Rush Strike: Difference between revisions
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Created page with "{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" |- ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | File:HN_JUPITEL_THUNDER_STORM.png Rush Strike |- | colspan="2" style="text-align:center; padding:10px;" | File:FILENAME.gif |- ! style="padding:6px; text-align:left;" | Max Level: | style="padding:6px;" | 5 |- ! style="padding:6px; text-alig..." |
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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | {| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;" | ||
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! colspan="2" style="background:# | ! colspan="2" style="background:#7685b8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:HN_JUPITEL_THUNDER_STORM.png]] Rush Strike | ||
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| colspan="2" style="text-align:center; padding:10px;" | [[File: | | colspan="2" style="text-align:center; padding:10px;" | [[File:Rush Strike.gif]] | ||
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! style="padding:6px; text-align:left;" | Max Level: | ! style="padding:6px; text-align:left;" | Max Level: | ||
| style="padding:6px;" | 5 | | style="padding:6px;" | 5 | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Type: | ||
| style="padding:6px;" | Physical | |||
|- | |||
! style="padding:6px; text-align:left;" | Aftercast delay: | |||
| style="padding:6px;" | None | |||
|- | |||
! style="padding:6px; text-align:left;" | Cooldown: | |||
| style="padding:6px;" | None | | style="padding:6px;" | None | ||
|- | |- | ||
! style="padding:6px; text-align:left;" | | ! style="padding:6px; text-align:left;" | Element: | ||
| style="padding:6px;" | | | style="padding:6px;" | <span style="color:#7685b8">Weapon</span> | ||
|- | |- | ||
|} | |} | ||
Revision as of 02:44, 8 June 2026
| |
| Max Level: | 5 |
| Type: | Physical |
| Aftercast delay: | None |
| Cooldown: | None |
| Element: | Weapon |
Description
Rush Strike is a EFFECTTYPE skill used by Mechanic only.
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Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.
TYPE
Level 1 - type
Level 2 - type
Level 3 - type
Level 4 - type
Level 5 - type
Requirements
SKILLNAME Level 1
