Mythic MVPs: Difference between revisions

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Created page with "== Mythic MVPs == Mythic MVPs are harder max level versions of regular MVPs. They are meant to give players a stronger version of familiar boss fights, with better gear rewards and scaling difficulty. Mythic difficulty starts at '''Mythic +0'''. Higher Mythic Levels increase the challenge of the fight. === Rewards === Mythic MVPs have improved drop rates for their gear drops. This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops kee..."
 
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== Mythic MVPs ==
== Mythic MVPs ==


Mythic MVPs are harder max level versions of regular MVPs. They are meant to give players a stronger version of familiar boss fights, with better gear rewards and scaling difficulty.
Mythic MVPs are harder max level versions of regular MVPs. They are instanced boss fights with higher gear drop rates, timed progression and public records.


Mythic difficulty starts at '''Mythic +0'''. Higher Mythic Levels increase the challenge of the fight.
Mythic difficulty starts at '''Mythic +0'''. Higher Mythic Levels increase the fight difficulty.


=== Rewards ===
== Rewards ==


Mythic MVPs have improved drop rates for their gear drops.
Mythic MVPs have improved drop rates for gear.


This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops keep their normal rates unless stated otherwise on that MVP page.
Mythic +0 increases gear drop rates by '''50%''' compared to the regular MVP.


Mythic Levels from '''+1 to +10''' improve the odds of gear rolling better random option groups. This means higher Mythic Levels do not make gear drop more often, but they make dropped gear more likely to have better options.
This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops keep their normal drop rates unless stated otherwise on that MVP page.


Mythic Levels above '''+10''' can still increase the fight difficulty, but reward quality is capped at '''Mythic +10'''.
{| class="wikitable"
! Regular Gear Drop Rate


=== Timer ===
| ! Mythic Gear Drop Rate |
| ----------------------- |
| 25%                    |
| 37.5%                  |
| -                      |
| 35%                    |
| 52.5%                  |
| }                      |


Most Mythic MVPs use a timed clear system.
Mythic Levels do '''not''' increase gear drop rates further. Mythic +10 has the same gear drop chance as Mythic +0.
 
Instead, Mythic Levels from '''+1 to +10''' improve the odds of gear rolling better random option groups.
 
Rewards are capped at '''Mythic +10'''. Mythic Levels above +10 can still increase combat difficulty, but they do not improve rewards past the +10 reward cap.
 
== Random Option Groups ==
 
Mythic gear can roll different random option groups.
 
Higher groups do not usually increase the maximum possible roll. Instead, they increase the minimum roll, making low rolls less likely.
 
Example:
 
{| class="wikitable"
! Group
 
| ! ATK Roll Example |
| ------------------ |
| Group 1            |
| 1 to 20            |
| -                  |
| Group 2            |
| 5 to 20            |
| -                  |
| Group 3            |
| 10 to 20          |
| -                  |
| Group 4            |
| 15 to 20          |
| }                  |
 
== Mythic Level Option Chances ==
 
{| class="wikitable"
! Mythic Level
! Group 1
! Group 2
! Group 3
 
| ! Group 4 |
| --------- |
| +0        |
| 100%      |
| 0%        |
| 0%        |
| 0%        |
| -        |
| +1 to +3  |
| 70%      |
| 25%      |
| 5%        |
| 0%        |
| -        |
| +4 to +6  |
| 35%      |
| 45%      |
| 17%      |
| 3%        |
| -        |
| +7 to +9  |
| 15%      |
| 35%      |
| 35%      |
| 15%      |
| -        |
| +10      |
| 5%        |
| 20%      |
| 45%      |
| 30%      |
| }        |
 
