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== Common Status Effects == | |||
{| class="wikitable" style="background:#ffffff; text-align:left; border:2px solid #cf76bd;" | {| class="wikitable" style="background:#ffffff; width:600px; text-align:left; border:2px solid #cf76bd;" | ||
| <span style=" | ! style="border-left:3px solid #black; border-right:3px solid #black; background:#debdd7;" | Status | ||
! style="border-left:3px solid #black; border-right:3px solid #black; background:#debdd7;" | Effect | |||
|- | |||
| <span style="font-weight:bold">Binding</span> | |||
| | |||
Prevents movement while active. | |||
|- | |||
| <span style="font-weight:bold">Blind</span> | |||
| | |||
Reduces Hit by 25% and Flee by 50%. | |||
|- | |||
| <span style="font-weight:bold">Blaze</span> | |||
| | |||
Fire and Wind critical hits against the target deal 25% bonus damage. Blaze does not deal damage by itself. | |||
|- | |||
| <span style="font-weight:bold">Burning</span> | |||
| | |||
Damage over time. Burning stores a damage pool, then deals that damage over rapid 0.1 second ticks. | |||
|- | |||
| <span style="font-weight:bold">Bleeding</span> | |||
| | |||
Damage over time. Bleeding stores a damage pool, then deals that damage over rapid 0.1 second ticks. | |||
|- | |||
| <span style="font-weight:bold">Cold</span> | |||
| | |||
Reduces movement speed by 45%. Against boss/status-immune enemies, the slow is reduced to one third of its normal value. | |||
|- | |||
| <span style="font-weight:bold">Curse</span> | |||
| | |||
Sets LUK to 0, reduces base ATK and weapon ATK by 25%, and heavily slows movement. Against boss/status-immune enemies, duration is reduced to 20% of normal. | |||
|- | |||
| <span style="font-weight:bold">Fear</span> | |||
| | |||
Reduces Hit and Flee by 20%. | |||
|- | |||
| <span style="font-weight:bold">Frostbite</span> | |||
| | |||
Stacking movement slow. Each stack reduces movement speed by 10%, up to 5 stacks / 50%. Reapplying Frostbite refreshes the status using the duration of the skill that applied it. | |||
If the target already has 5 stacks, new applications try to Freeze for 15 seconds at 50% chance. If that Freeze fails, non-bosses are Frozen for 3 seconds, ignoring Freeze resistance. | |||
|- | |||
| <span style="font-weight:bold">Frozen</span> | |||
| | |||
Hard crowd control. The target is frozen solid and cannot act. Against boss/status-immune enemies, duration is reduced to 20% of normal. | |||
|- | |||
| <span style="font-weight:bold">Lightning Strike</span> | |||
| | |||
Deals 100 fixed damage every 2 seconds. Each tick has a 35% chance to interrupt spellcasting on players and regular monsters. Bosses are not interrupted by this effect. | |||
|- | |||
| <span style="font-weight:bold">Mini Stun</span> | |||
| | |||
Very short stun effect, usually 0.5 seconds. Boss/status-immune enemies have the duration reduced to 20% and receive 50% resistance against the application. | |||
|- | |||
| <span style="font-weight:bold">Poison</span> | |||
| | |||
Damage over time. Poison stores a damage pool, then deals that damage over rapid 0.1 second ticks. | |||
|- | |||
| <span style="font-weight:bold">Silence</span> | |||
| | |||
Prevents spellcasting and skill use that requires casting. Against boss/status-immune enemies, duration is reduced to 20% of normal. | |||
|- | |||
| <span style="font-weight:bold">Stone Curse</span> | |||
| | |||
Hard crowd control. The target is affected by Stone Curse and becomes petrified. Against boss/status-immune enemies, duration is reduced to 20% of normal. | |||
|- | |||
| <span style="font-weight:bold">Stun</span> | |||
| | |||
Hard crowd control. The target cannot act while stunned. | |||
|- | |||
| <span style="font-weight:bold">Sleep</span> | |||
| | |||
Hard crowd control. The target cannot act while asleep. Against boss/status-immune enemies, duration is reduced to 20% of normal. | |||
|- | |||
| <span style="font-weight:bold">Chaos</span> | |||
| | |||
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|- | |||
| <span style="font-weight:bold">Weakened Spirit</span> | |||
| | |||
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|} | |} | ||
== Buildup Resistance == | |||
Some control effects apply a temporary resistance after they end. This is the buildup resistance system. | |||
Each buildup stack gives 50% resistance to that same status. The resistance stacks up to 2 times. | |||
