Windmill: Difference between revisions
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Level 3 - <span style="color:#4a0d15">ATK</span> 225% | Level 3 - <span style="color:#4a0d15">ATK</span> 225% | ||
{| class=wikitable style="border 1em #aaaaaa solid" | |||
|- | |||
!Level | |||
!ATK% | |||
|- | |||
!1 | |||
| 125% | |||
|- | |||
!2 | |||
| 175% | |||
|- | |||
!3 | |||
| 225% | |||
|- | |||
|} | |||
== Requirements == | == Requirements == | ||
Revision as of 20:54, 10 June 2026
| |
| Max Level: | 3 |
| Type: | Physical |
| Aftercast delay: | None |
| Cooldown: | 5 Seconds |
| Element: | Weapon |
Description
Windmill is a Offensive skill used by Monk only.
A ground round kick that will hit enemies in 5x5 area around the caster and force them to Sit. Monsters on the area are Stunned.
This skill recovers 10% of the damage dealt as HP, increased by VIT.
This skill generates 1 Combo Point
Damage
Final Damage is increased by 1% per STR.
Level 1 - ATK 125%
Level 2 - ATK 175%
Level 3 - ATK 225%
| Level | ATK% |
|---|---|
| 1 | 125% |
| 2 | 175% |
| 3 | 225% |
Requirements
Call Spirits Level 5
Dangerous Soul Collect (Zen) Level 1
Body Relocation Level 1