== Random Option Roll Ranges ==
 
{| class="wikitable"
! Option Type
! Group 1
! Group 2
! Group 3
 
| ! Group 4                                        |
| ------------------------------------------------ |
| ATK / MATK                                      |
| 1 to 20                                          |
| 5 to 20                                          |
| 10 to 20                                        |
| 15 to 20                                        |
| -                                                |
| APM / Critical Damage                            |
| 1 to 20                                          |
| 5 to 20                                          |
| 10 to 20                                        |
| 15 to 20                                        |
| -                                                |
| ATK% / MATK%                                    |
| 1% to 15%                                        |
| 4% to 15%                                        |
| 7% to 15%                                        |
| 10% to 15%                                      |
| -                                                |
| Melee Damage / Ranged Damage                    |
| 1% to 15%                                        |
| 4% to 15%                                        |
| 7% to 15%                                        |
| 10% to 15%                                      |
| -                                                |
| Critical Chance                                  |
| 1% to 15%                                        |
| 4% to 15%                                        |
| 7% to 15%                                        |
| 10% to 15%                                      |
| -                                                |
| Healing                                          |
| 5% to 25%                                        |
| 10% to 25%                                      |
| 15% to 25%                                      |
| 20% to 25%                                      |
| -                                                |
| Cast Time Reduction / After Cast Delay Reduction |
| 1% to 10%                                        |
| 3% to 10%                                        |
| 5% to 10%                                        |
| 7% to 10%                                        |
| }                                                |
 
Not every gear piece can roll every option. Each Mythic MVP page should list which gear can drop and which random options are available for that gear.
 
== Timer ==
 
Mythic MVPs use a timed clear system.


If the boss is defeated within the time limit, the run gives rewards based on the selected Mythic Level.
If the boss is defeated within the time limit, the run gives rewards based on the selected Mythic Level.
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For '''Mythic +0''', the timer does not reduce loot. It only matters for unlocking higher Mythic Levels.
For '''Mythic +0''', the timer does not reduce loot. It only matters for unlocking higher Mythic Levels.


=== Unlocking Mythic Levels ===
== Unlocking Mythic Levels ==


Players unlock higher Mythic Levels by clearing timed runs.
Players unlock higher Mythic Levels by clearing timed runs.
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A timed clear unlocks the next Mythic Level.
A timed clear unlocks the next Mythic Level.


Clearing with enough time remaining can unlock extra levels at once:
Clearing with enough time remaining can unlock extra levels at once.
 
{| class="wikitable"
! Clear Result


* Timed clear: unlocks the next Mythic Level
| ! Unlock Result              |
* Clear with 20 percent time remaining: skips 1 extra level
| ----------------------------- |
* Clear with 40 percent time remaining: skips 2 extra levels
| Timed clear                   |
| Unlocks the next Mythic Level |
| -                            |
| Clear with 20% time remaining |
| Skips 1 extra level           |
| -                            |
| Clear with 40% time remaining |
| Skips 2 extra levels         |
| }                            |


Example: clearing Mythic +0 with 40 percent time remaining can unlock up to Mythic +3.
Example: clearing Mythic +0 with 40% time remaining can unlock up to Mythic +3.


=== Solo and Party Modes ===
== Solo and Party Modes ==


Some Mythic MVPs are designed for solo play, while others are designed for parties. The intended mode depends on the MVP.
Some Mythic MVPs are designed for solo play, while others are designed for parties. The intended mode depends on the MVP.
Line 45: Line 194:
Solo Mythic runs only allow the creator of the instance to enter and progress the fight.
Solo Mythic runs only allow the creator of the instance to enter and progress the fight.


Some solo MVPs may also offer an '''Untimed Party Mythic +0''' mode. This mode allows party members to enter, but it does not unlock higher Mythic Levels and does not count for timed records.
All solo Mythic MVPs also offer an '''Untimed Party Mythic +0''' mode.
 
Untimed Party Mythic +0 allows party members to enter, but it does not unlock higher Mythic Levels and does not count for timed records.


