Heal: Difference between revisions
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! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Heal.png]] | ! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Heal.png]] Heal | ||
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== | == Description == | ||
Heal is a <span style="color:red">Supportive</span> skill used by [[Priest]] and [[Monk]] and [[Crusader]]. | |||
Use to recovery the HP of a target, if the target is a <span style="color:#807d74">Undead</span>, the skill will deal damage instead. | |||
Have a Internal Cooldown of <span style="color:green">7.5 Seconds</span>, reducing <span style="color:green">0.05 Seconds</span> per base level. | |||
Level | == Scaling == | ||
The Heal is based on <span style="color:#b30e2f">Caster Base Level</span>, <span style="color:purple">INT</span> and <span style="color:#a8325e">MATK</span> | |||
If the user have more STR instead of INT, the skill use STR and ATK instead. | |||
[[Crusader]] and evolutions also scale with <span style="color:green">VIT</span> | |||
Skill Level increase the Scalling. | |||
Revision as of 19:59, 31 May 2026
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| Max Level: | 5 |
| Element: | None |
| Number of Hits: | 1 |
Description
Heal is a Supportive skill used by Priest and Monk and Crusader.
Use to recovery the HP of a target, if the target is a Undead, the skill will deal damage instead.
Have a Internal Cooldown of 7.5 Seconds, reducing 0.05 Seconds per base level.
Scaling
The Heal is based on Caster Base Level, INT and MATK
If the user have more STR instead of INT, the skill use STR and ATK instead.
Crusader and evolutions also scale with VIT
Skill Level increase the Scalling.