Against boss/status-immune enemies, buildup resistance durations are 3 times longer. | |||
{| class="wikitable" style=" | {| class="wikitable" style="text-align:center;" | ||
| | ! Stacks | ||
! Resistance | |||
|- | |||
| 0 | |||
| 0% | |||
|- | |||
| 1 | |||
| 50% | |||
|- | |||
| 2 | |||
| 100% | |||
|} | |} | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align:left;" | ||
| | ! Status | ||
! Resistance Duration | |||
|- | |||
| Stun | |||
| 5 seconds | |||
|- | |||
| Silence | |||
| 5 seconds | |||
|- | |||
| Blind | |||
| 5 seconds | |||
|- | |||
| Sleep | |||
| 10 seconds | |||
|- | |||
| Stone Curse | |||
| 10 seconds | |||
|- | |||
| Curse | |||
| 10 seconds | |||
|- | |||
| Fear | |||
| 10 seconds | |||
|- | |||
| Freeze | |||
| 10 seconds | |||
|} | |} | ||
Mini Stun does not use the normal stacking buildup table. Instead, it has a 0.5 second cooldown when triggered, preventing immediate repeated Mini Stun procs. | |||
Forced status applications can ignore buildup resistance if they are designed to do so. | |||
Revision as of 00:43, 6 June 2026
Common Status Effects
| Status | Effect |
|---|---|
| Binding |
Prevents movement while active. |
| Blind |
Reduces Hit by 25% and Flee by 50%. |
| Blaze |
Fire and Wind critical hits against the target deal 25% bonus damage. Blaze does not deal damage by itself. |
| Burning |
Damage over time. Burning stores a damage pool, then deals that damage over rapid 0.1 second ticks. |
| Bleeding |
Damage over time. Bleeding stores a damage pool, then deals that damage over rapid 0.1 second ticks. |
| Cold |
Reduces movement speed by 45%. Against boss/status-immune enemies, the slow is reduced to one third of its normal value. |
| Curse |
Sets LUK to 0, reduces base ATK and weapon ATK by 25%, and heavily slows movement. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Fear |
Reduces Hit and Flee by 20%. |
| Frostbite |
Stacking movement slow. Each stack reduces movement speed by 10%, up to 5 stacks / 50%. Reapplying Frostbite refreshes the status using the duration of the skill that applied it. If the target already has 5 stacks, new applications try to Freeze for 15 seconds at 50% chance. If that Freeze fails, non-bosses are Frozen for 3 seconds, ignoring Freeze resistance. |
| Frozen |
Hard crowd control. The target is frozen solid and cannot act. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Lightning Strike |
Deals 100 fixed damage every 2 seconds. Each tick has a 35% chance to interrupt spellcasting on players and regular monsters. Bosses are not interrupted by this effect. |
| Mini Stun |
Very short stun effect, usually 0.5 seconds. Boss/status-immune enemies have the duration reduced to 20% and receive 50% resistance against the application. |
| Poison |
Damage over time. Poison stores a damage pool, then deals that damage over rapid 0.1 second ticks. |
| Silence |
Prevents spellcasting and skill use that requires casting. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Stone Curse |
Hard crowd control. The target is affected by Stone Curse and becomes petrified. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Stun |
Hard crowd control. The target cannot act while stunned. |
| Sleep |
Hard crowd control. The target cannot act while asleep. Against boss/status-immune enemies, duration is reduced to 20% of normal. |
| Chaos |
text to edit. text to edit. text to edit. text to edit. text to edit. text to edit. text to edit. |
| Weakened Spirit |
text to edit. text to edit. text to edit. text to edit. text to edit. text to edit. text to edit. |
Buildup Resistance
Some control effects apply a temporary resistance after they end. This is the buildup resistance system.
Each buildup stack gives 50% resistance to that same status. The resistance stacks up to 2 times.
Against boss/status-immune enemies, buildup resistance durations are 3 times longer.
| Stacks | Resistance |
|---|---|
| 0 | 0% |
| 1 | 50% |
| 2 | 100% |
| Status | Resistance Duration |
|---|---|
| Stun | 5 seconds |
| Silence | 5 seconds |
| Blind | 5 seconds |
| Sleep | 10 seconds |
| Stone Curse | 10 seconds |
| Curse | 10 seconds |
| Fear | 10 seconds |
| Freeze | 10 seconds |
Mini Stun does not use the normal stacking buildup table. Instead, it has a 0.5 second cooldown when triggered, preventing immediate repeated Mini Stun procs.
Forced status applications can ignore buildup resistance if they are designed to do so.