Holy


Description

Holy Light is a Offensive skill used by Priest only.

Summons a holy light to inflict holy Hybrid damage into the target. It takes into account both ATK and MATK.

If the target has any Barrier active, it will be canceled.

Final Damage is increased by 1% per INT and STR

Level (ATK+MATK)%
1 100%
2 125%
3 150%
4 175%
5 200%