Dodge: Difference between revisions

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! colspan="2" style="background:#a5c7a8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Flee_%28Skill%29.png]] SKILLNAME
! colspan="2" style="background:#a5c7a8; color:white; text-align:center; font-size:120%; padding:6px;" | [[File:Flee_%28Skill%29.png]] Editing Dodge
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| colspan="2" style="text-align:center; padding:10px;" | [[File:FILENAME.gif]]
| colspan="2" style="text-align:center; padding:10px;" | [[File:MonkSit.gif]]
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! style="padding:6px; text-align:left;" | Max Level:
! style="padding:6px; text-align:left;" | Max Level:
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__TOC__
__NOTOC__


== Overview ==
== Description ==
SKILL is a <span style="color:red">EFFECTTYPE</span> skill used by [[CLASSNAME]] only.
Editing Dodge is a <span style="color:red">Passive</span> skill used by [[Monk]] only.


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Revision as of 05:17, 1 June 2026

Editing Dodge
Max Level: 5
Element: None
Number of Hits: Not Applicabe


Description

Editing Dodge is a Passive skill used by Monk only.

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Shares a global delay of 0 Seconds on all skills. No Internal Cooldown.

TYPE

Level 1 - type

Level 2 - type

Level 3 - type

Level 4 - type

Level 5 - type

Requirements

SKILLNAME Level 1