Iron Mode: Difference between revisions
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== | == Modes == | ||
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Waiting for more information / Working / Sketch | |||
ironman | Ironman have "instanced" loot - when a regular + ironman engages with a monster, they both roll loot at a reduced drop rate, the items fall on the ground as normal but they only see their own loot | ||
hardcore ironman | All entities roll at a reduced rate, but normal players all count as one entity only, members of the same ironman group also count as a one entity only | ||
group ironman | |||
also, engaging with a mob = | |||
Damaging it | |||
Being the target of the mob | |||
Healing someone that either damaged it or was damaged by it | |||
Targetting it with any skill | |||
it wears off after 20s without engaging with the mob | |||
This is just for some people, i understand most players will just play normal characters, but i personally like it a lot and hope to see some people try hardcore | |||
=== Loot === | |||
Normal players = one normal/public loot entity. | |||
Solo IM / HCIM = personal loot entity. | |||
GIM / HCGIM = one group loot entity shared by the whole Ironman group. | |||
If multiple loot entities helped kill the mob, each entity gets its own reduced roll: | |||
1 entity = 100% | |||
2 entities = 75% | |||
3 entities = 70% | |||
4 entities = 65% | |||
5 entities = 60% | |||
6 entities = 55% | |||
7+ entities = 50% | |||
some examples of loot: | |||
Two solo Ironmen hit same mob: | |||
each ironman gets their own personal roll, 75% each | |||
One GIM group with 5 players kills mob: | |||
one group-visible roll, 100% | |||
any member of that GIM group can see/pick it | |||
Two different GIM groups hit same mob: | |||
each group gets its own group-visible roll, 75% each | |||
4 regular players and 1 Ironman hit the same mob: | |||
it rolls once at 75% drop rate and the item falls on the ground as normal for the 4 players (as one) | |||
the ironman rolls at 75% drop rate | |||
Ironmen do not interact with economy ever, and while you may think "oh but I get reduced drop rate if i group with one of these guys" well yes but you also dont share with them at all | |||
===Ironman [IM]=== | |||
Self sufficient character. No trading, vending, regular account storage (you will have a personal storage), guild storage, bank, etc. Progression like professions/reputation is character bound instead of account bound | |||
===Hardcore Ironman [HCIM]=== | |||
Same as Ironman, but with Hardcore rules. Dying removes Hardcore status | |||
===Group Ironman [GIM]=== | |||
A permanent group of up to 5 players. Same Ironman restrictions, but group members can trade between the group, members can only party between themselves | |||
===Hardcore Group Ironman [HCGIM]=== | |||
Same as Group Ironman, but the group starts with shared lives equal to the number of members. Any member dying consumes one shared life | |||
Latest revision as of 20:46, 18 June 2026
Iron Mode |
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Modes
Working on It
|
|---|
Waiting for more information / Working / Sketch
Ironman have "instanced" loot - when a regular + ironman engages with a monster, they both roll loot at a reduced drop rate, the items fall on the ground as normal but they only see their own loot
All entities roll at a reduced rate, but normal players all count as one entity only, members of the same ironman group also count as a one entity only
also, engaging with a mob = Damaging it Being the target of the mob Healing someone that either damaged it or was damaged by it Targetting it with any skill
it wears off after 20s without engaging with the mob This is just for some people, i understand most players will just play normal characters, but i personally like it a lot and hope to see some people try hardcore
Loot
Normal players = one normal/public loot entity. Solo IM / HCIM = personal loot entity. GIM / HCGIM = one group loot entity shared by the whole Ironman group.
If multiple loot entities helped kill the mob, each entity gets its own reduced roll: 1 entity = 100% 2 entities = 75% 3 entities = 70% 4 entities = 65% 5 entities = 60% 6 entities = 55% 7+ entities = 50%
some examples of loot:
Two solo Ironmen hit same mob: each ironman gets their own personal roll, 75% each
One GIM group with 5 players kills mob: one group-visible roll, 100% any member of that GIM group can see/pick it
Two different GIM groups hit same mob: each group gets its own group-visible roll, 75% each
4 regular players and 1 Ironman hit the same mob: it rolls once at 75% drop rate and the item falls on the ground as normal for the 4 players (as one) the ironman rolls at 75% drop rate
Ironmen do not interact with economy ever, and while you may think "oh but I get reduced drop rate if i group with one of these guys" well yes but you also dont share with them at all
Ironman [IM]
Self sufficient character. No trading, vending, regular account storage (you will have a personal storage), guild storage, bank, etc. Progression like professions/reputation is character bound instead of account bound
Hardcore Ironman [HCIM]
Same as Ironman, but with Hardcore rules. Dying removes Hardcore status
Group Ironman [GIM]
A permanent group of up to 5 players. Same Ironman restrictions, but group members can trade between the group, members can only party between themselves
Hardcore Group Ironman [HCGIM]
Same as Group Ironman, but the group starts with shared lives equal to the number of members. Any member dying consumes one shared life

