Hyper Novice: Difference between revisions
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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f9f9f9; width:240px; text-align:left;" |- ! colspan="2" style="background:#339933; color:white; text-align:center; font-size:120%; padding:6px;" | Hyper Novice |- | colspan="2" style="text-align:center; padding:10px;" | 180px |- ! style="padding:6px; text-align:left;" | Job Base: | style="padding:6px;" | Super Novice |- ! style="padding:6px; text-align:left;" | Nu..." |
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! style="padding:6px; text-align:left;" | Total Skill Points: | ! style="padding:6px; text-align:left;" | Total Skill Points: | ||
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Revision as of 23:30, 9 June 2026
| Hyper Novice | |
|---|---|
| |
| Job Base: | Super Novice |
| Number of Skills: | a lot |
| Total Skill Points: | a lot³ |
Overview
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Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Gives Endure effect and increased ATK and HIT rate but reduces Defense. | 3 | Passive | |
| Strikes an enemy with the chance of causing Bleeding status. | 3 | Passive | |
| Hits an enemy with force causing to get knocked back and hiting other enemies. This skill hits twice. | 3 | Passive | |
| Fire elemental damage around the player. Briefly gives bonus weapon fire damage. | 5 | Passive | |
| Charges to a distance enemy. | 5 | Passive | |
| Strike an enemy vital point causing a random Injury. Different Injuries cause different debuffs. | 5 | Passive | |
| Restore HP every 10 seconds. Increase healing effectiveness from all sources. | 10 | Passive | |
| Give damage reduction and preventing flinching when taking damage. | 3 | Passive | |
| Increase MaxHP and resistance against Holy elemental damage. | 3 | Passive | |
| Cancel various abnormal status. | 3 | Passive | |
| Restores the target's HP. | 3 | Passive | |
| Strike an enemy with a double hit of Holy elemental physical attack. Chance to cause Blind. | 3 | Passive | |
| Summon a cross of Holy magical damage on the ground around the caster. | 3 | Debuff | |
| Protects a party member by receiving all damage intended for the targeted ally. | 10 | Passive | |
| Activates Auto Guard status which has a chance to blocking long and short range physical attacks. | 5 | Magical | |
| Smashes a Shield to an enemy, pushing it a few cells backwards. | 1 | Passive | |
| Throws your Shield at the target, dealing damage to main target and all enemy in his path. | 3 | Passive | |
| Reflects a certain amount of damage back to enemy after they inflict damage with melee physical attacks. | 3 | Passive | |
| Must be used together with Auto Guard. When the guard effect triggers have a chance to stun the enemy. | 3 | Passive | |
| Strikes an enemy 5 times with Shield. | 5 | Passive | |
| When active, doubles the chance of Auto Guard to block an attack. | 1 | Passive | |
| Strikes an enemy with bolts of frigid ice inflict Water elemental magic damage. | 5 | Passive | |
| Inflicts Water elemental magic damage on a target, which has a chance to Freeze the target. | 3 | Passive | |
| Attack a target with arrow made of Fire elemental magic damage. | 3 | Passive | |
| Summons a fire ball to damage a target and all enemies nearby with Fire elemental magic damage. | 1 | Passive | |
| Create a fire barrier, enemies that walk on it get knocked 2 cells backward. | 3 | Passive | |
| Drops ligthning on a target inflicting Wind elemental magic damage. | 1 | Passive | |
| Drops ligthning on a specific location, inflicting Wind elemental magic damage. | 3 | Passive | |
| Attacks an enemy with the ground beneath them, inflict Earth elemental magic damage. | 3 | Passive | |
| Commands the ground in a area to rise and deals Earth elemental magic damage. Can reveal hidden enemies. | 3 | Passive | |
| Inflict Stone Curse to a target. | 3 | Passive | |
| Summon a fire ball around the player, fire ball will detect hidden characters nearby. | 1 | Passive | |
| Enables moving and attacking during the casting of magic spells. | 5 | Supportive | |
| Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. | 3 | Passive | |
| Enables the chance of repeating certain Sage Skills that are cast. | 3 | Passive | |
| Increase Attack Speed and damage with Book. | 3 | Passive | |
| Creates a barrier with spiritual energy for 10 seconds, instead HP barrier utilizes SP. | 3 | Passive | |
