Heal: Difference between revisions

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{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
{| style="float:right; margin-left:20px; border:1px solid #aaaaaa; background:#f7f9fa; width:240px; text-align:left;"
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! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Heal.png]] SKILLNAME
! colspan="2" style="background:#fcc7e1; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Heal.png]] Heal
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| colspan="2" style="text-align:center; padding:10px;" | [[File:Heal.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:Heal.gif]]
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! style="padding:6px; text-align:left;" | Number of Hits:
! style="padding:6px; text-align:left;" | Number of Hits:
| style="padding:6px;" | Not Applicabe
| style="padding:6px;" | 1
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__TOC__
__TOC__


== Overview ==
== Description ==
SKILL is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Heal is a <span style="color:red">Supportive</span> skill used by [[Priest]] and [[Monk]] and [[Crusader]].


Text text text text text text text text text text text text text text text text text text text text text text text text text.
Use to recovery the HP of a target, if the target is a <span style="color:#807d74">Undead</span>, the skill will deal damage instead.


Shares a global delay of <span style="color:green">0 Seconds</span> on all skills.
Have a Internal Cooldown of <span style="color:green">7.5 Seconds</span>, reducing <span style="color:green">0.05 Seconds</span> per base level.
No Internal Cooldown.


== TYPE ==
Level 1 - type


Level 2 - type
== Scaling ==
The Heal is based on <span style="color:#b30e2f">Caster Base Level</span>, <span style="color:purple">INT</span> and <span style="color:#a8325e">MATK</span>


Level 3 - type
If the user have more STR instead of INT, the skill use STR and ATK instead.


Level 4 - type
[[Crusader]] and evolutions also scale with <span style="color:green">VIT</span>


Level 5 - type


== Requirements ==
Skill Level increase the Scalling.
[[SKILLNAME]] Level 1

Revision as of 19:59, 31 May 2026

Heal
Max Level: 5
Element: None
Number of Hits: 1

Description

Heal is a Supportive skill used by Priest and Monk and Crusader.

Use to recovery the HP of a target, if the target is a Undead, the skill will deal damage instead.

Have a Internal Cooldown of 7.5 Seconds, reducing 0.05 Seconds per base level.


Scaling

The Heal is based on Caster Base Level, INT and MATK

If the user have more STR instead of INT, the skill use STR and ATK instead.

Crusader and evolutions also scale with VIT


Skill Level increase the Scalling.