Palm Strike: Difference between revisions

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|-
|-
! style="padding:6px; text-align:left;" | Element:
! style="padding:6px; text-align:left;" | Element:
| style="padding:6px;" | None
| style="padding:6px;" | <span style="color:#7685b8">Weapon</span>
|-
|-
! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Number of Hits:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | 1
|-
|-
|}
|}
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== Description ==
== Description ==
SKILL is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Palm Strike is a <span style="color:red">Offensive</span> skill used by [[Monk]] only.


Text text text text text text text text text text text text text text text text text text text text text text text text text.
Perform a combo of 3 hits dealing damage on all targets within a 5x5 area around the caster.


Shares a global delay of <span style="color:green">0 Seconds</span> on all skills.
No Internal Cooldown.


== TYPE ==
This skill generates 1 [[Activity Points|<span style="color:#db1a84">Combo Point</span>]]
Level 1 - type


Level 2 - type
Shares a global delay of <span style="color:green">1 Second</span> on all skills.


Level 3 - type
== Damage ==
Final Damage is increase by 1% per <span style="color:#4a0d15">STR</span>.


Level 4 - type
Level 1 - <span style="color:#4a0d15">ATK</span> 100%
 
Level 2 - <span style="color:#4a0d15">ATK</span> 110%
 
Level 3 - <span style="color:#4a0d15">ATK</span> 120%
 
Level 4 - <span style="color:#4a0d15">ATK</span> 130%
 
Level 5 - <span style="color:#4a0d15">ATK</span> 140%


Level 5 - type


== Requirements ==
== Requirements ==
[[SKILLNAME]] Level 1
[[SKILLNAME]] Level 1

Revision as of 06:33, 1 June 2026

Palm Strike
Max Level: 5
Element: Weapon
Number of Hits: 1


Description

Palm Strike is a Offensive skill used by Monk only.

Perform a combo of 3 hits dealing damage on all targets within a 5x5 area around the caster.


This skill generates 1 Combo Point

Shares a global delay of 1 Second on all skills.

Damage

Final Damage is increase by 1% per STR.

Level 1 - ATK 100%

Level 2 - ATK 110%

Level 3 - ATK 120%

Level 4 - ATK 130%

Level 5 - ATK 140%


Requirements

SKILLNAME Level 1