| Casting Dispell cancels most of magic effects that have been cast on target. | 3 | Passive | |
| Records the target's current position and HP. When the duration ends, the target return to their initial location and HP. | 5 | Hybrid Trap | |
| Converts a targeted area into a marshland that will reduce Movement Speed, AGI and DEX by half. | 5 | Hybrid Trap | |
| Inflict Water elemental magic damage around the player. Chance to cause Freezing to the enemies. | 3 | Passive | |
| Summons a blizzard in a target area, inflict Water elemental magic damage. Chance to cause Freezing. | 3 | Passive | |
| Fires a ball of lightning that inflict Wind elemental magic damage and knock back the target. | 3 | Passive | |
| Drops a lightning strikes in a target area, inflict Wind elemental damage. Chance to cause Blind. | 2 | Passive | |
| Create a fire barrier, enemies that walk on it get knocked 2 cells backward. | 3 | Passive | |
| Summons meteors in a targeted area, inflict Fire elemental damage. Chance to cause Stun. | 3 | Passive | |
| Restore SP every 10 seconds. MaxSP affects how much SP is restored. | 5 | Summon | |
| Uses telekinesis power to inflict Ghost elemental magic damage. | 2 | Summon Command | |
| Consumes half of your current SP to inflict Ghost elemental magic damage. | 10 | Passive | |
| Summons a Holy Spirit that detect hidden characters. | 3 | Passive | |
| Increase SP and enhances effectiveness of Healing and Shielding skills. Reduces Heal cooldown. | 3 | Passive | |
| Increases the targeted's AGI for a duration. | 3 | Passive | |
| Creates a barrier around the character that absorb a set amount of damage. | 3 | Passive | |
| Temporarily increase STR, INT, DEX and HIT. | 5 | Supportive | |
| Deals a AoE Holy magical damage every 3 seconds. | 5 | Passive | |
| Deals a Holy hybrid damage. | 3 | Passive | |
| Inflict the Silence status on an enemy. | 3 | Passive | |
| Make the target receive twice damage. On bosses has 1/3 effectiveness. | 10 | Passive | |
| Cancels abnormal status. Inflict Blind status in Undead monsters. | 3 | Passive | |
| Revives a KO'ed player. | 3 | Passive | |
| Increases ATK and MATK to all party members. | 3 | Passive | |
| Reduces variable casting time to all party members. | 3 | Passive | |
| Endows targeted player weapon with Holy elemental. | 5 | Passive | |
| Increases damage and APM with maces. Improves Holy Light. | 3 | Passive | |
| Summons a Spirit Sphere that amplify different skills abilities. | 3 | Passive | |
| Summons 5 Spirit Spheres. | 10 | Physical Melee | |
| Instantly teleport to a target spot. | 10 | Physical Melee | |
| Low ground round kick that damages AoE. Recovers an amount of damage dealt asp HP. | 3 | Passive | |
| Cast a combo that hits an area around the Monk. | 3 | Passive | |
| Uses a powerful strike around the Monk that hits 2 times. | 3 | Passive | |
| Unleashes a devasting strike around the Monk. Consumes all Combo Points. | 3 | Passive | |
| Attacks an enemy with a massive psychic impact. More damage when enemy have high Defense. | 5 | Passive | |
| Strike an enemy pushing him back and causes a delayed damage to him. | 3 | Passive | |
| Fire all avaible Spirit Spheres. Consumes all Combo Points. | 10 | Supportive | |
| Increases FLEE. | 3 | Passive | |
| Receives damage reduction. | 1 | Passive | |
| Immobilizes the caster and an enemy. | 3 | Passive | |
| Directs a flurry of rapid strikes with a chance to Stun. Bonus damage if the target is under 50% HP. | 3 | Passive | |
| Stikes an enemy and all enemy in a 3 cells wide line. | 3 | Passive | |
| Temporarily coats equipped weapon with Poison. All physical damage has a chance to inflict poison. | 3 | Passive | |
| While this skill is active, the caster have a chance to retaliate a number of attacks with Envenom. | 3 | Passive | |
| Deals Poison elememntal damage to a target. (This skill is not able to be learned and only usable through Poison React) | 10 | Physical Melee | |
| Hide under the ground to avoid enemy attacks. Reduces damage taken while in Hiding status. | 5 | Supportive | |
| Enters Cloaking status which hide the caster from enemies At higher levels, caster can move freely in Cloaking status. Reduces damage taken while in Hiding status. | 3 | Passive | |
| When attacking with any weapon theres a chance of inflicting double attack. | 3 | Passive | |
| Increase FLEE and bonus from other sources. | 3 | Passive |