=== Party Loot Chest ===
== Party Loot Chest ==


In Untimed Party Mythic +0 mode, the boss loot is placed into a treasure chest instead of being given directly to one player.
In Untimed Party Mythic +0 mode, the boss loot is placed into a treasure chest instead of being given directly to one player.
Line 61: Line 212:
If multiple players tie for the highest roll, only the tied players reroll until there is one winner.
If multiple players tie for the highest roll, only the tied players reroll until there is one winner.


=== Records and Leaderboards ===
== Records and Leaderboards ==


Timed clears can be saved as personal records.
Timed clears are saved as personal records.


Some Mythic MVPs also have public leaderboards. Leaderboards track timed clears and can show the best overall runs or the best runs for a specific Mythic Level.
All Mythic MVPs have public leaderboards. Leaderboards track timed clears and can show the best overall runs or the best runs for a specific Mythic Level.

Revision as of 18:25, 4 June 2026

Mythic MVPs

Mythic MVPs are harder max level versions of regular MVPs. They are instanced boss fights with higher gear drop rates, timed progression and public records.

Mythic difficulty starts at Mythic +0. Higher Mythic Levels increase the fight difficulty.

Rewards

Mythic MVPs have improved drop rates for gear.

Mythic +0 increases gear drop rates by 50% compared to the regular MVP.

This bonus only affects gear. Cards, costumes, eggs, materials and other non-gear drops keep their normal drop rates unless stated otherwise on that MVP page.

Regular Gear Drop Rate

Mythic Levels do not increase gear drop rates further. Mythic +10 has the same gear drop chance as Mythic +0.

Instead, Mythic Levels from +1 to +10 improve the odds of gear rolling better random option groups.

Rewards are capped at Mythic +10. Mythic Levels above +10 can still increase combat difficulty, but they do not improve rewards past the +10 reward cap.

Random Option Groups

Mythic gear can roll different random option groups.

Higher groups do not usually increase the maximum possible roll. Instead, they increase the minimum roll, making low rolls less likely.

Example:

Group

Mythic Level Option Chances

Mythic Level Group 1 Group 2 Group 3

Random Option Roll Ranges

Option Type Group 1 Group 2 Group 3

Not every gear piece can roll every option. Each Mythic MVP page should list which gear can drop and which random options are available for that gear.

Timer

Mythic MVPs use a timed clear system.

If the boss is defeated within the time limit, the run gives rewards based on the selected Mythic Level.

If the timer expires, the boss can still be defeated, but rewards are treated as Mythic +0 regardless of the selected Mythic Level.

For Mythic +0, the timer does not reduce loot. It only matters for unlocking higher Mythic Levels.

Unlocking Mythic Levels

Players unlock higher Mythic Levels by clearing timed runs.

A timed clear unlocks the next Mythic Level.

Clearing with enough time remaining can unlock extra levels at once.

Clear Result

Example: clearing Mythic +0 with 40% time remaining can unlock up to Mythic +3.

Solo and Party Modes

Some Mythic MVPs are designed for solo play, while others are designed for parties. The intended mode depends on the MVP.

Solo Mythic runs only allow the creator of the instance to enter and progress the fight.

All solo Mythic MVPs also offer an Untimed Party Mythic +0 mode.

Untimed Party Mythic +0 allows party members to enter, but it does not unlock higher Mythic Levels and does not count for timed records.

Party Loot Chest

In Untimed Party Mythic +0 mode, the boss loot is placed into a treasure chest instead of being given directly to one player.

The chest first shows a short list of all dropped loot. Each player then chooses Roll or Pass for every item.

Players have 2 minutes to choose. Players who do not choose in time are automatically counted as passing. Players who leave the instance are also counted as passing.

Each item is rolled separately.

If everyone passes on an item, the item is randomly given to one eligible player still inside the instance.

If multiple players tie for the highest roll, only the tied players reroll until there is one winner.

Records and Leaderboards

Timed clears are saved as personal records.

All Mythic MVPs have public leaderboards. Leaderboards track timed clears and can show the best overall runs or the best runs for a specific Mythic Level.