Mechanic: Difference between revisions
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== Overview == | == Overview == | ||
Mechanic has a [[Activity Points|<span style="color:#db1a84">Tech Points</span>]] system. | |||
--------. | --------. | ||
== Skills == | == Skills == | ||
Revision as of 23:37, 8 June 2026
| Mechanic | |
|---|---|
| |
| Job Base: | Blacksmith |
| Number of Skills: | 29 |
| Total Skill Points: | 101 |
Overview
Mechanic has a Tech Points system.
.
Skills
| Skill | Description | Levels | Type |
|---|---|---|---|
| Allows the Mechanic to use Mado Gear. Higher level increases movement speed in the Mado Gear. Using skills generate Heat, when Heat reaches 200, the Mado Gear goes into Overheat mode for 10 seconds, enhancing some of Mado skills. | 5 | Passive | |
| Uses a quick freezer to inflict Water elemental physical damage and Freezing status to all targets inside skil range. If Mado Gear is Overheated, deals double damage. | 3 | Physical Ranged | |
| Sets flames on the ground with a Flame Thrower to inflict Fire lemental physical damage and Burning to the target. If Mado Gear is Overheated, Burn targets are hit for 200% of the damage dealt instead. | 3 | Physical Ranged | |
| Analyzes a target's status and decreases physical and magical defense. | 3 | Debuff | |
| Scans around the caster with a infrared scanner to detect hidden enemies. Decreases FLEE of enemies inside the skill range. | 1 | Debuff | |
| Shoots a rocket punch at a single target from a distance. If the Mado Gear is Overheated, reduce all casting time of this skill by 90% and deal 10% more damage. | 3 | Physical Ranged | |
| Shoots a large-caliber gun which is attached to the Mado Gear to attack a target and surrounding enemies. Hits 5 times, with 1 aditional hit for every 60APM. If the Mado Gear is Overheated deals 50% more hits, rounded down. | 3 | Physical Ranged | |
| Launches a cannon shot to deal great damage to a targeted enemy and enemies around. If the Mado Gear is Overheated, increases the area and deals more damage. | 3 | Physical Ranged | |
| Fires a cannon ball to inflict damage to a target and nearby enemies. If the Mado Gear is Overheated, deals bonus damage and this skill gains 5% Omnivamp. | 3 | Special Physical Ranged | |
| Remodels Mado Gear's main frame to increases its Offensive Capabilites. Increasing damage with Mado Gear's skills. When combined with Remodel Mainframe - Defensive Mode, if the total level of both skills exceeds 3, neither passive effect will activate. | 3 | Passive | |
| Repairs the Mado Gear. | 3 | Recovery | |
| Generates an electro magnetic field around the caster, that temporarily immobilizing all enemies in the skill range. If the Mado Gear is Overheated increases the duration. | 3 | Debuff | |
| Creates an energy barrier around the caster, increasing DEF and MDEF of allies in range. | 3 | Supportive | |
| Summons a defensive scree, absorbing incoming damage for 2 seconds or until broken. | 3 | Supportive | |
| Remodels Mado Gear's main frame to increase its Defensive Capabilites, increasing RES and MRES. When combined with Remodel Mainframe - Offensive Mode, if the total level of both skills exceeds 3, neither passive effect will activate. | 3 | Passive | |
| Temporarily increases Mado Gear's Movement Speed by 75% for a short duration. | 2 | Supportive | |
| Mado Gear rushes forward. If the Mado Gear is Overheated , this skill has no after cast delay. | 1 | Supportive | |
| Mado Gear rushes backwards. If the Mado Gear is Overheated , this skill has no after cast delay. | 1 | Supportive | |
| Creates a stealth barrier around the caster, cloaking all targets in range. All targets cloaked by Stealth Field will be semi-visible and they cannot be targeted by skills. | 3 | Supportive | |
| Increases CRIT and HIT while using Axes. Does not work while on the Mado Gear. | 10 | Passive | |
| Causes a tornado to form by spinning with a Axe at a high speed, causing damage to all targets in range. This skill has 5% Omnivamp. | 5 | Physical Melee | |
| Slams the ground with your axe to inflict physical damage to your surrounding enemies. Increases the damage of Axe Tornado and Mighty Smash for 10 seconds. | 5 | Physical Melee | |
| Swing your axe wildly, damaging targets in an area around you. Grants a 2 second window to freely recast this skill before it enters cooldown. | 5 | Physical Melee | |
| Screams with battle vigor to add +3 STR and +15 ATK. | 1 | Supportive | |
| Throes an Axe like a boomerang at a target to inflict damage. | 3 | Physical Ranged | |
| Inflicts damage to a target by swinging your weapon. Has a small chance to inflict Stun. | 5 | Physical Melee | |
| Cleave your weapon in a powerful arc, striking all enemies in a straight line. Starts Axe Fury for 2 seconds. If Axe Fury is already active, gain 5% Omnivamp. | 5 | Physical Melee | |
| Rush to your foe and strike, damaging all enemies around the target. Starts Axe Fury for 2 seconds. If Axe Fury is already active, deals bonus damage. | 5 | Physical Melee | |
| Instantly dashes to a target and inflicts melee physical damage to it and surrounding enemies. Inflicts Quake status for 5 seconds to targets hit, increasing damage received. Additionally, enters Rush status for 10 seconds, increasing damage done. | 5 | Physical Melee |
